| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description texImage2D ImageData Test |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| import "pwd.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec3 vPosition; |
| attribute vec2 vTexCoord0; |
| varying vec2 texCoord; |
| void main() |
| { |
| gl_Position = vec4(vPosition.x, vPosition.y, vPosition.z, 1.0); |
| texCoord = vTexCoord0; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| #ifdef GL_ES |
| precision highp float; |
| #endif |
| uniform sampler2D tex; |
| varying vec2 texCoord; |
| void main() |
| { |
| gl_FragColor = texture2D(tex, texCoord); |
| } |
| </script> |
| <canvas id="texcanvas" width="64px" height="64px"></canvas> |
| <canvas id="example" width="64px" height="64px"> |
| There is supposed to be an example drawing here, but it's not important. |
| </canvas> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var gl; |
| |
| fail(x,y, buf, shouldBe) |
| { |
| var i = (y*64+x) * 4; |
| var actual = buf.sublist(i, i+4); |
| var reason = "pixel at ($x,$y) is $actual, should be $shouldBe"; |
| testFailed(reason); |
| } |
| |
| checkGLError() |
| { |
| var error = gl.getError(); |
| if (error != wgl.NO_ERROR) { |
| testFailed("Expected wgl.NO_ERROR, got $error"); |
| } |
| } |
| |
| toFloatList(list) => list.map((x) => x.toDouble()).toList(); |
| float32list(list) => new Float32List.fromList(toFloatList(list)); |
| |
| init() |
| { |
| // Set up a canvas to get image data from |
| var canvas2d = document.getElementById("texcanvas"); |
| var context2d = canvas2d.getContext("2d"); |
| context2d.fillStyle = 'red'; |
| context2d.fillRect(0,0,64,64); |
| |
| gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "vTexCoord0"], [ 1, 0, 1, 1 ], 100); |
| var program = gl.getParameter(wgl.CURRENT_PROGRAM); |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(wgl.ARRAY_BUFFER, vertexObject); |
| var vertices = float32list([ |
| -1, 1, 0, |
| -1, -1, 0, |
| 1, 1, 0, |
| 1, -1, 0, |
| 1, 1, 0, |
| -1, -1, 0]); |
| var texCoords = float32list([ |
| 0, 1, |
| 0, 0, |
| 1, 1, |
| 1, 0, |
| 1, 1, |
| 0, 0]); |
| var g_texCoordOffset = vertices.lengthInBytes; |
| gl.bufferData(wgl.ARRAY_BUFFER, g_texCoordOffset + texCoords.lengthInBytes, wgl.STATIC_DRAW); |
| gl.bufferSubData(wgl.ARRAY_BUFFER, 0, vertices); |
| gl.bufferSubData(wgl.ARRAY_BUFFER, g_texCoordOffset, texCoords); |
| |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(1); |
| gl.vertexAttribPointer(1, 2, wgl.FLOAT, false, 0, g_texCoordOffset); |
| |
| // Create a texture from the canvas's image data |
| var tex = gl.createTexture(); |
| gl.bindTexture(wgl.TEXTURE_2D, tex); |
| gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, wgl.RGBA, wgl.UNSIGNED_BYTE, context2d.getImageData(0, 0, 64, 64)); |
| gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_S, wgl.CLAMP_TO_EDGE); |
| gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_T, wgl.CLAMP_TO_EDGE); |
| gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST); |
| gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.NEAREST); |
| |
| var g_textureLoc = gl.getUniformLocation(program, "tex"); |
| gl.uniform1i(g_textureLoc, 0); |
| |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(wgl.TRIANGLES, 0, 6); |
| |
| checkGLError(); |
| |
| // Test several locations |
| // Each line should be all red |
| var buf = new Uint8List(64 * 64 * 4); |
| gl.readPixels(0, 0, 64, 64, wgl.RGBA, wgl.UNSIGNED_BYTE, buf); |
| |
| var offset15 = 3840; // (15*64) * 4 |
| var offset40 = 10240; // (40*64) * 4 |
| var offset63 = 16128; // (63*64) * 4 |
| for (var i = 0; i < 64; ++i) { |
| var test0 = (buf[i*4] != 255 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255); |
| var test15 = (buf[offset15+i*4] != 255 || buf[offset15+i*4+1] != 0 || buf[offset15+i*4+2] != 0 || buf[offset15+i*4+3] != 255); |
| var test40 = (buf[offset40+i*4] != 255 || buf[offset40+i*4+1] != 0 || buf[offset40+i*4+2] != 0 || buf[offset40+i*4+3] != 255); |
| var test63 = (buf[offset63+i*4] != 255 || buf[offset63+i*4+1] != 0 || buf[offset63+i*4+2] != 0 || buf[offset63+i*4+3] != 255); |
| if (test0) { |
| fail(i, 0, buf, "(255,0,0,255)"); |
| return; |
| } |
| if (test15) { |
| fail(i, 15, buf, "(255,0,0,255)"); |
| return; |
| } |
| if (test40) { |
| fail(i, 40, buf, "(255,0,0,255)"); |
| return; |
| } |
| if (test63) { |
| fail(i, 63, buf, "(255,0,0,255)"); |
| return; |
| } |
| } |
| } |
| init(); |
| } |