blob: 69c6089b1f82e9ec13ba141d7a40b8363258dcd5 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Tests that the source that goes into a shader is what comes
* out.
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
main() {
document.body.setInnerHtml('''
<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
''', treeSanitizer: new NullTreeSanitizer());
var canvas = document.getElementById("example");
var gl = wtu.create3DContext(canvas);
var original = document.getElementById("vshader").text;
var shader = gl.createShader(wgl.VERTEX_SHADER);
gl.shaderSource(shader, original);
var source = gl.getShaderSource(shader);
shouldBe(source, original);
glErrorShouldBe(gl, wgl.NO_ERROR, "Should be no errors.");
}