| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Test for invalid passed parameters |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "resources/desktop-gl-constants.dart"; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <div id="console"></div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var context = create3DContext(); |
| |
| debug("Test createShader()"); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.createShader(wgl.FRAGMENT_SHADER)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.createShader(wgl.VERTEX_SHADER)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.createShader(0)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.createShader(wgl.TRIANGLES)); |
| |
| debug(""); |
| debug("Test clear()"); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.clear(desktopGL['ACCUM_BUFFER_BIT'])); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.clear(desktopGL['ACCUM_BUFFER_BIT'] | wgl.COLOR_BUFFER_BIT)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.clear(desktopGL['ACCUM_BUFFER_BIT'] | wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT | wgl.STENCIL_BUFFER_BIT)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT | wgl.STENCIL_BUFFER_BIT)); |
| |
| debug(""); |
| debug("Test bufferData()"); |
| var buffer = context.createBuffer(); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindBuffer(wgl.ARRAY_BUFFER, buffer)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferData(wgl.ARRAY_BUFFER, 16, wgl.STREAM_DRAW)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferData(wgl.ARRAY_BUFFER, 16, wgl.STATIC_DRAW)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferData(wgl.ARRAY_BUFFER, 16, wgl.DYNAMIC_DRAW)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.bufferData(wgl.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])); |
| |
| debug(""); |
| debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
| var tex = context.createTexture(); |
| var pixels = new Uint8List(2 * 2 * 4); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindTexture(wgl.TEXTURE_2D, tex)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, -16, -16, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, null)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, 16, 16, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, null)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.texSubImage2D(wgl.TEXTURE_2D, 0, -1, -1, 2, 2, wgl.RGBA, wgl.UNSIGNED_BYTE, pixels)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, -1, -1, wgl.RGBA, wgl.UNSIGNED_BYTE, pixels)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.texSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, 2, 2, wgl.RGBA, wgl.UNSIGNED_BYTE, pixels)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.copyTexImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, 0, 0, -1, -1, 0)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.copyTexImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, 0, 0, 16, 16, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.copyTexSubImage2D(wgl.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.copyTexSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.copyTexSubImage2D(wgl.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)); |
| |
| debug(""); |
| debug("Test renderbufferStorage() with negative width/height"); |
| var renderbuffer = context.createRenderbuffer(); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bindRenderbuffer(wgl.RENDERBUFFER, renderbuffer)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.renderbufferStorage(wgl.RENDERBUFFER, wgl.RGBA4, -2, -2)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.renderbufferStorage(wgl.RENDERBUFFER, wgl.RGBA4, 16, 16)); |
| |
| debug(""); |
| debug("Test scissor() with negative width/height"); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.scissor(0, 0, -2, -2)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.scissor(0, 0, 16, 16)); |
| |
| debug(""); |
| debug("Test viewport() with negative width/height"); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.viewport(0, 0, -2, -2)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.viewport(0, 0, 16, 16)); |
| |
| debug(""); |
| debug("Set up a program to test invalid characters"); |
| var invalidSet = ['"', r'$', '`', '@', '\\', "'"]; |
| var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
| var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
| generateShaderSource({idChar, commentChar}) { |
| var invalidIdentifierString = ""; |
| var invalidCommentString = ""; |
| if (idChar != null) { |
| invalidIdentifierString += idChar; |
| } |
| if (commentChar != null) { |
| invalidCommentString += commentChar; |
| } |
| return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
| + "varying float " + validAttribName + ";\n" |
| + "void main() {\n" |
| + validAttribName + " = " + validUniformName + ";\n" |
| + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n" |
| + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
| } |
| var vShader = context.createShader(wgl.VERTEX_SHADER); |
| context.shaderSource(vShader, generateShaderSource()); |
| context.compileShader(vShader); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| var fShader = context.createShader(wgl.FRAGMENT_SHADER); |
| context.shaderSource(fShader, "precision highp float;\n" |
| + "varying float " + validAttribName + ";\n" |
| + "void main() {\n" |
| + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
| context.compileShader(fShader); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| var program = context.createProgram(); |
| context.attachShader(program, vShader); |
| context.attachShader(program, fShader); |
| context.linkProgram(program); |
| shouldBeTrue(context.getProgramParameter(program, wgl.LINK_STATUS)); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| context.bindAttribLocation(program, 1, validAttribName); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| context.getAttribLocation(program, validAttribName); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| context.getUniformLocation(program, validUniformName); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| |
| debug(""); |
| debug("Test shaderSource() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var validShaderSource = generateShaderSource(commentChar:invalidSet[i]); |
| context.shaderSource(vShader, validShaderSource); |
| shouldBe(context.getError(), wgl.NO_ERROR); |
| var invalidShaderSource = generateShaderSource(idChar:invalidSet[i]); |
| context.shaderSource(vShader, invalidShaderSource); |
| shouldBe(context.getError(), wgl.INVALID_VALUE); |
| } |
| |
| debug(""); |
| debug("Test bindAttribLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validAttribName + invalidSet[i]; |
| context.bindAttribLocation(program, 1, invalidName); |
| shouldBe(context.getError(), wgl.INVALID_VALUE); |
| } |
| |
| debug(""); |
| debug("Test getAttribLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validAttribName + invalidSet[i]; |
| context.getAttribLocation(program, invalidName); |
| shouldBe(context.getError(), wgl.INVALID_VALUE); |
| } |
| |
| debug(""); |
| debug("Test getUniformLocation() with invalid characters"); |
| for (var i = 0; i < invalidSet.length; ++i) { |
| var invalidName = validUniformName + invalidSet[i]; |
| context.getUniformLocation(program, invalidName); |
| shouldBe(context.getError(), wgl.INVALID_VALUE); |
| } |
| } |