| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Verifies that GL viewport does not change when canvas is |
| * resized |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| import "pwd.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec3 g_Position; |
| |
| void main() |
| { |
| gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| </script> |
| <canvas id="example" width="4px" height="4px"></canvas> |
| <div id="console"></div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1, 1 ], 1); |
| var program = gl.getParameter(wgl.CURRENT_PROGRAM); |
| |
| var vertices = new Float32List.fromList([ |
| 1.0, 1.0, 0.0, |
| -1.0, 1.0, 0.0, |
| -1.0, -1.0, 0.0, |
| 1.0, 1.0, 0.0, |
| -1.0, -1.0, 0.0, |
| 1.0, -1.0, 0.0]); |
| var vbo = gl.createBuffer(); |
| gl.bindBuffer(wgl.ARRAY_BUFFER, vbo); |
| gl.bufferData(wgl.ARRAY_BUFFER, vertices, wgl.STATIC_DRAW); |
| |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0); |
| |
| // Clear and set up |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| gl.useProgram(program); |
| // Draw the triangle pair to the frame buffer |
| gl.drawArrays(wgl.TRIANGLES, 0, 6); |
| |
| // Ensure that the frame buffer is red at the sampled pixel |
| var buf = new Uint8List(1 * 1 * 4); |
| gl.readPixels(2, 2, 1, 1, wgl.RGBA, wgl.UNSIGNED_BYTE, buf); |
| var passed = true; |
| if (buf[0] != 255 || |
| buf[1] != 0 || |
| buf[2] != 0 || |
| buf[3] != 255) { |
| testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), was $buf"); |
| passed = false; |
| } |
| |
| if (passed) { |
| // Now resize the canvas |
| var canvas = document.getElementById("example"); |
| canvas.width = 8; |
| canvas.height = 8; |
| // Do another render |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(wgl.TRIANGLES, 0, 6); |
| // This time, because we did not change the viewport, it should |
| // still be (0, 0, 4, 4), so only the lower-left quadrant should |
| // have been filled. |
| var buf = new Uint8List(1 * 1 * 4); |
| gl.readPixels(6, 6, 1, 1, wgl.RGBA, wgl.UNSIGNED_BYTE, buf); |
| var passed = true; |
| if (buf[0] != 0 || |
| buf[1] != 0 || |
| buf[2] != 255 || |
| buf[3] != 255) { |
| testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), was $buf"); |
| passed = false; |
| } |
| } |
| |
| if (passed) |
| testPassed("Viewport correctly did not change size during canvas resize"); |
| } |