blob: 9ef2632f958aa73455084bfb00090333005622e5 [file] [log] [blame]
attribute vec4 a_vertex;
attribute vec3 a_normal;
uniform mat4 u_modelViewProjMatrix;
varying vec3 v_normal;
void main()
{
v_normal = a_normal;
gl_Position = u_modelViewProjMatrix * a_vertex;
}