blob: fc78665288ccf9801848d5a87cd7894649ef52bd [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Verify limits on the lengths of attrib locations.
*/
import "dart:html";
import "dart:web_gl" as wgl;
import 'dart:typed_data';
import "../../../testcommon.dart";
import "resources/webgl-test.dart";
import "resources/webgl-test-utils.dart" as wtu;
import "../../../../Utils/async_utils.dart";
main() {
document.body.setInnerHtml('''
<canvas id="example" width="50" height="50">
There is supposed to be an example drawing here, but it's not important.
</canvas>
<div id="console"></div>
<script id="goodVertexShader1" type="x-shader/x-vertex">
// A vertex shader where the needed attrib location is long, but not over the limit.
attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890;
void main()
{
gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890;
}
</script>
<script id="goodVertexShader2" type="x-shader/x-vertex">
// A vertex shader where the needed attrib location is exactly 256 characters.
attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
void main()
{
gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
}
</script>
<script id="badVertexShader" type="x-shader/x-vertex">
// A vertex shader where the needed attrib location is 257 characters.
attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
void main()
{
gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
precision mediump float;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
''', treeSanitizer: new NullTreeSanitizer());
var gl = wtu.create3DContext(document.getElementById("example"));
debug("Test attrib location underneath the length limit");
var program = wtu.loadProgramFromScript(gl, "goodVertexShader1", "fragmentShader");
shouldBe(gl.getProgramParameter(program, wgl.LINK_STATUS), true);
var attribLoc = gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890");
if (attribLoc == -1) {
testFailed("attrib location was -1, should not be");
} else {
testPassed("attrib location should not be -1");
}
wtu.glErrorShouldBe(gl, wgl.NONE);
debug("Test attrib location exactly at the length limit");
program = wtu.loadProgramFromScript(gl, "goodVertexShader2", "fragmentShader");
shouldBe(gl.getProgramParameter(program, wgl.LINK_STATUS), true);
attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456");
if (attribLoc == -1) {
testFailed("attrib location was -1, should not be");
} else {
testPassed("attrib location should not be -1");
}
wtu.glErrorShouldBe(gl, wgl.NONE);
debug("Test attrib location over the length limit");
debug("Shader compilation should fail");
shouldBe(wtu.loadShaderFromScript(gl, "badVertexShader", wgl.VERTEX_SHADER, (err) {}), null);
wtu.glErrorShouldBe(gl, wgl.NONE);
debug("Attempt to bind too-long attrib location should produce error");
program = gl.createProgram();
gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567");
wtu.glErrorShouldBe(gl, wgl.INVALID_VALUE);
debug("Attempt to fetch too-long attrib location should produce error");
shouldBe(gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567"), -1);
wtu.glErrorShouldBe(gl, wgl.INVALID_VALUE);
}