blob: 857b7b3218c59439088a13e9dd4e74df73d6c0c2 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
*@description Tests 'is' calls against non-bound and deleted objects
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "resources/desktop-gl-constants.dart";
import "../../../../Utils/async_utils.dart";
main() {
document.body.setInnerHtml('''
<div id="console"></div>
<canvas id="canvas">
''', treeSanitizer: new NullTreeSanitizer());
var canvas;
var gl;
var shouldGenerateGLError;
var buffer;
var framebuffer;
var program;
var renderbuffer;
var shader;
var texture;
canvas = document.getElementById("canvas");
gl = wtu.create3DContext(canvas);
shouldGenerateGLError = wtu.shouldGenerateGLError;
shouldGenerateGLError(gl, wgl.NO_ERROR, () => buffer = gl.createBuffer());
shouldBeFalse(gl.isBuffer(buffer));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindBuffer(wgl.ARRAY_BUFFER, buffer));
shouldBeTrue(gl.isBuffer(buffer));
debug("");
shouldGenerateGLError(gl, wgl.NO_ERROR, () => framebuffer = gl.createFramebuffer());
shouldBeFalse(gl.isFramebuffer(framebuffer));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindFramebuffer(wgl.FRAMEBUFFER, framebuffer));
shouldBeTrue(gl.isFramebuffer(framebuffer));
debug("");
shouldGenerateGLError(gl, wgl.NO_ERROR, () => renderbuffer = gl.createRenderbuffer());
shouldBeFalse(gl.isRenderbuffer(renderbuffer));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindRenderbuffer(wgl.RENDERBUFFER, renderbuffer));
shouldBeTrue(gl.isRenderbuffer(renderbuffer));
debug("");
shouldGenerateGLError(gl, wgl.NO_ERROR, () => texture = gl.createTexture());
shouldBeFalse(gl.isTexture(texture));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.bindTexture(wgl.TEXTURE_2D, texture));
shouldBeTrue(gl.isTexture(texture));
debug("");
shouldGenerateGLError(gl, wgl.NO_ERROR, () => program = gl.createProgram());
shouldBeTrue(gl.isProgram(program));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.deleteProgram(program));
shouldBeFalse(gl.isProgram(program));
debug("");
shouldGenerateGLError(gl, wgl.NO_ERROR, () => shader = gl.createShader(wgl.VERTEX_SHADER));
shouldBeTrue(gl.isShader(shader));
shouldGenerateGLError(gl, wgl.NO_ERROR, () => gl.deleteShader(shader));
shouldBeFalse(gl.isShader(shader));
}