blob: cc80bc4032b061e3c63ff5b0f74144ec90d11351 [file] [log] [blame]
// Non ascii data in source should fail
// See GLSL ES Spec 1.0.17 section 3.1 and 3.2
// ‚±‚ê‚Í‚`‚r‚b‚h‚h‚Å‚Í‚È‚¢‚Å‚·B
// ‚s‚ˆ‚‰‚“@‚h‚“@‚m‚‚”@‚`‚r‚b‚h‚h
uniform mat4 ‚m‚‚”‚`‚r‚b‚h‚h;
void main() {
gl_Position = vec4(1,1,1,1);
}