| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Tests calling WebGL APIs with objects from other contexts |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| import "pwd.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <div id="console"></div> |
| <div>PASS</div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var contextA = create3DContext(); |
| var contextB = create3DContext(); |
| var programA = loadStandardProgram(contextA); |
| var programB = loadStandardProgram(contextB); |
| var shaderA = loadStandardVertexShader(contextA); |
| var shaderB = loadStandardVertexShader(contextB); |
| var textureA = contextA.createTexture(); |
| var textureB = contextB.createTexture(); |
| var frameBufferA = contextA.createFramebuffer(); |
| var frameBufferB = contextB.createFramebuffer(); |
| var renderBufferA = contextA.createRenderbuffer(); |
| var renderBufferB = contextB.createRenderbuffer(); |
| var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix'); |
| var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
| |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.compileShader(shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.linkProgram(programB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.attachShader(programA, shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.attachShader(programB, shaderA)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.attachShader(programB, shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.detachShader(programA, shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.detachShader(programB, shaderA)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.detachShader(programB, shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.shaderSource(shaderB, 'foo')); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.bindAttribLocation(programB, 0, 'foo')); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.bindFramebuffer(wgl.FRAMEBUFFER, frameBufferB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.bindRenderbuffer(wgl.RENDERBUFFER, renderBufferB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.bindTexture(wgl.TEXTURE_2D, textureB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.framebufferRenderbuffer(wgl.FRAMEBUFFER, wgl.DEPTH_ATTACHMENT, wgl.RENDERBUFFER, renderBufferB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.framebufferTexture2D(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, textureB, 0)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getProgramParameter(programB, 0)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getProgramInfoLog(programB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getShaderParameter(shaderB, 0)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getShaderInfoLog(shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getShaderSource(shaderB)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getUniform(programB, locationA)); |
| shouldGenerateGLError(contextA, wgl.INVALID_OPERATION, () => contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')); |
| } |