| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Tests texSubImage2D with bad arguments |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| import "pwd.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <canvas id="testbed" width="16" height="16"></canvas> |
| <canvas id="c" width="16" height="16"></canvas> |
| <div id="console"></div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var canvas = document.getElementById("testbed"); |
| var c = document.getElementById("c"); |
| |
| var gl = wtu.create3DContext(canvas); |
| var tex = gl.createTexture(); |
| gl.bindTexture(wgl.TEXTURE_2D, tex); |
| gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "Setup should succeed"); |
| |
| // FIXME: this behavior is still being discussed on the public_webgl mailing list and may |
| // need to be changed to throw TypeError because the argument is not nullable. |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, 4, 4, wgl.RGBA, wgl.UNSIGNED_BYTE, null); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "null argument"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 1, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "y + height > texture height"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 1, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "x + width > texture width"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, -1, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "negative x"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, -1, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "negative y"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, -1, 0, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_VALUE, "negative level"); |
| gl.texSubImage2D(wgl.FLOAT, 0, 0,0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_ENUM, "bad target"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "good args"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGB, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "format not same as original"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGBA, wgl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "type not same as original"); |
| gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGB, wgl.RGB, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "make texture RGB"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGB, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "format same as original RGB"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "format not same as original RGB"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGB, wgl.UNSIGNED_SHORT_5_6_5, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "type not same as original RGB"); |
| gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, wgl.RGBA, wgl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "make texture RGBA 4_4_4_4"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGBA, wgl.UNSIGNED_SHORT_4_4_4_4, c); |
| glErrorShouldBe(gl, wgl.NO_ERROR, "format same as original RGBA 4_4_4_4"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGB, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4"); |
| gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0,0, wgl.RGBA, wgl.UNSIGNED_BYTE, c); |
| glErrorShouldBe(gl, wgl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4"); |
| } |