| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| *@description Tests 'is' calls against non-bound and deleted objects |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "resources/desktop-gl-constants.dart"; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <div id="console"></div> |
| <canvas id="canvas"> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var canvas; |
| var gl; |
| var shouldGenerateGLError; |
| |
| var buffer; |
| var framebuffer; |
| var program; |
| var renderbuffer; |
| var shader; |
| var texture; |
| |
| canvas = document.getElementById("canvas"); |
| gl = wtu.create3DContext(canvas); |
| shouldGenerateGLError = wtu.shouldGenerateGLError; |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => buffer = gl.createBuffer()); |
| shouldBeFalse(gl.isBuffer(buffer)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindBuffer(wgl.ARRAY_BUFFER, buffer)); |
| shouldBeTrue(gl.isBuffer(buffer)); |
| debug(""); |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => framebuffer = gl.createFramebuffer()); |
| shouldBeFalse(gl.isFramebuffer(framebuffer)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindFramebuffer(wgl.FRAMEBUFFER, framebuffer)); |
| shouldBeTrue(gl.isFramebuffer(framebuffer)); |
| debug(""); |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => renderbuffer = gl.createRenderbuffer()); |
| shouldBeFalse(gl.isRenderbuffer(renderbuffer)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindRenderbuffer(wgl.RENDERBUFFER, renderbuffer)); |
| shouldBeTrue(gl.isRenderbuffer(renderbuffer)); |
| debug(""); |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => texture = gl.createTexture()); |
| shouldBeFalse(gl.isTexture(texture)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindTexture(wgl.TEXTURE_2D, texture)); |
| shouldBeTrue(gl.isTexture(texture)); |
| debug(""); |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => program = gl.createProgram()); |
| shouldBeTrue(gl.isProgram(program)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.deleteProgram(program)); |
| shouldBeFalse(gl.isProgram(program)); |
| debug(""); |
| |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => shader = gl.createShader(wgl.VERTEX_SHADER)); |
| shouldBeTrue(gl.isShader(shader)); |
| shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.deleteShader(shader)); |
| shouldBeFalse(gl.isShader(shader)); |
| } |