blob: b35ec991e6f78b5f38667b99b5bc020180a17369 [file] [log] [blame]
name: Draft Github Release
on:
workflow_dispatch:
# Enable manual run
push:
# Sequence of patterns matched against refs/tags
tags:
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
jobs:
generate-changelog:
name: Generate changelog
runs-on: ubuntu-latest
steps:
- name: Get latest published release tag
id: get_latest_release
uses: pozetroninc/github-action-get-latest-release@v0.5.0
with:
repository: ${{ github.repository }}
excludes: prerelease, draft
- name: Generate changelog since last published release
uses: charmixer/auto-changelog-action@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
future_release: ${{ github.ref }}
since_tag: ${{ steps.get_latest_release.outputs.release }}
- name: Upload changelog
uses: actions/upload-artifact@v2
with:
name: changelog
path: CHANGELOG.md
draft-release:
name: Draft Github release
needs: generate-changelog
runs-on: ubuntu-20.04
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: Download changelog
uses: actions/download-artifact@v2
with:
name: changelog
- name: Draft release with changelog
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Flutter Gallery ${{ github.ref }}
body_path: CHANGELOG.md
draft: true
prerelease: false
create-build:
name: Create ${{ matrix.target }} build
runs-on: ${{ matrix.os }}
strategy:
matrix:
target: [macOS, Windows, Linux, Android]
include:
- os: macos-10.15 # Catalina
target: macOS
build_target: macos
build_path: build/macos/Build/Products/Release
asset_extension: .zip
asset_content_type: application/zip
- os: windows-2019
target: Windows
build_target: windows
build_path: build\windows\runner\Release
asset_extension: .zip
asset_content_type: application/zip
- os: ubuntu-20.04
target: Linux
build_target: linux
build_path: build/linux/x64/release/bundle
asset_extension: .tar.gz
asset_content_type: application/gzip
- os: ubuntu-20.04
target: Android
build_target: apk
build_path: build/app/outputs/flutter-apk
asset_extension: .apk
asset_content_type: application/vnd.android.package-archive
# Disable fail-fast as we want results from all even if one fails.
fail-fast: false
needs: draft-release
steps:
# Set up Flutter.
- name: Clone Flutter repository with master channel
uses: subosito/flutter-action@v1.5.0
with:
channel: master
- name: Install Linux dependencies
if: matrix.target == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y libgtk-3-dev libx11-dev pkg-config cmake ninja-build libblkid-dev
- name: Install Android dependencies
if: matrix.target == 'Android'
uses: actions/setup-java@v1
with:
java-version: '12.x'
- name: Enable desktop support
if: matrix.target != 'Android'
run: |
flutter config --enable-linux-desktop
flutter config --enable-macos-desktop
flutter config --enable-windows-desktop
- run: flutter doctor -v
# Checkout gallery code, recreate missing files, and get packages.
- name: Checkout gallery code
uses: actions/checkout@v2
- run: flutter create .
- run: flutter pub get
- name: Configure Keystore for Android
if: matrix.target == 'Android'
run: |
echo "$PLAY_STORE_UPLOAD_KEY" | base64 --decode > app/upload-keystore.jks
echo "storeFile=upload-keystore.jks" >> key.properties
echo "keyAlias=$KEYSTORE_KEY_ALIAS" >> key.properties
echo "storePassword=$KEYSTORE_STORE_PASSWORD" >> key.properties
echo "keyPassword=$KEYSTORE_KEY_PASSWORD" >> key.properties
env:
PLAY_STORE_UPLOAD_KEY: ${{ secrets.PLAY_STORE_UPLOAD_KEY }}
KEYSTORE_KEY_ALIAS: ${{ secrets.KEYSTORE_KEY_ALIAS }}
KEYSTORE_KEY_PASSWORD: ${{ secrets.KEYSTORE_KEY_PASSWORD }}
KEYSTORE_STORE_PASSWORD: ${{ secrets.KEYSTORE_STORE_PASSWORD }}
working-directory: android
# Build the application.
- run: flutter build -v ${{ matrix.build_target }} --release
# Package the build.
- name: Copy VC redistributables to release directory for Windows
if: matrix.target == 'Windows'
run: |
Copy-Item (vswhere -latest -find 'VC\Redist\MSVC\*\x64\*\msvcp140.dll') .
Copy-Item (vswhere -latest -find 'VC\Redist\MSVC\*\x64\*\vcruntime140.dll') .
Copy-Item (vswhere -latest -find 'VC\Redist\MSVC\*\x64\*\vcruntime140_1.dll') .
- name: Rename build for Android
if: matrix.target == 'Android'
run: mv app-release.apk $GITHUB_WORKSPACE/flutter_gallery_${{ matrix.target }}.apk
working-directory: ${{ matrix.build_path }}
- name: Compress build for Linux
if: matrix.target == 'Linux'
run: tar czf $GITHUB_WORKSPACE/flutter_gallery_${{ matrix.target }}.tar.gz *
working-directory: ${{ matrix.build_path }}
- name: Compress build for macOS
if: matrix.target == 'macOS'
run: ditto -c -k --sequesterRsrc --keepParent Flutter\ Gallery.app $GITHUB_WORKSPACE/flutter_gallery_${{ matrix.target }}.zip
working-directory: ${{ matrix.build_path }}
- name: Compress build for Windows
if: matrix.target == 'Windows'
run: compress-archive -Path * -DestinationPath ${env:GITHUB_WORKSPACE}\flutter_gallery_${{ matrix.target }}.zip
working-directory: ${{ matrix.build_path }}
# Upload the build.
- name: Add packaged build to release draft
id: upload_release_asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.draft-release.outputs.upload_url }}
asset_path: ./flutter_gallery_${{ matrix.target }}${{ matrix.asset_extension }}
asset_name: flutter_gallery_${{ matrix.target }}${{ matrix.asset_extension }}
asset_content_type: ${{ matrix.asset_content_type }}