blob: 9bf1366b80f3d8c6fc8a972c8fbadbcc0d9a17a9 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Tests passing a vec4 to a uniform and a canvas to texImage2D
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
import "pwd.dart";
main() {
document.body.setInnerHtml('''
<div id="console"></div>
''', treeSanitizer: new NullTreeSanitizer());
var gl = create3DContext();
var floatProgram = loadProgram(gl, "$root/resources/floatUniformShader.vert", "$root/resources/noopUniformShader.frag");
shouldBeNull(gl.useProgram(floatProgram));
var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
shouldBe(gl.getError(), wgl.NO_ERROR);
shouldBeNull(gl.uniform4fv(fval4Loc, new Float32List.fromList([0.1, 0.2, 0.4, 1.0])));
var tmpcanvas = document.createElement("canvas");
tmpcanvas.width = 2;
tmpcanvas.height = 2;
var texture = gl.createTexture();
shouldBeNull(gl.bindTexture(wgl.TEXTURE_2D, texture));
shouldBeNull(gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, wgl.RGBA, wgl.UNSIGNED_BYTE, tmpcanvas));
}