blob: 4a2a1f41aa540923bfe143b8e34cf8cdb98dfcfe [file] [log] [blame]
library tex_image_and_sub_image_2d_with_image_data;
import 'dart:html';
import 'dart:web_gl' as wgl;
import 'webgl-test.dart';
import 'webgl-test-utils.dart' as wtu;
import "../../../../testcommon.dart";
generateTest(pixelFormat, pixelType, prologue) {
var gl = null;
var textureLoc = null;
var imageData = null;
runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
{
debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
' with flipY=$flipY and premultiplyAlpha=$premultiplyAlpha');
gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT);
// Enable writes to the RGBA channels
gl.colorMask(true, true, true, false);
var texture = gl.createTexture();
// Bind the texture to texture unit 0
gl.bindTexture(wgl.TEXTURE_2D, texture);
// Set up texture parameters
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.NEAREST);
// Set up pixel store parameters
gl.pixelStorei(wgl.UNPACK_FLIP_Y_WEBGL, flipY ? 1 : 0);
gl.pixelStorei(wgl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha ? 1 : 0);
// Upload the image into the texture
if (useTexSubImage2D) {
// Initialize the texture to black first
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat, 1, 2, 0,
pixelFormat, pixelType, null);
gl.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, pixelFormat, pixelType, imageData);
} else {
gl.texImage2D(wgl.TEXTURE_2D, 0, pixelFormat, pixelFormat, pixelType, imageData);
}
// Point the uniform sampler to texture unit 0
gl.uniform1i(textureLoc, 0);
// Draw the triangles
wtu.drawQuad(gl, [0, 0, 0, 255]);
// Check the top pixel and bottom pixel and make sure they have
// the right color.
debug("Checking bottom pixel");
wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe $bottomColor");
debug("Checking top pixel");
wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe $topColor");
}
runTest()
{
var red = [255, 0, 0, 255];
var green = [0, 255, 0, 255];
var redPremultiplyAlpha = [255, 0, 0, 255];
var greenPremultiplyAlpha = [0, 0, 0, 255];
runOneIteration(false, true, false,
red, green);
runOneIteration(false, false, false,
green, red);
runOneIteration(false, true, true,
redPremultiplyAlpha, greenPremultiplyAlpha);
runOneIteration(false, false, true,
greenPremultiplyAlpha, redPremultiplyAlpha);
runOneIteration(true, true, false,
red, green);
runOneIteration(true, false, false,
green, red);
runOneIteration(true, true, true,
redPremultiplyAlpha, greenPremultiplyAlpha);
runOneIteration(true, false, true,
greenPremultiplyAlpha, redPremultiplyAlpha);
glErrorShouldBe(gl, wgl.NO_ERROR, "should be no errors");
}
var init = ()
{
debug('Verify texImage2D and texSubImage2D code paths taking ImageData ($pixelFormat/$pixelType)');
gl = wtu.create3DContext("example");
if (!prologue(gl)) {
return;
}
var program = wtu.setupTexturedQuad(gl);
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
gl.disable(wgl.BLEND);
textureLoc = gl.getUniformLocation(program, "tex");
var canvas2d = document.getElementById("texcanvas");
var context2d = canvas2d.getContext("2d");
imageData = context2d.createImageData(1, 2);
var data = imageData.data;
data[0] = 255;
data[1] = 0;
data[2] = 0;
data[3] = 255;
data[4] = 0;
data[5] = 255;
data[6] = 0;
data[7] = 0;
runTest();
};
return init;
}