| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Ensure correct behavior of canvas with drawImage+shadow after |
| * scaling. A blue and red checkered pattern should be displayed. |
| */ |
| import "dart:html"; |
| import "dart:math" as Math; |
| import "../../testcommon.dart"; |
| import "../../../Utils/async_utils.dart"; |
| |
| main() { |
| shouldBeAround(a, b) => shouldBeApprox(a, b, 10); |
| |
| // Create auxiliary canvas to draw to and create an image from. |
| // This is done instead of simply loading an image from the file system |
| // because that would throw a SECURITY_ERR DOM Exception. |
| var aCanvas = document.createElement('canvas'); |
| aCanvas.setAttribute('width', '50'); |
| aCanvas.setAttribute('height', '50'); |
| var aCtx = aCanvas.getContext('2d'); |
| |
| // Fill the same canvas. |
| aCtx.fillStyle = 'rgba(0, 0, 255, 1)'; |
| aCtx.fillRect(0, 0, 50, 50); |
| |
| var ctx, img; |
| var d; // imageData.data |
| |
| checkPixels() { |
| |
| // Verify solid shadow. |
| d = ctx.getImageData(205, 205, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBe(d[3], 255); |
| |
| d = ctx.getImageData(295, 295, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBe(d[3], 255); |
| |
| d = ctx.getImageData(205, 295, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBe(d[3], 255); |
| |
| // Verify solid alpha shadow. |
| d = ctx.getImageData(201, 401, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 76); |
| |
| d = ctx.getImageData(290, 401, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 76); |
| |
| d = ctx.getImageData(290, 498, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 76); |
| |
| // Verify blurry shadow. |
| d = ctx.getImageData(398, 205, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 83); |
| |
| d = ctx.getImageData(501, 205, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 83); |
| |
| d = ctx.getImageData(500, 300, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 53); |
| |
| // Verify blurry alpha shadow. |
| d = ctx.getImageData(398, 405, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 24); |
| |
| d = ctx.getImageData(405, 501, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 24); |
| |
| d = ctx.getImageData(405, 501, 1, 1).data; |
| shouldBe(d[0], 255); |
| shouldBe(d[1], 0); |
| shouldBe(d[2], 0); |
| shouldBeAround(d[3], 24); |
| |
| asyncEnd(); |
| } |
| |
| drawImageToCanvasAndCheckPixels(_) { |
| ctx.scale(2, 2); |
| ctx.shadowOffsetX = 100; |
| ctx.shadowOffsetY = 100; |
| ctx.fillStyle = 'rgba(0, 0, 255, 1)'; |
| |
| ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; |
| ctx.drawImage(img, 50, 50); |
| |
| ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; |
| ctx.drawImage(img, 50, 150); |
| |
| ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; |
| ctx.shadowBlur = 10; |
| ctx.drawImage(img, 150, 50); |
| |
| ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; |
| ctx.drawImage(img, 150, 150); |
| |
| checkPixels(); |
| } |
| |
| // Create the image object to be drawn on the master canvas. |
| img = new ImageElement(); |
| asyncStart(); |
| img.onLoad.listen(drawImageToCanvasAndCheckPixels); |
| img.src = aCanvas.toDataUrl(); // set a data URI of the base64 encoded image as the source |
| |
| // Create master canvas. |
| var canvas = document.createElement('canvas'); |
| document.body.append(canvas); |
| canvas.setAttribute('width', '1000'); |
| canvas.setAttribute('height', '1000'); |
| ctx = canvas.getContext('2d'); |
| } |