blob: ce02cf3b0a65ea57193b4328737e7ce2610b0c86 [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description This tests framebuffer/renderbuffer-related functions
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
main() {
document.body.setInnerHtml('''
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<div>PASS</div>
''', treeSanitizer: new NullTreeSanitizer());
debug("Canvas.getContext");
var canvas = document.getElementById("canvas");
var gl = create3DContext(canvas);
if (gl == null) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("Checking framebuffer/renderbuffer stuff.");
var value = gl.getFramebufferAttachmentParameter(
wgl.FRAMEBUFFER,
wgl.COLOR_ATTACHMENT0,
wgl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
assertMsg(gl.getError() == wgl.INVALID_OPERATION,
"calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
assertMsg(gl.checkFramebufferStatus(wgl.FRAMEBUFFER) == wgl.FRAMEBUFFER_COMPLETE,
"calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
var tex = gl.createTexture();
gl.bindTexture(wgl.TEXTURE_2D, tex);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MIN_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_MAG_FILTER, wgl.NEAREST);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_S, wgl.CLAMP_TO_EDGE);
gl.texParameteri(wgl.TEXTURE_2D, wgl.TEXTURE_WRAP_T, wgl.CLAMP_TO_EDGE);
gl.texImage2D(wgl.TEXTURE_2D,
0, // level
wgl.RGBA, // internalFormat
canvas.width, // width
canvas.height, // height
0, // border
wgl.RGBA, // format
wgl.UNSIGNED_BYTE, // type
null); // data
gl.framebufferTexture2D(
wgl.FRAMEBUFFER,
wgl.COLOR_ATTACHMENT0,
wgl.TEXTURE_2D,
tex,
0);
assertMsg(gl.getError() == wgl.INVALID_OPERATION,
"trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
gl.framebufferRenderbuffer(
wgl.FRAMEBUFFER,
wgl.COLOR_ATTACHMENT0,
wgl.RENDERBUFFER,
null);
assertMsg(gl.getError() == wgl.INVALID_OPERATION,
"trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
var rb = gl.createRenderbuffer();
gl.bindRenderbuffer(wgl.RENDERBUFFER, rb);
gl.renderbufferStorage(wgl.RENDERBUFFER, wgl.RGBA4, canvas.width, canvas.height);
assertMsg(gl.getError() == wgl.NO_ERROR,
"allocating renderbuffer storage of a newly created renderbuffer should succeed.");
gl.framebufferRenderbuffer(
wgl.FRAMEBUFFER,
wgl.COLOR_ATTACHMENT0,
wgl.RENDERBUFFER,
rb);
assertMsg(gl.getError() == wgl.INVALID_OPERATION,
"trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
var fbtex = gl.createTexture();
gl.bindTexture(wgl.TEXTURE_2D, fbtex);
gl.texImage2D(wgl.TEXTURE_2D, 0, wgl.RGBA, canvas.width, canvas.height, 0, wgl.RGBA, wgl.UNSIGNED_BYTE, null);
var fb = gl.createFramebuffer();
gl.bindFramebuffer(wgl.FRAMEBUFFER, fb);
assertMsg(gl.getError() == wgl.NO_ERROR,
"binding a newly created framebuffer should succeed.");
var target = 0x8CA8; // GL_READ_FRAMEBUFFER
gl.getFramebufferAttachmentParameter(
target,
wgl.COLOR_ATTACHMENT0,
wgl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
assertMsg(gl.checkFramebufferStatus(target) == 0,
"calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
gl.bindFramebuffer(target, gl.createFramebuffer());
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
assertMsg(fb == gl.getParameter(wgl.FRAMEBUFFER_BINDING),
"calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
gl.getFramebufferAttachmentParameter(target, wgl.COLOR_ATTACHMENT0, wgl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
gl.framebufferTexture2D(target, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, fbtex, 0);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
gl.framebufferRenderbuffer(target, wgl.COLOR_ATTACHMENT0, wgl.RENDERBUFFER, rb);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
gl.framebufferTexture2D(wgl.FRAMEBUFFER, attachment, wgl.TEXTURE_2D, fbtex, 0);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
gl.framebufferRenderbuffer(wgl.FRAMEBUFFER, attachment, wgl.RENDERBUFFER, rb);
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
gl.getFramebufferAttachmentParameter(wgl.FRAMEBUFFER,
wgl.COLOR_ATTACHMENT0,
0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
assertMsg(gl.getError() == wgl.INVALID_ENUM,
"calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
gl.framebufferTexture2D(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, fbtex, 0);
assertMsg(gl.getError() == wgl.NO_ERROR,
"attaching a texture to a framebuffer should succeed.");
gl.framebufferTexture2D(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, null, 0);
assertMsg(gl.getError() == wgl.NO_ERROR,
"detaching a texture from a framebuffer should succeed.");
gl.framebufferTexture2D(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.TEXTURE_2D, fbtex, 1);
assertMsg(gl.getError() == wgl.INVALID_VALUE,
"calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
gl.framebufferRenderbuffer(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.RENDERBUFFER, rb);
assertMsg(gl.getError() == wgl.NO_ERROR,
"attaching a renderbuffer to a framebuffer should succeed.");
gl.framebufferRenderbuffer(wgl.FRAMEBUFFER, wgl.COLOR_ATTACHMENT0, wgl.RENDERBUFFER, null);
assertMsg(gl.getError() == wgl.NO_ERROR,
"detaching a renderbuffer from a framebuffer should succeed.");
gl.bindFramebuffer(wgl.FRAMEBUFFER, null);
assertMsg(gl.getError() == wgl.NO_ERROR,
"binding default (null) framebuffer should succeed.");
}
}