blob: 5ada5d2c58cd8a0d06ecd5f76181ce505b3f7a13 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Test texImage2D from a webgl canvas.
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
import "pwd.dart";
main() {
document.body.setInnerHtml('''
<canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas>
<canvas id="source" width="256" height="16" style="width: 256px; height: 48px;"></canvas>
<div id="console"></div>
''', treeSanitizer: new NullTreeSanitizer());
var gl = wtu.create3DContext("example");
gl.disable(wgl.DITHER);
var program = wtu.setupTexturedQuad(gl);
var gl1 = wtu.create3DContext("source");
gl1.disable(wgl.DITHER);
glErrorShouldBe(gl, wgl.NO_ERROR, "Should be no errors from setup.");
glErrorShouldBe(gl1, wgl.NO_ERROR, "Should be no errors from setup.");
gl.disable(wgl.BLEND);
gl.disable(wgl.DEPTH_TEST);
gl1.clearColor(1.0, 0.0, 0.0, 1.0);
gl1.clear(wgl.COLOR_BUFFER_BIT);
var tex = gl.createTexture();
gl.bindTexture(wgl.TEXTURE_2D, tex);
gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGB, wgl.RGB, wgl.UNSIGNED_BYTE, gl1.canvas);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_S, wgl.CLAMP_TO_EDGE);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_T, wgl.CLAMP_TO_EDGE);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.LINEAR);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.LINEAR);
wtu.drawQuad(gl);
wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red");
gl1.clearColor(0.0, 1.0, 0.0, 1.0);
gl1.clear(wgl.COLOR_BUFFER_BIT);
gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGB, wgl.RGB, wgl.UNSIGNED_BYTE, gl1.canvas);
wtu.drawQuad(gl);
wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green");
}