blob: 998f059225355b259f8c3c816390674f7f691d2c [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Tests there is no garbage in transparent regions of images
* uploaded as textures
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
import "pwd.dart";
main() {
document.body.setInnerHtml('''
<canvas id="example" width="32px" height="32px"></canvas>
<div id="console"></div>
''', treeSanitizer: new NullTreeSanitizer());
var gl;
var textureLoc;
var texture;
runTest(image)
{
gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT);
gl.enable(wgl.BLEND);
gl.blendFunc(wgl.SRC_ALPHA, wgl.ONE_MINUS_SRC_ALPHA);
// Bind the texture to texture unit 0
gl.bindTexture(wgl.TEXTURE_2D, texture);
// Point the uniform sampler to texture unit 0
gl.uniform1i(textureLoc, 0);
// Draw the triangles
wtu.drawQuad(gl, [0, 0, 0, 255]);
// Spot check a couple of 2x2 regions in the upper and lower left
// corners; they should be the rgb values in the texture.
var color = [0, 0, 0];
debug("Checking lower left corner");
wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
"shouldBe $color");
debug("Checking upper left corner");
wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
"shouldBe $color");
asyncEnd();
}
init()
{
var canvas = document.getElementById("example");
gl = wtu.create3DContext(canvas);
var program = wtu.setupTexturedQuad(gl);
gl.clearColor(0.5,0.5,0.5,1);
gl.clearDepth(1);
textureLoc = gl.getUniformLocation(program, "tex");
// The input texture has 8 characters; take the leftmost one
var coeff = 1.0 / 8.0;
var texCoords = new Float32List.fromList([
coeff, 1.0,
0.0, 1.0,
0.0, 0.0,
coeff, 1.0,
0.0, 0.0,
coeff, 0.0]);
var vbo = gl.createBuffer();
gl.bindBuffer(wgl.ARRAY_BUFFER, vbo);
gl.bufferData(wgl.ARRAY_BUFFER, texCoords, wgl.STATIC_DRAW);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, wgl.FLOAT, false, 0, 0);
texture = wtu.loadTexture(gl, "$root/resources/bug-32888-texture.png", runTest);
}
asyncStart();
init();
}