| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description Test of drawElements with out-of-bounds parameters |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <div id="console"></div> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| var context = create3DContext(); |
| var program = loadStandardProgram(context); |
| |
| context.useProgram(program); |
| var vertexObject = context.createBuffer(); |
| context.enableVertexAttribArray(0); |
| context.bindBuffer(wgl.ARRAY_BUFFER, vertexObject); |
| context.bufferData(wgl.ARRAY_BUFFER, new Float32List.fromList([ 0.0,0.5,0.0, -0.5,-0.5,0.0, 0.5,-0.5,0.0 ]), wgl.STATIC_DRAW); |
| context.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0); |
| |
| var indexObject = context.createBuffer(); |
| |
| debug("Test empty index buffer"); |
| context.bindBuffer(wgl.ELEMENT_ARRAY_BUFFER, indexObject); |
| context.bufferData(wgl.ELEMENT_ARRAY_BUFFER, new Uint8List.fromList([]), wgl.STATIC_DRAW); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 10000, wgl.UNSIGNED_BYTE, 0)); |
| //shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 10000000000000, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, -1, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 1, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_BYTE, -1)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, -1, wgl.UNSIGNED_BYTE, 1)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 1, wgl.UNSIGNED_BYTE, -1)); |
| |
| debug("Test buffer with 3 byte indexes"); |
| context.bindBuffer(wgl.ELEMENT_ARRAY_BUFFER, indexObject); |
| context.bufferData(wgl.ELEMENT_ARRAY_BUFFER, new Uint8List.fromList([ 0, 1, 2 ]), wgl.STATIC_DRAW); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_INT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.drawElements(0x0009, 3, wgl.UNSIGNED_BYTE, 0)); // GL_POLYGON |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 2)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 10000, wgl.UNSIGNED_BYTE, 0)); |
| //shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 10000000000000, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, -1, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_BYTE, -1)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, -1, wgl.UNSIGNED_BYTE, 1)); |
| shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 1, wgl.UNSIGNED_BYTE, -1)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_BYTE, 4)); |
| //shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 0xffffffff, wgl.UNSIGNED_BYTE, 0)); |
| //shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 0x7fffffff, wgl.UNSIGNED_BYTE, 0)); |
| //shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 0x7fffffff, wgl.UNSIGNED_BYTE, 0x7fffffff)); |
| |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferData(wgl.ELEMENT_ARRAY_BUFFER, (new Uint8List.fromList([ 3, 0, 1, 2 ])).sublist(1), wgl.STATIC_DRAW)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferSubData(wgl.ELEMENT_ARRAY_BUFFER, 0, new Uint8List.fromList([ 3, 0, 1]))); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.bufferSubData(wgl.ELEMENT_ARRAY_BUFFER, 0, (new Uint8List.fromList([ 3, 0, 1, 2 ])).sublist(1))); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_BYTE, 0)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_BYTE, 0)); |
| |
| debug("Test buffer with interleaved (3+2) float vectors"); |
| |
| var program2 = createProgram(context, |
| "attribute vec3 aOne;" + |
| "attribute vec2 aTwo;" + |
| "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }", |
| "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", |
| [ "aOne", "aTwo" ]); |
| if (program2 == null) { |
| testFailed("failed to create test program"); |
| } |
| |
| context.useProgram(program2); |
| |
| var vbo = context.createBuffer(); |
| context.bindBuffer(wgl.ARRAY_BUFFER, vbo); |
| // enough for 9 vertices, so 3 triangles |
| context.bufferData(wgl.ARRAY_BUFFER, new Float32List(9*5), wgl.STATIC_DRAW); |
| |
| // bind first 3 elements, with a stride of 5 float elements |
| context.vertexAttribPointer(0, 3, wgl.FLOAT, false, 5*4, 0); |
| // bind 2 elements, starting after the first 3; same stride of 5 float elements |
| context.vertexAttribPointer(1, 2, wgl.FLOAT, false, 5*4, 3*4); |
| |
| context.enableVertexAttribArray(0); |
| context.enableVertexAttribArray(1); |
| |
| var ebo = context.createBuffer(); |
| context.bindBuffer(wgl.ELEMENT_ARRAY_BUFFER, ebo); |
| context.bufferData(wgl.ELEMENT_ARRAY_BUFFER, new Uint16List.fromList([ 0, 1, 2, |
| 1, 2, 0, |
| 2, 0, 1, |
| 200, 200, 200, |
| 0x7fff, 0x7fff, 0x7fff, |
| 0xffff, 0xffff, 0xffff ]), |
| wgl.STATIC_DRAW); |
| |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 9, wgl.UNSIGNED_SHORT, 0)); |
| |
| // invalid type arguments |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.drawElements(wgl.TRIANGLES, 9, wgl.FLOAT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.drawElements(wgl.TRIANGLES, 9, wgl.SHORT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_ENUM, () => context.drawElements(wgl.TRIANGLES, 9, wgl.UNSIGNED_INT, 0)); |
| |
| // invalid operation with indices that would be valid with correct bindings |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 9, wgl.UNSIGNED_SHORT, 1000)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 12, wgl.UNSIGNED_SHORT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 15, wgl.UNSIGNED_SHORT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 18, wgl.UNSIGNED_SHORT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 3, wgl.UNSIGNED_SHORT, 2*15)); |
| |
| //shouldGenerateGLError(context, wgl.INVALID_VALUE, () => context.drawElements(wgl.TRIANGLES, 0xffffffff, wgl.UNSIGNED_SHORT, 0)); |
| //shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 0x7fffffff, wgl.UNSIGNED_SHORT, 0)); |
| |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 0, wgl.UNSIGNED_SHORT, 0)); |
| |
| // invalid operation with offset that's not a multiple of the type size |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 6, wgl.UNSIGNED_SHORT, 0)); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 6, wgl.UNSIGNED_SHORT, 1)); |
| shouldGenerateGLError(context, wgl.NO_ERROR, () => context.drawElements(wgl.TRIANGLES, 6, wgl.UNSIGNED_SHORT, 2)); |
| |
| // invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER |
| context.bindBuffer(wgl.ELEMENT_ARRAY_BUFFER, null); |
| shouldGenerateGLError(context, wgl.INVALID_OPERATION, () => context.drawElements(wgl.TRIANGLES, 6, wgl.UNSIGNED_SHORT, 0)); |
| } |