blob: ddc5b133aadc7c7dacb57b981feb7a0a6a63528a [file] [log] [blame]
uniform mat2 mval2;
uniform mat3 mval3;
uniform mat4 mval4;
void main()
{
gl_Position = vec4(mval2 * vec2(1.0, 2.0), 0.0, 0.0)
+ vec4(mval3 * vec3(1.0, 2.0, 3.0), 0.0)
+ mval4 * vec4(1.0, 2.0, 3.0, 4.0);
}