blob: 55fd12f8a3c2c23935ad3bfb78cfa97c02b4c0ff [file]
// Copyright (c) 2024, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:io';
import 'package:code_assets/code_assets.dart';
import 'package:hooks/hooks.dart';
const assetName = 'asset.txt';
final packageAssetPath = Uri.file('assets/$assetName');
Future<void> main(List<String> args) async {
await build(args, (input, output) async {
if (input.config.code.linkModePreference == .static) {
// Simulate that this build hook only supports dynamic libraries.
throw UnsupportedError('LinkModePreference.static is not supported.');
}
final packageName = input.packageName;
final assetPath = input.outputDirectory.resolve(assetName);
final assetSourcePath = input.packageRoot.resolveUri(packageAssetPath);
// Insert code that downloads or builds the asset to `assetPath`.
await File.fromUri(assetSourcePath).copy(assetPath.toFilePath());
output.dependencies.add(assetSourcePath);
output.assets.code.add(
// TODO: Change to DataAsset once the Dart/Flutter SDK can consume it.
CodeAsset(
package: packageName,
name: 'asset.txt',
file: assetPath,
linkMode: DynamicLoadingBundled(),
),
);
});
}