| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Checks that painting WebGL contents doesn't pollute the |
| * context's viewport state. |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body |
| .appendHtml('<canvas id="webgl-canvas" width="32px" height="32px"></canvas>'); |
| |
| var canvas; |
| var context; |
| |
| draw() { |
| var viewport = context.getParameter(wgl.VIEWPORT); |
| |
| debug('Testing viewport'); |
| shouldBeList(viewport, [20, 20, 10, 10]); |
| asyncEnd(); |
| } |
| |
| canvas = document.getElementById("webgl-canvas"); |
| canvas.width = 50; canvas.height = 50; |
| context = create3DContext(canvas); |
| |
| context.viewport(20, 20, 10, 10); |
| |
| context.clearColor(255, 0, 0, 255); |
| context.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| |
| // We need to ensure that the compositor has run before the drawing |
| // takes place. Setting a timeout of zero causes the compositor to run before |
| // the draw call. Using requestAnimationFrame caused the test to time-out. |
| asyncStart(); |
| setTimeout(draw, 0); |
| } |