blob: 4e629655bf4198d2fec39634eb541fc81501e823 [file] [log] [blame]
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/allocator.gni")
import("//build/config/crypto.gni")
import("//build/config/dcheck_always_on.gni")
import("//build/config/features.gni")
import("//build/config/ui.gni")
declare_args() {
# When set, turns off the (normally-on) iterator debugging and related stuff
# that is normally turned on for Debug builds. These are generally useful for
# catching bugs but in some cases may cause conflicts or excessive slowness.
disable_iterator_debugging = false
# Set to true to compile with the OpenGL ES 2.0 conformance tests.
internal_gles2_conform_tests = false
}
# TODO(brettw) Most of these should be removed. Instead of global feature
# flags, we should have more modular flags that apply only to a target and its
# dependents. For example, depending on the "x11" meta-target should define
# USE_X11 for all dependents so that everything that could use X11 gets the
# define, but anything that doesn't depend on X11 doesn't see it.
#
# For now we define these globally to match the current GYP build.
config("feature_flags") {
defines = []
if (dcheck_always_on) {
defines += [ "DCHECK_ALWAYS_ON=1" ]
}
if (use_glfw) {
defines += [ "USE_GLFW=1" ]
}
if (use_openssl) {
defines += [ "USE_OPENSSL=1" ]
}
if (use_openssl_certs) {
defines += [ "USE_OPENSSL_CERTS=1" ]
}
if (use_nss_certs) {
defines += [ "USE_NSS_CERTS=1" ]
}
if (is_asan) {
defines += [ "ADDRESS_SANITIZER" ]
}
if (is_lsan) {
defines += [ "LEAK_SANITIZER" ]
}
if (is_tsan) {
defines += [
"THREAD_SANITIZER",
"DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1",
"WTF_USE_DYNAMIC_ANNOTATIONS_NOIMPL=1",
]
}
if (is_msan) {
defines += [ "MEMORY_SANITIZER" ]
}
}
# Debug/release ----------------------------------------------------------------
config("debug") {
defines = [ "_DEBUG" ]
if (is_win) {
if (disable_iterator_debugging) {
# Iterator debugging is enabled by the compiler on debug builds, and we
# have to tell it to turn it off.
defines += [ "_HAS_ITERATOR_DEBUGGING=0" ]
}
} else if (is_linux && !is_android && current_cpu == "x64" &&
!disable_iterator_debugging) {
# Enable libstdc++ debugging facilities to help catch problems early, see
# http://crbug.com/65151 .
# TODO(phajdan.jr): Should we enable this for all of POSIX?
defines += [ "_GLIBCXX_DEBUG=1" ]
}
}
config("release") {
defines = [ "NDEBUG" ]
# Sanitizers.
# TODO(GYP) The GYP build has "release_valgrind_build == 0" for this
# condition. When Valgrind is set up, we need to do the same here.
if (is_tsan) {
defines += [
"DYNAMIC_ANNOTATIONS_ENABLED=1",
"WTF_USE_DYNAMIC_ANNOTATIONS=1",
]
} else {
defines += [ "NVALGRIND" ]
defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ]
}
}
# Default libraries ------------------------------------------------------------
# This config defines the default libraries applied to all targets.
config("default_libs") {
if (is_win) {
# TODO(brettw) this list of defaults should probably be smaller, and
# instead the targets that use the less common ones (e.g. wininet or
# winspool) should include those explicitly.
libs = [
"advapi32.lib",
"comdlg32.lib",
"delayimp.lib",
"dnsapi.lib",
"iphlpapi.lib",
"msimg32.lib",
"odbc32.lib",
"odbccp32.lib",
"ole32.lib",
"oleaut32.lib",
"psapi.lib",
"shell32.lib",
"shlwapi.lib",
"Rpcrt4.lib",
"uuid.lib",
"version.lib",
"wininet.lib",
"winmm.lib",
"winspool.lib",
"ws2_32.lib",
# Please don't add more stuff here. We should actually be making this
# list smaller, since all common things should be covered. If you need
# some extra libraries, please just add a libs = [ "foo.lib" ] to your
# target that needs it.
]
} else if (is_android) {
# Android uses -nostdlib so we need to add even libc here.
libs = [
# TODO(brettw) write a version of this, hopefully we can express this
# without forking out to GCC just to get the library name. The android
# toolchain directory should probably be extracted into a .gni file that
# this file and the android toolchain .gn file can share.
# # Manually link the libgcc.a that the cross compiler uses.
# '<!(<(android_toolchain)/*-gcc -print-libgcc-file-name)',
"c",
"dl",
"m",
]
} else if (is_linux) {
libs = [ "dl" ]
}
}
# Add this config to your target to enable precompiled headers.
#
# On Windows, precompiled headers are done on a per-target basis. If you have
# just a couple of files, the time it takes to precompile (~2 seconds) can
# actually be longer than the time saved. On a Z620, a 100 file target compiles
# about 2 seconds faster with precompiled headers, with greater savings for
# larger targets.
#
# Recommend precompiled headers for targets with more than 50 .cc files.
config("precompiled_headers") {
# TODO(brettw) enable this when GN support in the binary has been rolled.
#if (is_win) {
if (false) {
# This is a string rather than a file GN knows about. It has to match
# exactly what's in the /FI flag below, and what might appear in the source
# code in quotes for an #include directive.
precompiled_header = "build/precompile.h"
# This is a file that GN will compile with the above header. It will be
# implicitly added to the sources (potentially multiple times, with one
# variant for each language used in the target).
precompiled_source = "//build/precompile.cc"
# Force include the header.
cflags = [ "/FI$precompiled_header" ]
}
}
config("symbol_visibility_hidden") {
# Empty but present because this is also present in other buildroots.
# The same config from gcc/BUILD.gn is used instead.
}
config("no_rtti") {
if (is_win) {
cflags_cc = [ "/GR-" ]
} else {
cflags_cc = [ "-fno-rtti" ]
cflags_objcc = cflags_cc
}
}