| // Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| // @dart=2.12 |
| |
| library dart2js.util.maplet; |
| |
| import 'dart:collection' show MapBase, IterableBase; |
| |
| class Maplet<K, V> extends MapBase<K, V> { |
| static const _MapletMarker _MARKER = _MapletMarker(); |
| static const int CAPACITY = 8; |
| |
| // The maplet can be in one of four states: |
| // |
| // * Empty (extra: null, key: marker, value: null) |
| // * Single element (extra: null, key: key, value: value) |
| // * List-backed (extra: length, key: list, value: null) |
| // * Map-backed (extra: marker, key: map, value: null) |
| // |
| // When the maplet is list-backed, the list has two sections: One |
| // for keys and one for values. The first [CAPACITY] entries are |
| // the keys and they may contain markers for deleted elements. After |
| // the keys there are [CAPACITY] entries for the values. |
| |
| dynamic _key = _MARKER; |
| var _value; |
| var _extra; |
| |
| Maplet(); |
| |
| Maplet.of(Maplet<K, V> other) { |
| other.forEach((K key, V value) { |
| this[key] = value; |
| }); |
| } |
| |
| @override |
| bool get isEmpty { |
| if (_extra == null) { |
| return _MARKER == _key; |
| } else if (_MARKER == _extra) { |
| return _key.isEmpty; |
| } else { |
| return _extra == 0; |
| } |
| } |
| |
| @override |
| int get length { |
| if (_extra == null) { |
| return (_MARKER == _key) ? 0 : 1; |
| } else if (_MARKER == _extra) { |
| return _key.length; |
| } else { |
| return _extra; |
| } |
| } |
| |
| @override |
| bool containsKey(Object? key) { |
| if (_extra == null) { |
| return _key == key; |
| } else if (_MARKER == _extra) { |
| return _key.containsKey(key); |
| } else { |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { |
| var candidate = _key[i]; |
| if (_MARKER == candidate) continue; |
| if (candidate == key) return true; |
| remaining--; |
| } |
| return false; |
| } |
| } |
| |
| @override |
| V? operator [](Object? key) { |
| if (_extra == null) { |
| return (_key == key) ? _value : null; |
| } else if (_MARKER == _extra) { |
| return _key[key]; |
| } else { |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { |
| var candidate = _key[i]; |
| if (_MARKER == candidate) continue; |
| if (candidate == key) return _key[i + CAPACITY]; |
| remaining--; |
| } |
| return null; |
| } |
| } |
| |
| @override |
| void operator []=(K key, V value) { |
| if (_extra == null) { |
| if (_MARKER == _key) { |
| _key = key; |
| _value = value; |
| } else if (_key == key) { |
| _value = value; |
| } else { |
| List list = List.filled(CAPACITY * 2, null); |
| list[0] = _key; |
| list[1] = key; |
| list[CAPACITY] = _value; |
| list[CAPACITY + 1] = value; |
| _key = list; |
| _value = null; |
| _extra = 2; // Two elements. |
| } |
| } else if (_MARKER == _extra) { |
| _key[key] = value; |
| } else { |
| int remaining = _extra; |
| int index = 0; |
| int copyTo = 0; |
| int copyFrom = 0; |
| while (remaining > 0 && index < CAPACITY) { |
| var candidate = _key[index]; |
| if (_MARKER == candidate) { |
| // Keep track of the last range of empty slots in the |
| // list. When we're done we'll move all the elements |
| // after those empty slots down, so that adding an element |
| // after that will preserve the insertion order. |
| if (copyFrom == index) { |
| copyFrom++; |
| } else { |
| copyTo = index; |
| copyFrom = index + 1; |
| } |
| } else if (candidate == key) { |
| _key[CAPACITY + index] = value; |
| return; |
| } else { |
| // Skipped an element that didn't match. |
| remaining--; |
| } |
| index++; |
| } |
| if (index < CAPACITY) { |
| _key[index] = key; |
| _key[CAPACITY + index] = value; |
| _extra++; |
| } else if (_extra < CAPACITY) { |
| // Move the last elements down into the last empty slots |
| // so that we have empty slots after the last element. |
| while (copyFrom < CAPACITY) { |
| _key[copyTo] = _key[copyFrom]; |
| _key[CAPACITY + copyTo] = _key[CAPACITY + copyFrom]; |
| copyTo++; |
| copyFrom++; |
| } |
| // Insert the new element as the last element. |
| _key[copyTo] = key; |
| _key[CAPACITY + copyTo] = value; |
| copyTo++; |
| // Add one to the length encoded in the extra field. |
| _extra++; |
| // Clear all elements after the new last elements to |
| // make sure we don't keep extra stuff alive. |
| while (copyTo < CAPACITY) { |
| _key[copyTo] = _key[CAPACITY + copyTo] = null; |
| copyTo++; |
| } |
| } else { |
| var map = Map<K, V>(); |
| forEach((eachKey, eachValue) => map[eachKey] = eachValue); |
| map[key] = value; |
| _key = map; |
| _extra = _MARKER; |
| } |
| } |
| } |
| |
| @override |
| V? remove(Object? key) { |
| if (_extra == null) { |
| if (_key != key) return null; |
| _key = _MARKER; |
| V result = _value; |
| _value = null; |
| return result; |
| } else if (_MARKER == _extra) { |
| return _key.remove(key); |
| } else { |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { |
| var candidate = _key[i]; |
| if (_MARKER == candidate) continue; |
| if (candidate == key) { |
| int valueIndex = CAPACITY + i; |
| var result = _key[valueIndex]; |
| _key[i] = _MARKER; |
| _key[valueIndex] = null; |
| _extra--; |
| return result; |
| } |
| remaining--; |
| } |
| return null; |
| } |
| } |
| |
| @override |
| void forEach(void action(K key, V value)) { |
| if (_extra == null) { |
| if (_MARKER != _key) action(_key, _value); |
| } else if (_MARKER == _extra) { |
| _key.forEach(action); |
| } else { |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { |
| var candidate = _key[i]; |
| if (_MARKER == candidate) continue; |
| action(candidate, _key[CAPACITY + i]); |
| remaining--; |
| } |
| } |
| } |
| |
| @override |
| void clear() { |
| _key = _MARKER; |
| _value = _extra = null; |
| } |
| |
| @override |
| Iterable<K> get keys => _MapletKeyIterable<K>(this); |
| } |
| |
| class _MapletMarker { |
| const _MapletMarker(); |
| } |
| |
| class _MapletKeyIterable<K> extends IterableBase<K> { |
| final Maplet<K, dynamic> maplet; |
| |
| _MapletKeyIterable(this.maplet); |
| |
| @override |
| Iterator<K> get iterator { |
| if (maplet._extra == null) { |
| return _MapletSingleIterator<K>(maplet._key); |
| } else if (Maplet._MARKER == maplet._extra) { |
| return maplet._key.keys.iterator; |
| } else { |
| return _MapletListIterator<K>(maplet._key, maplet._extra); |
| } |
| } |
| } |
| |
| class _MapletSingleIterator<K> implements Iterator<K> { |
| var _element; |
| K? _current; |
| |
| _MapletSingleIterator(this._element); |
| |
| @override |
| K get current => _current as K; |
| |
| @override |
| bool moveNext() { |
| if (Maplet._MARKER == _element) { |
| _current = null; |
| return false; |
| } |
| _current = _element; |
| _element = Maplet._MARKER; |
| return true; |
| } |
| } |
| |
| class _MapletListIterator<K> implements Iterator<K> { |
| final List _list; |
| int _remaining; |
| int _index = 0; |
| K? _current; |
| |
| _MapletListIterator(this._list, this._remaining); |
| |
| @override |
| K get current => _current as K; |
| |
| @override |
| bool moveNext() { |
| while (_remaining > 0) { |
| var candidate = _list[_index++]; |
| if (Maplet._MARKER != candidate) { |
| _current = candidate; |
| _remaining--; |
| return true; |
| } |
| } |
| _current = null; |
| return false; |
| } |
| } |