| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Tests calling WebGL APIs without providing the necessary |
| * objects |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "resources/desktop-gl-constants.dart"; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <div id="console"></div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var context = wtu.create3DContext(); |
| var program = wtu.loadStandardProgram(context); |
| var shader = wtu.loadStandardVertexShader(context); |
| var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| |
| assertMsg(program != null, "Program Compiled"); |
| assertMsg(shader != null, "Shader Compiled"); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.compileShader(null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.linkProgram(null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.attachShader(null, null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.attachShader(program, null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.attachShader(null, shader)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.detachShader(program, null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.detachShader(null, shader)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.shaderSource(null, '')); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.shaderSource(null, 'foo')); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.bindAttribLocation(null, 0, 'foo')); |
| shouldThrow(() => context.bindBuffer(wgl.ARRAY_BUFFER, 0)); |
| shouldThrow(() => context.bindFramebuffer(wgl.FRAMEBUFFER, 0)); |
| shouldThrow(() => context.bindRenderbuffer(wgl.RENDERBUFFER, 0)); |
| shouldThrow(() => context.bindTexture(wgl.TEXTURE_2D, 0)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindBuffer(wgl.ARRAY_BUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindFramebuffer(wgl.FRAMEBUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindRenderbuffer(wgl.RENDERBUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindTexture(wgl.TEXTURE_2D, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindBuffer(wgl.ARRAY_BUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindFramebuffer(wgl.FRAMEBUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindRenderbuffer(wgl.RENDERBUFFER, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindTexture(wgl.TEXTURE_2D, null)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.framebufferRenderbuffer(wgl.FRAMEBUFFER, wgl.DEPTH_ATTACHMENT, wgl.RENDERBUFFER, null)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.framebufferTexture2D(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, null, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getProgramParameter(null, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getProgramInfoLog(null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getShaderParameter(null, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getShaderInfoLog(null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getShaderSource(null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getUniform(null, null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.getUniformLocation(null, 'foo')); |
| |
| debug(""); |
| debug("check with bindings"); |
| context.bindBuffer(wgl.ARRAY_BUFFER, context.createBuffer()); |
| context.bindTexture(wgl.TEXTURE_2D, context.createTexture()); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferData(wgl.ARRAY_BUFFER, 1, wgl.STATIC_DRAW)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.getBufferParameter(wgl.ARRAY_BUFFER, wgl.BUFFER_SIZE)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, 1, 1, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, new Uint8List.fromList([0,0,0,0]))); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.getTexParameter(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER)); |
| |
| debug(""); |
| debug("check without bindings"); |
| context.bindBuffer(wgl.ARRAY_BUFFER, null); |
| context.bindTexture(wgl.TEXTURE_2D, null); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.bufferData(wgl.ARRAY_BUFFER, 1, wgl.STATIC_DRAW)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.getBufferParameter(wgl.ARRAY_BUFFER, wgl.BUFFER_SIZE)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, 1, 1, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, new Uint8List.fromList([0,0,0,0]))); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.getTexParameter(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER)); |
| } |