blob: 0ac81d53c0f440a66fd8ee81bd603671a9efb303 [file] [log] [blame]
library tex_image_and_sub_image_2d_with_image;
import 'dart:html';
import 'dart:web_gl' as wgl;
import 'webgl-test.dart';
import 'webgl-test-utils.dart' as wtu;
import "../../../../../Utils/async_utils.dart";
import "../../../../testcommon.dart";
generateTest(pixelFormat, pixelType, pathToTestRoot, prologue) {
var gl = null;
var textureLoc = null;
var imgCanvas;
var red = [255, 0, 0];
var green = [0, 255, 0];
runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
{
debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
' with flipY=$flipY');
gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT);
// Disable any writes to the alpha channel
gl.colorMask(true, true, true, false);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(wgl.TEXTURE_2D, texture);
// Set up texture parameters
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.NEAREST);
// Set up pixel store parameters
gl.pixelStorei(wgl.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
gl.pixelStorei(wgl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0);
gl.pixelStorei(wgl.UNPACK_COLORSPACE_CONVERSION_WEBGL, wgl.NONE);
// Upload the image into the texture
if (useTexSubImage2D) {
// Initialize the texture to black first
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat, image.width, image.height, 0,
pixelFormat, pixelType, null);
gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, pixelFormat, pixelType, image);
} else {
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat, pixelFormat, pixelType, image);
}
// Point the uniform sampler to texture unit 0
gl.uniform1i(textureLoc, 0);
// Draw the triangles
wtu.drawQuad(gl, [0, 0, 0, 255]);
// Check a few pixels near the top and bottom and make sure they have
// the right color.
debug("Checking lower left corner");
wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
"shouldBe $bottomColor");
debug("Checking upper left corner");
wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
"shouldBe $topColor");
}
runTestOnImage(image) {
runOneIteration(image, false, true, red, green);
runOneIteration(image, false, false, green, red);
runOneIteration(image, true, true, red, green);
runOneIteration(image, true, false, green, red);
}
runTest3(image) {
runTestOnImage(image);
glErrorShouldBe(gl, wgl.NO_ERROR, "should be no errors");
asyncEnd();
}
runTest2(image) {
runTestOnImage(image);
var newImage = document.createElement("img");
newImage.onLoad.listen((_) {
runTest3(newImage);
});
newImage.src = imgCanvas.toDataUrl();
}
runTest(image) {
runTestOnImage(image);
imgCanvas = document.createElement("canvas");
imgCanvas.width = 1;
imgCanvas.height = 2;
var imgCtx = imgCanvas.getContext("2d");
var imgData = imgCtx.createImageData(1, 2);
imgData.data[0] = red[0];
imgData.data[1] = red[1];
imgData.data[2] = red[2];
imgData.data[3] = 255;
imgData.data[4] = green[0];
imgData.data[5] = green[1];
imgData.data[6] = green[2];
imgData.data[7] = 255;
imgCtx.putImageData(imgData, 0, 0);
// apparently Image is different than <img>.
var newImage = new ImageElement();
newImage.onLoad.listen((_) {
runTest2(newImage);
});
newImage.src = imgCanvas.toDataUrl();
}
var init = ()
{
debug('Verify texImage2D and texSubImage2D code paths taking image elements ($pixelFormat/$pixelType)');
gl = wtu.create3DContext("example");
if (!prologue(gl)) {
asyncEnd();
return;
}
var program = wtu.setupTexturedQuad(gl);
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
textureLoc = gl.getUniformLocation(program, "tex");
wtu.loadTexture(gl, pathToTestRoot + "/resources/red-green.png", runTest);
asyncStart();
};
return init;
}