blob: 8580ef81f54b824a9941c033dcabef2d7eb0aa52 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Test that client data is always copied during bufferData and
* bufferSubData calls, because otherwise the data the GL uses to draw may
* differ from that checked by the index validation code.
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
import "pwd.dart";
main() {
document.body.setInnerHtml('''
<div id="console"></div>
<div>PASS</div>
''', treeSanitizer: new NullTreeSanitizer());
var context = create3DContext();
var program = loadStandardProgram(context);
context.useProgram(program);
var vertexObject = context.createBuffer();
context.enableVertexAttribArray(0);
context.bindBuffer(wgl.ARRAY_BUFFER, vertexObject);
// 4 vertices -> 2 triangles
context.bufferData(wgl.ARRAY_BUFFER, new Float32List.fromList([ 0.0,0.0,0.0,
0.0,1.0,0.0, 1.0,0.0,0.0, 1.0,1.0,0.0 ]), wgl.STATIC_DRAW);
context.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0);
var indexObject = context.createBuffer();
context.bindBuffer(wgl.ELEMENT_ARRAY_BUFFER, indexObject);
var indices = new Uint16List.fromList([ 10000, 0, 1, 2, 3, 10000 ]);
context.bufferData(wgl.ELEMENT_ARRAY_BUFFER, indices, wgl.STATIC_DRAW);
shouldGenerateGLError(context, wgl.NO_ERROR,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 2));
shouldGenerateGLError(context, wgl.INVALID_OPERATION,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 0));
shouldGenerateGLError(context, wgl.INVALID_OPERATION,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 4));
indices[0] = 2;
indices[5] = 1;
shouldGenerateGLError(context, wgl.NO_ERROR,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 2));
shouldGenerateGLError(context, wgl.INVALID_OPERATION,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 0));
shouldGenerateGLError(context, wgl.INVALID_OPERATION,
() => context.drawElements(wgl.TRIANGLE_STRIP, 4, wgl.UNSIGNED_SHORT, 4));
}