blob: 32db523e85694ded990570968648ac129113017e [file] [log] [blame]
uniform float fval;
uniform vec2 fval2;
uniform vec3 fval3;
uniform vec4 fval4;
void main()
{
float sum = fval
+ fval2[0] + fval2[1]
+ fval3[0] + fval3[1] + fval3[2]
+ fval4[0] + fval4[1] + fval4[2] + fval4[3];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}