| // Copyright (c) 2025, the Dart project authors. Please see the AUTHORS file | |
| // for details. All rights reserved. Use of this source code is governed by a | |
| // BSD-style license that can be found in the LICENSE file. | |
| import 'package:code_assets/code_assets.dart'; | |
| import 'package:hooks/hooks.dart'; | |
| import 'package:native_toolchain_c/native_toolchain_c.dart'; | |
| final builder = CBuilder.library( | |
| name: 'sqlite3', | |
| assetName: 'src/third_party/sqlite3.g.dart', | |
| sources: ['third_party/sqlite/sqlite3.c'], | |
| ); | |
| void main(List<String> args) async { | |
| await build(args, (input, output) async { | |
| if (input.config.buildCodeAssets) { | |
| await builder.run( | |
| input: input, | |
| output: output, | |
| defines: { | |
| if (input.config.code.targetOS == OS.windows) | |
| // Ensure symbols are exported in dll. | |
| 'SQLITE_API': '__declspec(dllexport)', | |
| }, | |
| // No link hook: produce a dynamic library directly for the app bundle. | |
| routing: [const ToAppBundle()], | |
| linkModePreference: LinkModePreference.dynamic, | |
| ); | |
| } | |
| }); | |
| } |