blob: dffaa81837558bc886991da4703ec0d9eb086430 [file] [log] [blame]
library tex_image_and_sub_image_2d_with_video;
import 'dart:html';
import 'dart:web_gl' as wgl;
import 'webgl-test.dart';
import 'webgl-test-utils.dart' as wtu;
import "../../../../../Utils/async_utils.dart";
import "../../../../testcommon.dart";
generateTest(pixelFormat, pixelType, prologue) {
var gl = null;
var textureLoc = null;
runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor)
{
debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
' with flipY=$flipY');
gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT);
// Disable any writes to the alpha channel
gl.colorMask(true, true, true, false);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(wgl.TEXTURE_2D, texture);
// Set up texture parameters
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_S, wgl.CLAMP_TO_EDGE);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_T, wgl.CLAMP_TO_EDGE);
// Set up pixel store parameters
gl.pixelStorei(wgl.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
gl.pixelStorei(wgl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
// Upload the videoElement into the texture
if (useTexSubImage2D) {
// Initialize the texture to black first
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat,
videoElement.videoWidth, videoElement.videoHeight, 0,
pixelFormat, pixelType, null);
gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, pixelFormat, pixelType, videoElement);
} else {
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat, pixelFormat, pixelType, videoElement);
}
var c = document.createElement("canvas");
c.width = 16;
c.height = 16;
c.style.border = "1px solid black";
var ctx = c.getContext("2d");
ctx.drawImageScaled(videoElement, 0, 0, 16, 16);
document.body.append(c);
// Point the uniform sampler to texture unit 0
gl.uniform1i(textureLoc, 0);
// Draw the triangles
wtu.drawQuad(gl, [0, 0, 0, 255]);
// Check a few pixels near the top and bottom and make sure they have
// the right color.
debug("Checking lower left corner");
wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
"shouldBe $bottomColor");
debug("Checking upper left corner");
wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
"shouldBe $topColor");
}
runTest(videoElement)
{
var red = [255, 0, 0];
var green = [0, 255, 0];
runOneIteration(videoElement, false, true, red, green);
runOneIteration(videoElement, false, false, green, red);
runOneIteration(videoElement, true, true, red, green);
runOneIteration(videoElement, true, false, green, red);
glErrorShouldBe(gl, wgl.NO_ERROR, "should be no errors");
}
var init = ()
{
debug('Verify texImage2D and texSubImage2D code paths taking video elements ($pixelFormat/$pixelType)');
gl = wtu.create3DContext("example");
if (!prologue(gl)) {
return;
}
var program = wtu.setupTexturedQuad(gl);
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
textureLoc = gl.getUniformLocation(program, "tex");
var video = document.getElementById("vid");
video.addEventListener(
"playing", (_) {
runTest(video);
asyncEnd();
}, true);
video.loop = true;
asyncStart();
video.play();
};
return init;
}