| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description WebGL array bounds clamping conformance test. |
| */ |
| import "dart:html"; |
| import "dart:web_gl" as wgl; |
| import 'dart:typed_data'; |
| import "../../../testcommon.dart"; |
| import "resources/webgl-test.dart"; |
| //import "resources/webgl-test-utils.dart" as wtu; |
| import "../../../../Utils/async_utils.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| #ifdef GL_ES |
| precision highp float; |
| #endif |
| attribute vec4 vPosition; |
| attribute float index; |
| uniform float shades[8]; |
| varying vec4 texColor; |
| void main() |
| { |
| gl_Position = vPosition; |
| texColor = vec4(shades[int(index)], 0, 0, 1.0); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| #ifdef GL_ES |
| precision highp float; |
| #endif |
| varying vec4 texColor; |
| void main() |
| { |
| gl_FragColor = texColor; |
| } |
| </script> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| init() { |
| debug("Checks that array access in a shader can not read out of bounds"); |
| |
| var gl = initWebGL("example", "vshader", "fshader", |
| [ "vPosition", "index" ], [ 1, 1, 1, 1 ], 1); |
| var program = gl.getParameter(wgl.CURRENT_PROGRAM); |
| |
| gl.disable(wgl.DEPTH_TEST); |
| gl.disable(wgl.BLEND); |
| |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(wgl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(wgl.ARRAY_BUFFER, |
| new Float32List.fromList([-1.0,1.0,0.0, 1.0,1.0,0.0, -1.0,-1.0,0.0, |
| -1.0,-1.0,0.0, 1.0,1.0,0.0, 1.0,-1.0,0.0 ]), |
| wgl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, wgl.FLOAT, false, 0, 0); |
| |
| vertexObject = gl.createBuffer(); |
| gl.bindBuffer(wgl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(wgl.ARRAY_BUFFER, |
| // Create an array that exercises well outside the |
| // limits on each side, near the limits, and the |
| // exact limits. |
| // This should be clamped to [0, 0, 0, 7, 7, 7] |
| new Float32List.fromList([-123456789.0, -1.0, 0.0, 7.0, 8.0, 123456789.0]), |
| wgl.STATIC_DRAW); |
| gl.enableVertexAttribArray(1); |
| gl.vertexAttribPointer(1, 1, wgl.FLOAT, false, 0, 0); |
| |
| var loc = gl.getUniformLocation(program, "shades"); |
| gl.uniform1fv(loc, new Float32List.fromList([0.25, 0.5, 0.0, 0.0, 0.0, 0.0, 0.75, 1.0])); |
| |
| checkRedValue(x, y, value, msg) { |
| gl.clear(wgl.COLOR_BUFFER_BIT | wgl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(wgl.TRIANGLES, 0, 6); |
| gl.flush(); |
| var buf = new Uint8List(4); |
| gl.readPixels(x, y, 1, 1, wgl.RGBA, wgl.UNSIGNED_BYTE, buf); |
| if (buf[0] != value || buf[1] != 0 || buf[2] != 0 || buf[3] != 255) { |
| var info = ' expected: rgb($value, 0, 0, 255) was rgb(${buf})'; |
| debug(info); |
| testFailed(msg+info); |
| return; |
| } |
| testPassed(msg); |
| } |
| |
| checkRedValue(0, 38, 64, "Top left corner should clamp to index 0"); |
| checkRedValue(37, 38, 64, "Inside top right corner should clamp to index 0"); |
| checkRedValue(0, 1, 64, "Inside bottom left corner should clamp to index 0"); |
| |
| checkRedValue(38, 0, 255, "Bottom right corner should clamp to index 7"); |
| checkRedValue(3, 1, 255, "Outside bottom left corner should clamp to index 7"); |
| checkRedValue(38, 37, 255, "Outside top right corner should clamp to index 7"); |
| } |
| |
| init(); |
| } |