| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| import "pwd.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <canvas id="example" width="50" height="50"> |
| There is supposed to be an example drawing here, but it's not important. |
| </canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
| } |
| </script> |
| <div>PASS</div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| toFloatList(list) => list.map((x) => x.toDouble()).toList(); |
| float32list(list) => new Float32List.fromList(toFloatList(list)); |
| |
| fail(x,y, buf, shouldBe) |
| { |
| var i = (y*50+x) * 4; |
| var actual = buf.sublist(i, i+4); |
| var reason = "pixel at ($x,$y) is $actual, should be $shouldBe"; |
| testFailed(reason); |
| } |
| |
| |
| init() |
| { |
| var gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
| |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(wgl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(wgl.ARRAY_BUFFER, float32list([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), wgl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0); |
| |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(wgl.TRIANGLES, 0, 3); |
| |
| var buf = new Uint8List(50 * 50 * 4); |
| gl.readPixels(0, 0, 50, 50, wgl.RGBA, wgl.UNSIGNED_BYTE, buf); |
| |
| // Test several locations |
| // First line should be all black |
| for (var i = 0; i < 50; ++i) |
| if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
| fail(i, 0, buf, "(0,0,0,255)"); |
| return; |
| } |
| |
| // Line 15 should be red for at least 10 red pixels starting 20 pixels in |
| var offset = (15*50+20) * 4; |
| for (var i = 0; i < 10; ++i) |
| if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
| fail(20 + i, 15, buf, "(255,0,0,255)"); |
| return; |
| } |
| // Last line should be all black |
| offset = (49*50) * 4; |
| for (var i = 0; i < 50; ++i) |
| if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
| fail(i, 49, buf, "(0,0,0,255)"); |
| return; |
| } |
| } |
| |
| init(); |
| } |