| // Copyright (c) 2024, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| // |
| // API docs from [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web). |
| // Attributions and copyright licensing by Mozilla Contributors is licensed |
| // under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/. |
| |
| // Generated from Web IDL definitions. |
| |
| @JS() |
| library; |
| |
| import 'dart:js_interop'; |
| |
| import 'html.dart'; |
| import 'webgl1.dart'; |
| import 'webidl.dart'; |
| |
| typedef GLint64 = int; |
| typedef GLuint64 = int; |
| typedef Uint32List = JSObject; |
| |
| /// The **`WebGLQuery`** interface is part of the |
| /// [WebGL 2](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) API |
| /// and provides ways to asynchronously query for information. By default, |
| /// occlusion queries and primitive queries are available. |
| /// |
| /// Another kind of queries are disjoint timer queries, which allow you to |
| /// measure performance and profiling of your GPU. Disjoint timer queries are |
| /// available with the [EXT_disjoint_timer_query] extension only. |
| /// |
| /// When working with `WebGLQuery` objects, the following methods of the |
| /// [WebGL2RenderingContext] are useful: |
| /// |
| /// - [WebGL2RenderingContext.createQuery] |
| /// - [WebGL2RenderingContext.deleteQuery] |
| /// - [WebGL2RenderingContext.isQuery] |
| /// - [WebGL2RenderingContext.beginQuery] |
| /// - [WebGL2RenderingContext.endQuery] |
| /// - [WebGL2RenderingContext.getQuery] |
| /// - [WebGL2RenderingContext.getQueryParameter] |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGLQuery). |
| extension type WebGLQuery._(JSObject _) implements WebGLObject, JSObject {} |
| |
| /// The **`WebGLSampler`** interface is part of the |
| /// [WebGL 2](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) API |
| /// and stores sampling parameters for [WebGLTexture] access inside of a shader. |
| /// |
| /// When working with `WebGLSampler` objects, the following methods of the |
| /// [WebGL2RenderingContext] are useful: |
| /// |
| /// - [WebGL2RenderingContext.createSampler] |
| /// - [WebGL2RenderingContext.deleteSampler] |
| /// - [WebGL2RenderingContext.isSampler] |
| /// - [WebGL2RenderingContext.bindSampler] |
| /// - [WebGL2RenderingContext.getSamplerParameter] |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGLSampler). |
| extension type WebGLSampler._(JSObject _) implements WebGLObject, JSObject {} |
| |
| /// The **`WebGLSync`** interface is part of the |
| /// [WebGL 2](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) API |
| /// and is used to synchronize activities between the GPU and the application. |
| /// |
| /// When working with `WebGLSync` objects, the following methods of the |
| /// [WebGL2RenderingContext] are useful: |
| /// |
| /// - [WebGL2RenderingContext.fenceSync] |
| /// - [WebGL2RenderingContext.deleteSync] |
| /// - [WebGL2RenderingContext.isSync] |
| /// - [WebGL2RenderingContext.clientWaitSync] |
| /// - [WebGL2RenderingContext.waitSync] |
| /// - [WebGL2RenderingContext.getSyncParameter] |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGLSync). |
| extension type WebGLSync._(JSObject _) implements WebGLObject, JSObject {} |
| |
| /// The **`WebGLTransformFeedback`** interface is part of the |
| /// [WebGL 2](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) API |
| /// and enables transform feedback, which is the process of capturing primitives |
| /// generated by vertex processing. It allows to preserve the post-transform |
| /// rendering state of an object and resubmit this data multiple times. |
| /// |
| /// When working with `WebGLTransformFeedback` objects, the following methods of |
| /// the [WebGL2RenderingContext] are useful: |
| /// |
| /// - [WebGL2RenderingContext.createTransformFeedback] |
| /// - [WebGL2RenderingContext.deleteTransformFeedback] |
| /// - [WebGL2RenderingContext.isTransformFeedback] |
| /// - [WebGL2RenderingContext.bindTransformFeedback] |
| /// - [WebGL2RenderingContext.beginTransformFeedback] |
| /// - [WebGL2RenderingContext.endTransformFeedback] |
| /// - [WebGL2RenderingContext.pauseTransformFeedback] |
| /// - [WebGL2RenderingContext.resumeTransformFeedback] |
| /// - [WebGL2RenderingContext.transformFeedbackVaryings] |
| /// - [WebGL2RenderingContext.getTransformFeedbackVarying] |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGLTransformFeedback). |
| extension type WebGLTransformFeedback._(JSObject _) |
| implements WebGLObject, JSObject {} |
| |
| /// The **`WebGLVertexArrayObject`** interface is part of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API), |
| /// represents vertex array objects (VAOs) pointing to vertex array data, and |
| /// provides names for different sets of vertex data. |
| /// |
| /// When working with `WebGLVertexArrayObject` objects, the following methods |
| /// are useful: |
| /// |
| /// - [WebGL2RenderingContext.createVertexArray] |
| /// - [WebGL2RenderingContext.deleteVertexArray] |
| /// - [WebGL2RenderingContext.isVertexArray] |
| /// - [WebGL2RenderingContext.bindVertexArray] |
| /// |
| /// > **Note:** The [OES_vertex_array_object] extension allows you to use vertex |
| /// > array objects in a WebGL 1 context. |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject). |
| extension type WebGLVertexArrayObject._(JSObject _) |
| implements WebGLObject, JSObject {} |
| |
| /// The **WebGL2RenderingContext** interface provides the OpenGL ES 3.0 |
| /// rendering context for the drawing surface of an HTML `canvas` element. |
| /// |
| /// To get an object of this interface, call [HTMLCanvasElement.getContext] on a |
| /// `<canvas>` element, supplying "webgl2" as the argument: |
| /// |
| /// ```js |
| /// const canvas = document.getElementById("myCanvas"); |
| /// const gl = canvas.getContext("webgl2"); |
| /// ``` |
| /// |
| /// > **Note:** WebGL 2 is an extension to WebGL 1. The `WebGL2RenderingContext` |
| /// > interface implements all members of the [WebGLRenderingContext] interface. |
| /// > Some methods of the WebGL 1 context can accept additional values when used |
| /// > in a WebGL 2 context. You will find this info noted on the WebGL 1 |
| /// > reference pages. |
| /// |
| /// The |
| /// [WebGL tutorial](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial) |
| /// has more information, examples, and resources on how to get started with |
| /// WebGL. |
| /// |
| /// --- |
| /// |
| /// API documentation sourced from |
| /// [MDN Web Docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext). |
| extension type WebGL2RenderingContext._(JSObject _) implements JSObject { |
| external static GLenum get DEPTH_BUFFER_BIT; |
| external static GLenum get STENCIL_BUFFER_BIT; |
| external static GLenum get COLOR_BUFFER_BIT; |
| external static GLenum get POINTS; |
| external static GLenum get LINES; |
| external static GLenum get LINE_LOOP; |
| external static GLenum get LINE_STRIP; |
| external static GLenum get TRIANGLES; |
| external static GLenum get TRIANGLE_STRIP; |
| external static GLenum get TRIANGLE_FAN; |
| external static GLenum get ZERO; |
| external static GLenum get ONE; |
| external static GLenum get SRC_COLOR; |
| external static GLenum get ONE_MINUS_SRC_COLOR; |
| external static GLenum get SRC_ALPHA; |
| external static GLenum get ONE_MINUS_SRC_ALPHA; |
| external static GLenum get DST_ALPHA; |
| external static GLenum get ONE_MINUS_DST_ALPHA; |
| external static GLenum get DST_COLOR; |
| external static GLenum get ONE_MINUS_DST_COLOR; |
| external static GLenum get SRC_ALPHA_SATURATE; |
| external static GLenum get FUNC_ADD; |
| external static GLenum get BLEND_EQUATION; |
| external static GLenum get BLEND_EQUATION_RGB; |
| external static GLenum get BLEND_EQUATION_ALPHA; |
| external static GLenum get FUNC_SUBTRACT; |
| external static GLenum get FUNC_REVERSE_SUBTRACT; |
| external static GLenum get BLEND_DST_RGB; |
| external static GLenum get BLEND_SRC_RGB; |
| external static GLenum get BLEND_DST_ALPHA; |
| external static GLenum get BLEND_SRC_ALPHA; |
| external static GLenum get CONSTANT_COLOR; |
| external static GLenum get ONE_MINUS_CONSTANT_COLOR; |
| external static GLenum get CONSTANT_ALPHA; |
| external static GLenum get ONE_MINUS_CONSTANT_ALPHA; |
| external static GLenum get BLEND_COLOR; |
| external static GLenum get ARRAY_BUFFER; |
| external static GLenum get ELEMENT_ARRAY_BUFFER; |
| external static GLenum get ARRAY_BUFFER_BINDING; |
| external static GLenum get ELEMENT_ARRAY_BUFFER_BINDING; |
| external static GLenum get STREAM_DRAW; |
| external static GLenum get STATIC_DRAW; |
| external static GLenum get DYNAMIC_DRAW; |
| external static GLenum get BUFFER_SIZE; |
| external static GLenum get BUFFER_USAGE; |
| external static GLenum get CURRENT_VERTEX_ATTRIB; |
| external static GLenum get FRONT; |
| external static GLenum get BACK; |
| external static GLenum get FRONT_AND_BACK; |
| external static GLenum get CULL_FACE; |
| external static GLenum get BLEND; |
| external static GLenum get DITHER; |
| external static GLenum get STENCIL_TEST; |
| external static GLenum get DEPTH_TEST; |
| external static GLenum get SCISSOR_TEST; |
| external static GLenum get POLYGON_OFFSET_FILL; |
| external static GLenum get SAMPLE_ALPHA_TO_COVERAGE; |
| external static GLenum get SAMPLE_COVERAGE; |
| external static GLenum get NO_ERROR; |
| external static GLenum get INVALID_ENUM; |
| external static GLenum get INVALID_VALUE; |
| external static GLenum get INVALID_OPERATION; |
| external static GLenum get OUT_OF_MEMORY; |
| external static GLenum get CW; |
| external static GLenum get CCW; |
| external static GLenum get LINE_WIDTH; |
| external static GLenum get ALIASED_POINT_SIZE_RANGE; |
| external static GLenum get ALIASED_LINE_WIDTH_RANGE; |
| external static GLenum get CULL_FACE_MODE; |
| external static GLenum get FRONT_FACE; |
| external static GLenum get DEPTH_RANGE; |
| external static GLenum get DEPTH_WRITEMASK; |
| external static GLenum get DEPTH_CLEAR_VALUE; |
| external static GLenum get DEPTH_FUNC; |
| external static GLenum get STENCIL_CLEAR_VALUE; |
| external static GLenum get STENCIL_FUNC; |
| external static GLenum get STENCIL_FAIL; |
| external static GLenum get STENCIL_PASS_DEPTH_FAIL; |
| external static GLenum get STENCIL_PASS_DEPTH_PASS; |
| external static GLenum get STENCIL_REF; |
| external static GLenum get STENCIL_VALUE_MASK; |
| external static GLenum get STENCIL_WRITEMASK; |
| external static GLenum get STENCIL_BACK_FUNC; |
| external static GLenum get STENCIL_BACK_FAIL; |
| external static GLenum get STENCIL_BACK_PASS_DEPTH_FAIL; |
| external static GLenum get STENCIL_BACK_PASS_DEPTH_PASS; |
| external static GLenum get STENCIL_BACK_REF; |
| external static GLenum get STENCIL_BACK_VALUE_MASK; |
| external static GLenum get STENCIL_BACK_WRITEMASK; |
| external static GLenum get VIEWPORT; |
| external static GLenum get SCISSOR_BOX; |
| external static GLenum get COLOR_CLEAR_VALUE; |
| external static GLenum get COLOR_WRITEMASK; |
| external static GLenum get UNPACK_ALIGNMENT; |
| external static GLenum get PACK_ALIGNMENT; |
| external static GLenum get MAX_TEXTURE_SIZE; |
| external static GLenum get MAX_VIEWPORT_DIMS; |
| external static GLenum get SUBPIXEL_BITS; |
| external static GLenum get RED_BITS; |
| external static GLenum get GREEN_BITS; |
| external static GLenum get BLUE_BITS; |
| external static GLenum get ALPHA_BITS; |
| external static GLenum get DEPTH_BITS; |
| external static GLenum get STENCIL_BITS; |
| external static GLenum get POLYGON_OFFSET_UNITS; |
| external static GLenum get POLYGON_OFFSET_FACTOR; |
| external static GLenum get TEXTURE_BINDING_2D; |
| external static GLenum get SAMPLE_BUFFERS; |
| external static GLenum get SAMPLES; |
| external static GLenum get SAMPLE_COVERAGE_VALUE; |
| external static GLenum get SAMPLE_COVERAGE_INVERT; |
| external static GLenum get COMPRESSED_TEXTURE_FORMATS; |
| external static GLenum get DONT_CARE; |
| external static GLenum get FASTEST; |
| external static GLenum get NICEST; |
| external static GLenum get GENERATE_MIPMAP_HINT; |
| external static GLenum get BYTE; |
| external static GLenum get UNSIGNED_BYTE; |
| external static GLenum get SHORT; |
| external static GLenum get UNSIGNED_SHORT; |
| external static GLenum get INT; |
| external static GLenum get UNSIGNED_INT; |
| external static GLenum get FLOAT; |
| external static GLenum get DEPTH_COMPONENT; |
| external static GLenum get ALPHA; |
| external static GLenum get RGB; |
| external static GLenum get RGBA; |
| external static GLenum get LUMINANCE; |
| external static GLenum get LUMINANCE_ALPHA; |
| external static GLenum get UNSIGNED_SHORT_4_4_4_4; |
| external static GLenum get UNSIGNED_SHORT_5_5_5_1; |
| external static GLenum get UNSIGNED_SHORT_5_6_5; |
| external static GLenum get FRAGMENT_SHADER; |
| external static GLenum get VERTEX_SHADER; |
| external static GLenum get MAX_VERTEX_ATTRIBS; |
| external static GLenum get MAX_VERTEX_UNIFORM_VECTORS; |
| external static GLenum get MAX_VARYING_VECTORS; |
| external static GLenum get MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| external static GLenum get MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| external static GLenum get MAX_TEXTURE_IMAGE_UNITS; |
| external static GLenum get MAX_FRAGMENT_UNIFORM_VECTORS; |
| external static GLenum get SHADER_TYPE; |
| external static GLenum get DELETE_STATUS; |
| external static GLenum get LINK_STATUS; |
| external static GLenum get VALIDATE_STATUS; |
| external static GLenum get ATTACHED_SHADERS; |
| external static GLenum get ACTIVE_UNIFORMS; |
| external static GLenum get ACTIVE_ATTRIBUTES; |
| external static GLenum get SHADING_LANGUAGE_VERSION; |
| external static GLenum get CURRENT_PROGRAM; |
| external static GLenum get NEVER; |
| external static GLenum get LESS; |
| external static GLenum get EQUAL; |
| external static GLenum get LEQUAL; |
| external static GLenum get GREATER; |
| external static GLenum get NOTEQUAL; |
| external static GLenum get GEQUAL; |
| external static GLenum get ALWAYS; |
| external static GLenum get KEEP; |
| external static GLenum get REPLACE; |
| external static GLenum get INCR; |
| external static GLenum get DECR; |
| external static GLenum get INVERT; |
| external static GLenum get INCR_WRAP; |
| external static GLenum get DECR_WRAP; |
| external static GLenum get VENDOR; |
| external static GLenum get RENDERER; |
| external static GLenum get VERSION; |
| external static GLenum get NEAREST; |
| external static GLenum get LINEAR; |
| external static GLenum get NEAREST_MIPMAP_NEAREST; |
| external static GLenum get LINEAR_MIPMAP_NEAREST; |
| external static GLenum get NEAREST_MIPMAP_LINEAR; |
| external static GLenum get LINEAR_MIPMAP_LINEAR; |
| external static GLenum get TEXTURE_MAG_FILTER; |
| external static GLenum get TEXTURE_MIN_FILTER; |
| external static GLenum get TEXTURE_WRAP_S; |
| external static GLenum get TEXTURE_WRAP_T; |
| external static GLenum get TEXTURE_2D; |
| external static GLenum get TEXTURE; |
| external static GLenum get TEXTURE_CUBE_MAP; |
| external static GLenum get TEXTURE_BINDING_CUBE_MAP; |
| external static GLenum get TEXTURE_CUBE_MAP_POSITIVE_X; |
| external static GLenum get TEXTURE_CUBE_MAP_NEGATIVE_X; |
| external static GLenum get TEXTURE_CUBE_MAP_POSITIVE_Y; |
| external static GLenum get TEXTURE_CUBE_MAP_NEGATIVE_Y; |
| external static GLenum get TEXTURE_CUBE_MAP_POSITIVE_Z; |
| external static GLenum get TEXTURE_CUBE_MAP_NEGATIVE_Z; |
| external static GLenum get MAX_CUBE_MAP_TEXTURE_SIZE; |
| external static GLenum get TEXTURE0; |
| external static GLenum get TEXTURE1; |
| external static GLenum get TEXTURE2; |
| external static GLenum get TEXTURE3; |
| external static GLenum get TEXTURE4; |
| external static GLenum get TEXTURE5; |
| external static GLenum get TEXTURE6; |
| external static GLenum get TEXTURE7; |
| external static GLenum get TEXTURE8; |
| external static GLenum get TEXTURE9; |
| external static GLenum get TEXTURE10; |
| external static GLenum get TEXTURE11; |
| external static GLenum get TEXTURE12; |
| external static GLenum get TEXTURE13; |
| external static GLenum get TEXTURE14; |
| external static GLenum get TEXTURE15; |
| external static GLenum get TEXTURE16; |
| external static GLenum get TEXTURE17; |
| external static GLenum get TEXTURE18; |
| external static GLenum get TEXTURE19; |
| external static GLenum get TEXTURE20; |
| external static GLenum get TEXTURE21; |
| external static GLenum get TEXTURE22; |
| external static GLenum get TEXTURE23; |
| external static GLenum get TEXTURE24; |
| external static GLenum get TEXTURE25; |
| external static GLenum get TEXTURE26; |
| external static GLenum get TEXTURE27; |
| external static GLenum get TEXTURE28; |
| external static GLenum get TEXTURE29; |
| external static GLenum get TEXTURE30; |
| external static GLenum get TEXTURE31; |
| external static GLenum get ACTIVE_TEXTURE; |
| external static GLenum get REPEAT; |
| external static GLenum get CLAMP_TO_EDGE; |
| external static GLenum get MIRRORED_REPEAT; |
| external static GLenum get FLOAT_VEC2; |
| external static GLenum get FLOAT_VEC3; |
| external static GLenum get FLOAT_VEC4; |
| external static GLenum get INT_VEC2; |
| external static GLenum get INT_VEC3; |
| external static GLenum get INT_VEC4; |
| external static GLenum get BOOL; |
| external static GLenum get BOOL_VEC2; |
| external static GLenum get BOOL_VEC3; |
| external static GLenum get BOOL_VEC4; |
| external static GLenum get FLOAT_MAT2; |
| external static GLenum get FLOAT_MAT3; |
| external static GLenum get FLOAT_MAT4; |
| external static GLenum get SAMPLER_2D; |
| external static GLenum get SAMPLER_CUBE; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_ENABLED; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_SIZE; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_STRIDE; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_TYPE; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_NORMALIZED; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_POINTER; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
| external static GLenum get IMPLEMENTATION_COLOR_READ_TYPE; |
| external static GLenum get IMPLEMENTATION_COLOR_READ_FORMAT; |
| external static GLenum get COMPILE_STATUS; |
| external static GLenum get LOW_FLOAT; |
| external static GLenum get MEDIUM_FLOAT; |
| external static GLenum get HIGH_FLOAT; |
| external static GLenum get LOW_INT; |
| external static GLenum get MEDIUM_INT; |
| external static GLenum get HIGH_INT; |
| external static GLenum get FRAMEBUFFER; |
| external static GLenum get RENDERBUFFER; |
| external static GLenum get RGBA4; |
| external static GLenum get RGB5_A1; |
| external static GLenum get RGBA8; |
| external static GLenum get RGB565; |
| external static GLenum get DEPTH_COMPONENT16; |
| external static GLenum get STENCIL_INDEX8; |
| external static GLenum get DEPTH_STENCIL; |
| external static GLenum get RENDERBUFFER_WIDTH; |
| external static GLenum get RENDERBUFFER_HEIGHT; |
| external static GLenum get RENDERBUFFER_INTERNAL_FORMAT; |
| external static GLenum get RENDERBUFFER_RED_SIZE; |
| external static GLenum get RENDERBUFFER_GREEN_SIZE; |
| external static GLenum get RENDERBUFFER_BLUE_SIZE; |
| external static GLenum get RENDERBUFFER_ALPHA_SIZE; |
| external static GLenum get RENDERBUFFER_DEPTH_SIZE; |
| external static GLenum get RENDERBUFFER_STENCIL_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
| external static GLenum get COLOR_ATTACHMENT0; |
| external static GLenum get DEPTH_ATTACHMENT; |
| external static GLenum get STENCIL_ATTACHMENT; |
| external static GLenum get DEPTH_STENCIL_ATTACHMENT; |
| external static GLenum get NONE; |
| external static GLenum get FRAMEBUFFER_COMPLETE; |
| external static GLenum get FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| external static GLenum get FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| external static GLenum get FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| external static GLenum get FRAMEBUFFER_UNSUPPORTED; |
| external static GLenum get FRAMEBUFFER_BINDING; |
| external static GLenum get RENDERBUFFER_BINDING; |
| external static GLenum get MAX_RENDERBUFFER_SIZE; |
| external static GLenum get INVALID_FRAMEBUFFER_OPERATION; |
| external static GLenum get UNPACK_FLIP_Y_WEBGL; |
| external static GLenum get UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
| external static GLenum get CONTEXT_LOST_WEBGL; |
| external static GLenum get UNPACK_COLORSPACE_CONVERSION_WEBGL; |
| external static GLenum get BROWSER_DEFAULT_WEBGL; |
| external static GLenum get READ_BUFFER; |
| external static GLenum get UNPACK_ROW_LENGTH; |
| external static GLenum get UNPACK_SKIP_ROWS; |
| external static GLenum get UNPACK_SKIP_PIXELS; |
| external static GLenum get PACK_ROW_LENGTH; |
| external static GLenum get PACK_SKIP_ROWS; |
| external static GLenum get PACK_SKIP_PIXELS; |
| external static GLenum get COLOR; |
| external static GLenum get DEPTH; |
| external static GLenum get STENCIL; |
| external static GLenum get RED; |
| external static GLenum get RGB8; |
| external static GLenum get RGB10_A2; |
| external static GLenum get TEXTURE_BINDING_3D; |
| external static GLenum get UNPACK_SKIP_IMAGES; |
| external static GLenum get UNPACK_IMAGE_HEIGHT; |
| external static GLenum get TEXTURE_3D; |
| external static GLenum get TEXTURE_WRAP_R; |
| external static GLenum get MAX_3D_TEXTURE_SIZE; |
| external static GLenum get UNSIGNED_INT_2_10_10_10_REV; |
| external static GLenum get MAX_ELEMENTS_VERTICES; |
| external static GLenum get MAX_ELEMENTS_INDICES; |
| external static GLenum get TEXTURE_MIN_LOD; |
| external static GLenum get TEXTURE_MAX_LOD; |
| external static GLenum get TEXTURE_BASE_LEVEL; |
| external static GLenum get TEXTURE_MAX_LEVEL; |
| external static GLenum get MIN; |
| external static GLenum get MAX; |
| external static GLenum get DEPTH_COMPONENT24; |
| external static GLenum get MAX_TEXTURE_LOD_BIAS; |
| external static GLenum get TEXTURE_COMPARE_MODE; |
| external static GLenum get TEXTURE_COMPARE_FUNC; |
| external static GLenum get CURRENT_QUERY; |
| external static GLenum get QUERY_RESULT; |
| external static GLenum get QUERY_RESULT_AVAILABLE; |
| external static GLenum get STREAM_READ; |
| external static GLenum get STREAM_COPY; |
| external static GLenum get STATIC_READ; |
| external static GLenum get STATIC_COPY; |
| external static GLenum get DYNAMIC_READ; |
| external static GLenum get DYNAMIC_COPY; |
| external static GLenum get MAX_DRAW_BUFFERS; |
| external static GLenum get DRAW_BUFFER0; |
| external static GLenum get DRAW_BUFFER1; |
| external static GLenum get DRAW_BUFFER2; |
| external static GLenum get DRAW_BUFFER3; |
| external static GLenum get DRAW_BUFFER4; |
| external static GLenum get DRAW_BUFFER5; |
| external static GLenum get DRAW_BUFFER6; |
| external static GLenum get DRAW_BUFFER7; |
| external static GLenum get DRAW_BUFFER8; |
| external static GLenum get DRAW_BUFFER9; |
| external static GLenum get DRAW_BUFFER10; |
| external static GLenum get DRAW_BUFFER11; |
| external static GLenum get DRAW_BUFFER12; |
| external static GLenum get DRAW_BUFFER13; |
| external static GLenum get DRAW_BUFFER14; |
| external static GLenum get DRAW_BUFFER15; |
| external static GLenum get MAX_FRAGMENT_UNIFORM_COMPONENTS; |
| external static GLenum get MAX_VERTEX_UNIFORM_COMPONENTS; |
| external static GLenum get SAMPLER_3D; |
| external static GLenum get SAMPLER_2D_SHADOW; |
| external static GLenum get FRAGMENT_SHADER_DERIVATIVE_HINT; |
| external static GLenum get PIXEL_PACK_BUFFER; |
| external static GLenum get PIXEL_UNPACK_BUFFER; |
| external static GLenum get PIXEL_PACK_BUFFER_BINDING; |
| external static GLenum get PIXEL_UNPACK_BUFFER_BINDING; |
| external static GLenum get FLOAT_MAT2x3; |
| external static GLenum get FLOAT_MAT2x4; |
| external static GLenum get FLOAT_MAT3x2; |
| external static GLenum get FLOAT_MAT3x4; |
| external static GLenum get FLOAT_MAT4x2; |
| external static GLenum get FLOAT_MAT4x3; |
| external static GLenum get SRGB; |
| external static GLenum get SRGB8; |
| external static GLenum get SRGB8_ALPHA8; |
| external static GLenum get COMPARE_REF_TO_TEXTURE; |
| external static GLenum get RGBA32F; |
| external static GLenum get RGB32F; |
| external static GLenum get RGBA16F; |
| external static GLenum get RGB16F; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_INTEGER; |
| external static GLenum get MAX_ARRAY_TEXTURE_LAYERS; |
| external static GLenum get MIN_PROGRAM_TEXEL_OFFSET; |
| external static GLenum get MAX_PROGRAM_TEXEL_OFFSET; |
| external static GLenum get MAX_VARYING_COMPONENTS; |
| external static GLenum get TEXTURE_2D_ARRAY; |
| external static GLenum get TEXTURE_BINDING_2D_ARRAY; |
| external static GLenum get R11F_G11F_B10F; |
| external static GLenum get UNSIGNED_INT_10F_11F_11F_REV; |
| external static GLenum get RGB9_E5; |
| external static GLenum get UNSIGNED_INT_5_9_9_9_REV; |
| external static GLenum get TRANSFORM_FEEDBACK_BUFFER_MODE; |
| external static GLenum get MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; |
| external static GLenum get TRANSFORM_FEEDBACK_VARYINGS; |
| external static GLenum get TRANSFORM_FEEDBACK_BUFFER_START; |
| external static GLenum get TRANSFORM_FEEDBACK_BUFFER_SIZE; |
| external static GLenum get TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; |
| external static GLenum get RASTERIZER_DISCARD; |
| external static GLenum get MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; |
| external static GLenum get MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; |
| external static GLenum get INTERLEAVED_ATTRIBS; |
| external static GLenum get SEPARATE_ATTRIBS; |
| external static GLenum get TRANSFORM_FEEDBACK_BUFFER; |
| external static GLenum get TRANSFORM_FEEDBACK_BUFFER_BINDING; |
| external static GLenum get RGBA32UI; |
| external static GLenum get RGB32UI; |
| external static GLenum get RGBA16UI; |
| external static GLenum get RGB16UI; |
| external static GLenum get RGBA8UI; |
| external static GLenum get RGB8UI; |
| external static GLenum get RGBA32I; |
| external static GLenum get RGB32I; |
| external static GLenum get RGBA16I; |
| external static GLenum get RGB16I; |
| external static GLenum get RGBA8I; |
| external static GLenum get RGB8I; |
| external static GLenum get RED_INTEGER; |
| external static GLenum get RGB_INTEGER; |
| external static GLenum get RGBA_INTEGER; |
| external static GLenum get SAMPLER_2D_ARRAY; |
| external static GLenum get SAMPLER_2D_ARRAY_SHADOW; |
| external static GLenum get SAMPLER_CUBE_SHADOW; |
| external static GLenum get UNSIGNED_INT_VEC2; |
| external static GLenum get UNSIGNED_INT_VEC3; |
| external static GLenum get UNSIGNED_INT_VEC4; |
| external static GLenum get INT_SAMPLER_2D; |
| external static GLenum get INT_SAMPLER_3D; |
| external static GLenum get INT_SAMPLER_CUBE; |
| external static GLenum get INT_SAMPLER_2D_ARRAY; |
| external static GLenum get UNSIGNED_INT_SAMPLER_2D; |
| external static GLenum get UNSIGNED_INT_SAMPLER_3D; |
| external static GLenum get UNSIGNED_INT_SAMPLER_CUBE; |
| external static GLenum get UNSIGNED_INT_SAMPLER_2D_ARRAY; |
| external static GLenum get DEPTH_COMPONENT32F; |
| external static GLenum get DEPTH32F_STENCIL8; |
| external static GLenum get FLOAT_32_UNSIGNED_INT_24_8_REV; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_RED_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; |
| external static GLenum get FRAMEBUFFER_DEFAULT; |
| external static GLenum get UNSIGNED_INT_24_8; |
| external static GLenum get DEPTH24_STENCIL8; |
| external static GLenum get UNSIGNED_NORMALIZED; |
| external static GLenum get DRAW_FRAMEBUFFER_BINDING; |
| external static GLenum get READ_FRAMEBUFFER; |
| external static GLenum get DRAW_FRAMEBUFFER; |
| external static GLenum get READ_FRAMEBUFFER_BINDING; |
| external static GLenum get RENDERBUFFER_SAMPLES; |
| external static GLenum get FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; |
| external static GLenum get MAX_COLOR_ATTACHMENTS; |
| external static GLenum get COLOR_ATTACHMENT1; |
| external static GLenum get COLOR_ATTACHMENT2; |
| external static GLenum get COLOR_ATTACHMENT3; |
| external static GLenum get COLOR_ATTACHMENT4; |
| external static GLenum get COLOR_ATTACHMENT5; |
| external static GLenum get COLOR_ATTACHMENT6; |
| external static GLenum get COLOR_ATTACHMENT7; |
| external static GLenum get COLOR_ATTACHMENT8; |
| external static GLenum get COLOR_ATTACHMENT9; |
| external static GLenum get COLOR_ATTACHMENT10; |
| external static GLenum get COLOR_ATTACHMENT11; |
| external static GLenum get COLOR_ATTACHMENT12; |
| external static GLenum get COLOR_ATTACHMENT13; |
| external static GLenum get COLOR_ATTACHMENT14; |
| external static GLenum get COLOR_ATTACHMENT15; |
| external static GLenum get FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| external static GLenum get MAX_SAMPLES; |
| external static GLenum get HALF_FLOAT; |
| external static GLenum get RG; |
| external static GLenum get RG_INTEGER; |
| external static GLenum get R8; |
| external static GLenum get RG8; |
| external static GLenum get R16F; |
| external static GLenum get R32F; |
| external static GLenum get RG16F; |
| external static GLenum get RG32F; |
| external static GLenum get R8I; |
| external static GLenum get R8UI; |
| external static GLenum get R16I; |
| external static GLenum get R16UI; |
| external static GLenum get R32I; |
| external static GLenum get R32UI; |
| external static GLenum get RG8I; |
| external static GLenum get RG8UI; |
| external static GLenum get RG16I; |
| external static GLenum get RG16UI; |
| external static GLenum get RG32I; |
| external static GLenum get RG32UI; |
| external static GLenum get VERTEX_ARRAY_BINDING; |
| external static GLenum get R8_SNORM; |
| external static GLenum get RG8_SNORM; |
| external static GLenum get RGB8_SNORM; |
| external static GLenum get RGBA8_SNORM; |
| external static GLenum get SIGNED_NORMALIZED; |
| external static GLenum get COPY_READ_BUFFER; |
| external static GLenum get COPY_WRITE_BUFFER; |
| external static GLenum get COPY_READ_BUFFER_BINDING; |
| external static GLenum get COPY_WRITE_BUFFER_BINDING; |
| external static GLenum get UNIFORM_BUFFER; |
| external static GLenum get UNIFORM_BUFFER_BINDING; |
| external static GLenum get UNIFORM_BUFFER_START; |
| external static GLenum get UNIFORM_BUFFER_SIZE; |
| external static GLenum get MAX_VERTEX_UNIFORM_BLOCKS; |
| external static GLenum get MAX_FRAGMENT_UNIFORM_BLOCKS; |
| external static GLenum get MAX_COMBINED_UNIFORM_BLOCKS; |
| external static GLenum get MAX_UNIFORM_BUFFER_BINDINGS; |
| external static GLenum get MAX_UNIFORM_BLOCK_SIZE; |
| external static GLenum get MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; |
| external static GLenum get MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; |
| external static GLenum get UNIFORM_BUFFER_OFFSET_ALIGNMENT; |
| external static GLenum get ACTIVE_UNIFORM_BLOCKS; |
| external static GLenum get UNIFORM_TYPE; |
| external static GLenum get UNIFORM_SIZE; |
| external static GLenum get UNIFORM_BLOCK_INDEX; |
| external static GLenum get UNIFORM_OFFSET; |
| external static GLenum get UNIFORM_ARRAY_STRIDE; |
| external static GLenum get UNIFORM_MATRIX_STRIDE; |
| external static GLenum get UNIFORM_IS_ROW_MAJOR; |
| external static GLenum get UNIFORM_BLOCK_BINDING; |
| external static GLenum get UNIFORM_BLOCK_DATA_SIZE; |
| external static GLenum get UNIFORM_BLOCK_ACTIVE_UNIFORMS; |
| external static GLenum get UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; |
| external static GLenum get UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; |
| external static GLenum get UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; |
| external static GLenum get INVALID_INDEX; |
| external static GLenum get MAX_VERTEX_OUTPUT_COMPONENTS; |
| external static GLenum get MAX_FRAGMENT_INPUT_COMPONENTS; |
| external static GLenum get MAX_SERVER_WAIT_TIMEOUT; |
| external static GLenum get OBJECT_TYPE; |
| external static GLenum get SYNC_CONDITION; |
| external static GLenum get SYNC_STATUS; |
| external static GLenum get SYNC_FLAGS; |
| external static GLenum get SYNC_FENCE; |
| external static GLenum get SYNC_GPU_COMMANDS_COMPLETE; |
| external static GLenum get UNSIGNALED; |
| external static GLenum get SIGNALED; |
| external static GLenum get ALREADY_SIGNALED; |
| external static GLenum get TIMEOUT_EXPIRED; |
| external static GLenum get CONDITION_SATISFIED; |
| external static GLenum get WAIT_FAILED; |
| external static GLenum get SYNC_FLUSH_COMMANDS_BIT; |
| external static GLenum get VERTEX_ATTRIB_ARRAY_DIVISOR; |
| external static GLenum get ANY_SAMPLES_PASSED; |
| external static GLenum get ANY_SAMPLES_PASSED_CONSERVATIVE; |
| external static GLenum get SAMPLER_BINDING; |
| external static GLenum get RGB10_A2UI; |
| external static GLenum get INT_2_10_10_10_REV; |
| external static GLenum get TRANSFORM_FEEDBACK; |
| external static GLenum get TRANSFORM_FEEDBACK_PAUSED; |
| external static GLenum get TRANSFORM_FEEDBACK_ACTIVE; |
| external static GLenum get TRANSFORM_FEEDBACK_BINDING; |
| external static GLenum get TEXTURE_IMMUTABLE_FORMAT; |
| external static GLenum get MAX_ELEMENT_INDEX; |
| external static GLenum get TEXTURE_IMMUTABLE_LEVELS; |
| external static GLint64 get TIMEOUT_IGNORED; |
| external static GLenum get MAX_CLIENT_WAIT_TIMEOUT_WEBGL; |
| external WebGLContextAttributes? getContextAttributes(); |
| external bool isContextLost(); |
| external JSArray<JSString>? getSupportedExtensions(); |
| external JSObject? getExtension(String name); |
| external void drawingBufferStorage( |
| GLenum sizedFormat, |
| int width, |
| int height, |
| ); |
| external void activeTexture(GLenum texture); |
| external void attachShader( |
| WebGLProgram program, |
| WebGLShader shader, |
| ); |
| external void bindAttribLocation( |
| WebGLProgram program, |
| GLuint index, |
| String name, |
| ); |
| external void bindBuffer( |
| GLenum target, |
| WebGLBuffer? buffer, |
| ); |
| external void bindFramebuffer( |
| GLenum target, |
| WebGLFramebuffer? framebuffer, |
| ); |
| external void bindRenderbuffer( |
| GLenum target, |
| WebGLRenderbuffer? renderbuffer, |
| ); |
| external void bindTexture( |
| GLenum target, |
| WebGLTexture? texture, |
| ); |
| external void blendColor( |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha, |
| ); |
| external void blendEquation(GLenum mode); |
| external void blendEquationSeparate( |
| GLenum modeRGB, |
| GLenum modeAlpha, |
| ); |
| external void blendFunc( |
| GLenum sfactor, |
| GLenum dfactor, |
| ); |
| external void blendFuncSeparate( |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha, |
| ); |
| external GLenum checkFramebufferStatus(GLenum target); |
| external void clear(GLbitfield mask); |
| external void clearColor( |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha, |
| ); |
| external void clearDepth(GLclampf depth); |
| external void clearStencil(GLint s); |
| external void colorMask( |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha, |
| ); |
| external void compileShader(WebGLShader shader); |
| external void copyTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| ); |
| external void copyTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| ); |
| external WebGLBuffer? createBuffer(); |
| external WebGLFramebuffer? createFramebuffer(); |
| external WebGLProgram? createProgram(); |
| external WebGLRenderbuffer? createRenderbuffer(); |
| external WebGLShader? createShader(GLenum type); |
| external WebGLTexture? createTexture(); |
| external void cullFace(GLenum mode); |
| external void deleteBuffer(WebGLBuffer? buffer); |
| external void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
| external void deleteProgram(WebGLProgram? program); |
| external void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
| external void deleteShader(WebGLShader? shader); |
| external void deleteTexture(WebGLTexture? texture); |
| external void depthFunc(GLenum func); |
| external void depthMask(GLboolean flag); |
| external void depthRange( |
| GLclampf zNear, |
| GLclampf zFar, |
| ); |
| external void detachShader( |
| WebGLProgram program, |
| WebGLShader shader, |
| ); |
| external void disable(GLenum cap); |
| external void disableVertexAttribArray(GLuint index); |
| external void drawArrays( |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| ); |
| external void drawElements( |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| GLintptr offset, |
| ); |
| external void enable(GLenum cap); |
| external void enableVertexAttribArray(GLuint index); |
| external void finish(); |
| external void flush(); |
| external void framebufferRenderbuffer( |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| WebGLRenderbuffer? renderbuffer, |
| ); |
| external void framebufferTexture2D( |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| WebGLTexture? texture, |
| GLint level, |
| ); |
| external void frontFace(GLenum mode); |
| external void generateMipmap(GLenum target); |
| external WebGLActiveInfo? getActiveAttrib( |
| WebGLProgram program, |
| GLuint index, |
| ); |
| external WebGLActiveInfo? getActiveUniform( |
| WebGLProgram program, |
| GLuint index, |
| ); |
| external JSArray<WebGLShader>? getAttachedShaders(WebGLProgram program); |
| external GLint getAttribLocation( |
| WebGLProgram program, |
| String name, |
| ); |
| external JSAny? getBufferParameter( |
| GLenum target, |
| GLenum pname, |
| ); |
| external JSAny? getParameter(GLenum pname); |
| external GLenum getError(); |
| external JSAny? getFramebufferAttachmentParameter( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| ); |
| external JSAny? getProgramParameter( |
| WebGLProgram program, |
| GLenum pname, |
| ); |
| external String? getProgramInfoLog(WebGLProgram program); |
| external JSAny? getRenderbufferParameter( |
| GLenum target, |
| GLenum pname, |
| ); |
| external JSAny? getShaderParameter( |
| WebGLShader shader, |
| GLenum pname, |
| ); |
| external WebGLShaderPrecisionFormat? getShaderPrecisionFormat( |
| GLenum shadertype, |
| GLenum precisiontype, |
| ); |
| external String? getShaderInfoLog(WebGLShader shader); |
| external String? getShaderSource(WebGLShader shader); |
| external JSAny? getTexParameter( |
| GLenum target, |
| GLenum pname, |
| ); |
| external JSAny? getUniform( |
| WebGLProgram program, |
| WebGLUniformLocation location, |
| ); |
| external WebGLUniformLocation? getUniformLocation( |
| WebGLProgram program, |
| String name, |
| ); |
| external JSAny? getVertexAttrib( |
| GLuint index, |
| GLenum pname, |
| ); |
| external GLintptr getVertexAttribOffset( |
| GLuint index, |
| GLenum pname, |
| ); |
| external void hint( |
| GLenum target, |
| GLenum mode, |
| ); |
| external GLboolean isBuffer(WebGLBuffer? buffer); |
| external GLboolean isEnabled(GLenum cap); |
| external GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); |
| external GLboolean isProgram(WebGLProgram? program); |
| external GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); |
| external GLboolean isShader(WebGLShader? shader); |
| external GLboolean isTexture(WebGLTexture? texture); |
| external void lineWidth(GLfloat width); |
| external void linkProgram(WebGLProgram program); |
| external void pixelStorei( |
| GLenum pname, |
| GLint param, |
| ); |
| external void polygonOffset( |
| GLfloat factor, |
| GLfloat units, |
| ); |
| external void renderbufferStorage( |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| ); |
| external void sampleCoverage( |
| GLclampf value, |
| GLboolean invert, |
| ); |
| external void scissor( |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| ); |
| external void shaderSource( |
| WebGLShader shader, |
| String source, |
| ); |
| external void stencilFunc( |
| GLenum func, |
| GLint ref, |
| GLuint mask, |
| ); |
| external void stencilFuncSeparate( |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask, |
| ); |
| external void stencilMask(GLuint mask); |
| external void stencilMaskSeparate( |
| GLenum face, |
| GLuint mask, |
| ); |
| external void stencilOp( |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass, |
| ); |
| external void stencilOpSeparate( |
| GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass, |
| ); |
| external void texParameterf( |
| GLenum target, |
| GLenum pname, |
| GLfloat param, |
| ); |
| external void texParameteri( |
| GLenum target, |
| GLenum pname, |
| GLint param, |
| ); |
| external void uniform1f( |
| WebGLUniformLocation? location, |
| GLfloat x, |
| ); |
| external void uniform2f( |
| WebGLUniformLocation? location, |
| GLfloat x, |
| GLfloat y, |
| ); |
| external void uniform3f( |
| WebGLUniformLocation? location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| ); |
| external void uniform4f( |
| WebGLUniformLocation? location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w, |
| ); |
| external void uniform1i( |
| WebGLUniformLocation? location, |
| GLint x, |
| ); |
| external void uniform2i( |
| WebGLUniformLocation? location, |
| GLint x, |
| GLint y, |
| ); |
| external void uniform3i( |
| WebGLUniformLocation? location, |
| GLint x, |
| GLint y, |
| GLint z, |
| ); |
| external void uniform4i( |
| WebGLUniformLocation? location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w, |
| ); |
| external void useProgram(WebGLProgram? program); |
| external void validateProgram(WebGLProgram program); |
| external void vertexAttrib1f( |
| GLuint index, |
| GLfloat x, |
| ); |
| external void vertexAttrib2f( |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| ); |
| external void vertexAttrib3f( |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| ); |
| external void vertexAttrib4f( |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w, |
| ); |
| external void vertexAttrib1fv( |
| GLuint index, |
| Float32List values, |
| ); |
| external void vertexAttrib2fv( |
| GLuint index, |
| Float32List values, |
| ); |
| external void vertexAttrib3fv( |
| GLuint index, |
| Float32List values, |
| ); |
| external void vertexAttrib4fv( |
| GLuint index, |
| Float32List values, |
| ); |
| external void vertexAttribPointer( |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| GLintptr offset, |
| ); |
| external void viewport( |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| ); |
| |
| /// The **`WebGL2RenderingContext.copyBufferSubData()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// copies part of the data of a |
| /// buffer to another buffer. |
| external void copyBufferSubData( |
| GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getBufferSubData()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// reads data from a buffer |
| /// binding point and writes them to an `ArrayBuffer` or |
| /// `SharedArrayBuffer`. |
| external void getBufferSubData( |
| GLenum target, |
| GLintptr srcByteOffset, |
| ArrayBufferView dstBuffer, [ |
| int dstOffset, |
| GLuint length, |
| ]); |
| |
| /// The **`WebGL2RenderingContext.blitFramebuffer()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// transfers a block of pixels |
| /// from the read framebuffer to the draw framebuffer. Read and draw |
| /// framebuffers are bound |
| /// using [WebGLRenderingContext.bindFramebuffer]. |
| external void blitFramebuffer( |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter, |
| ); |
| |
| /// The **`WebGL2RenderingContext.framebufferTextureLayer()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// attaches a single |
| /// layer of a texture to a framebuffer. |
| /// |
| /// This method is similar to [WebGLRenderingContext.framebufferTexture2D], |
| /// but only a given single layer of the texture level is attached to the |
| /// attachment point. |
| external void framebufferTextureLayer( |
| GLenum target, |
| GLenum attachment, |
| WebGLTexture? texture, |
| GLint level, |
| GLint layer, |
| ); |
| |
| /// The **`WebGL2RenderingContext.invalidateFramebuffer()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// invalidates the contents |
| /// of attachments in a framebuffer. |
| external void invalidateFramebuffer( |
| GLenum target, |
| JSArray<JSNumber> attachments, |
| ); |
| |
| /// The **`WebGL2RenderingContext.invalidateSubFramebuffer()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// invalidates |
| /// portions of the contents of attachments in a framebuffer. |
| external void invalidateSubFramebuffer( |
| GLenum target, |
| JSArray<JSNumber> attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| ); |
| |
| /// The **`WebGL2RenderingContext.readBuffer()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// selects a color buffer as the |
| /// source for pixels for subsequent calls to |
| /// [WebGLRenderingContext.copyTexImage2D], |
| /// [WebGLRenderingContext.copyTexSubImage2D], |
| /// [WebGL2RenderingContext.copyTexSubImage3D] or |
| /// [WebGLRenderingContext.readPixels]. |
| external void readBuffer(GLenum src); |
| |
| /// The **`WebGL2RenderingContext.getInternalformatParameter()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns |
| /// information about implementation-dependent support for internal formats. |
| external JSAny? getInternalformatParameter( |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| ); |
| |
| /// The |
| /// **`WebGL2RenderingContext.renderbufferStorageMultisample()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns creates |
| /// and initializes a renderbuffer object's data store and allows specifying a |
| /// number of |
| /// samples to be used. |
| external void renderbufferStorageMultisample( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| ); |
| |
| /// The **`WebGL2RenderingContext.texStorage2D()`** method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies all levels of |
| /// two-dimensional texture storage. |
| external void texStorage2D( |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| ); |
| |
| /// The **`WebGL2RenderingContext.texStorage3D()`** method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies all levels of a |
| /// three-dimensional texture or two-dimensional array texture. |
| external void texStorage3D( |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| ); |
| |
| /// The **`WebGLRenderingContext.texImage3D()`** method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies a three-dimensional |
| /// texture image. |
| external void texImage3D( |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| JSAny pboOffsetOrSourceOrSrcData, [ |
| int srcOffset, |
| ]); |
| |
| /// The **`WebGL2RenderingContext.texSubImage3D()`** method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies a sub-rectangle of the |
| /// current texture. |
| external void texSubImage3D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| JSAny pboOffsetOrSourceOrSrcData, [ |
| int srcOffset, |
| ]); |
| |
| /// The **`WebGL2RenderingContext.copyTexSubImage3D()`** method of |
| /// the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// copies pixels from the current |
| /// [WebGLFramebuffer] into an existing 3D texture sub-image. |
| external void copyTexSubImage3D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| ); |
| external void compressedTexImage3D( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| JSAny imageSizeOrSrcData, [ |
| JSAny offsetOrSrcOffset, |
| GLuint srcLengthOverride, |
| ]); |
| |
| /// The **`WebGL2RenderingContext.compressedTexSubImage3D()`** |
| /// method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies a |
| /// three-dimensional sub-rectangle for a texture image in a compressed |
| /// format. |
| external void compressedTexSubImage3D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| JSAny imageSizeOrSrcData, [ |
| JSAny offsetOrSrcOffset, |
| GLuint srcLengthOverride, |
| ]); |
| |
| /// The **`WebGL2RenderingContext.getFragDataLocation()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns the binding of |
| /// color numbers to user-defined varying out variables. |
| external GLint getFragDataLocation( |
| WebGLProgram program, |
| String name, |
| ); |
| external void uniform1ui( |
| WebGLUniformLocation? location, |
| GLuint v0, |
| ); |
| external void uniform2ui( |
| WebGLUniformLocation? location, |
| GLuint v0, |
| GLuint v1, |
| ); |
| external void uniform3ui( |
| WebGLUniformLocation? location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| ); |
| external void uniform4ui( |
| WebGLUniformLocation? location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3, |
| ); |
| external void uniform1uiv( |
| WebGLUniformLocation? location, |
| Uint32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform2uiv( |
| WebGLUniformLocation? location, |
| Uint32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform3uiv( |
| WebGLUniformLocation? location, |
| Uint32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform4uiv( |
| WebGLUniformLocation? location, |
| Uint32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix3x2fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix4x2fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix2x3fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix4x3fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix2x4fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix3x4fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void vertexAttribI4i( |
| GLuint index, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w, |
| ); |
| external void vertexAttribI4iv( |
| GLuint index, |
| Int32List values, |
| ); |
| external void vertexAttribI4ui( |
| GLuint index, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w, |
| ); |
| external void vertexAttribI4uiv( |
| GLuint index, |
| Uint32List values, |
| ); |
| |
| /// The **`WebGL2RenderingContext.vertexAttribIPointer()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies integer data |
| /// formats and locations of vertex attributes in a vertex attributes array. |
| external void vertexAttribIPointer( |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| GLintptr offset, |
| ); |
| |
| /// The **`WebGL2RenderingContext.vertexAttribDivisor()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// modifies the rate at |
| /// which generic vertex attributes advance when rendering multiple instances |
| /// of primitives |
| /// with [WebGL2RenderingContext.drawArraysInstanced] and |
| /// [WebGL2RenderingContext.drawElementsInstanced]. |
| /// |
| /// > **Note:** When using [WebGLRenderingContext], the |
| /// > [ANGLE_instanced_arrays] extension can provide this method, |
| /// > too. |
| external void vertexAttribDivisor( |
| GLuint index, |
| GLuint divisor, |
| ); |
| |
| /// The **`WebGL2RenderingContext.drawArraysInstanced()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// renders primitives from |
| /// array data like the [WebGLRenderingContext.drawArrays] |
| /// method. In addition, it can execute multiple instances of the range of |
| /// elements. |
| /// |
| /// > **Note:** When using [WebGLRenderingContext], |
| /// > the [ANGLE_instanced_arrays] extension can provide this method, |
| /// > too. |
| external void drawArraysInstanced( |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| ); |
| |
| /// The **`WebGL2RenderingContext.drawElementsInstanced()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// renders primitives from |
| /// array data like the [WebGLRenderingContext.drawElements] method. In |
| /// addition, it can execute multiple instances of a set |
| /// of elements. |
| /// |
| /// > **Note:** When using [WebGLRenderingContext], the |
| /// > [ANGLE_instanced_arrays] extension can provide this method, |
| /// > too. |
| external void drawElementsInstanced( |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| GLintptr offset, |
| GLsizei instanceCount, |
| ); |
| |
| /// The **`WebGL2RenderingContext.drawRangeElements()`** method of |
| /// the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// renders primitives from array |
| /// data in a given range. |
| external void drawRangeElements( |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| GLintptr offset, |
| ); |
| |
| /// The **`WebGL2RenderingContext.drawBuffers()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// defines draw buffers to which |
| /// fragment colors are written into. The draw buffer settings are part of the |
| /// state of the |
| /// currently bound framebuffer or the drawingbuffer if no framebuffer is |
| /// bound. |
| external void drawBuffers(JSArray<JSNumber> buffers); |
| external void clearBufferfv( |
| GLenum buffer, |
| GLint drawbuffer, |
| Float32List values, [ |
| int srcOffset, |
| ]); |
| external void clearBufferiv( |
| GLenum buffer, |
| GLint drawbuffer, |
| Int32List values, [ |
| int srcOffset, |
| ]); |
| external void clearBufferuiv( |
| GLenum buffer, |
| GLint drawbuffer, |
| Uint32List values, [ |
| int srcOffset, |
| ]); |
| external void clearBufferfi( |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil, |
| ); |
| |
| /// The **`WebGL2RenderingContext.createQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// creates and initializes |
| /// [WebGLQuery] objects, which provide ways to asynchronously query for |
| /// information. |
| external WebGLQuery? createQuery(); |
| |
| /// The **`WebGL2RenderingContext.deleteQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// deletes a given |
| /// [WebGLQuery] object. |
| external void deleteQuery(WebGLQuery? query); |
| |
| /// The **`WebGL2RenderingContext.isQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns `true` if the |
| /// passed object is a valid [WebGLQuery] object. |
| external GLboolean isQuery(WebGLQuery? query); |
| |
| /// The **`WebGL2RenderingContext.beginQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// starts an asynchronous query. The |
| /// `target` parameter indicates which kind of query to begin. |
| external void beginQuery( |
| GLenum target, |
| WebGLQuery query, |
| ); |
| |
| /// The **`WebGL2RenderingContext.endQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// marks the end of a given query |
| /// target. |
| external void endQuery(GLenum target); |
| |
| /// The **`WebGL2RenderingContext.getQuery()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns the currently active |
| /// [WebGLQuery] for the `target`, or |
| /// [`null`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/null). |
| external WebGLQuery? getQuery( |
| GLenum target, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getQueryParameter()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns parameter |
| /// information of a [WebGLQuery] object. |
| external JSAny? getQueryParameter( |
| WebGLQuery query, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.createSampler()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// creates and initializes |
| /// [WebGLSampler] objects. |
| external WebGLSampler? createSampler(); |
| |
| /// The **`WebGL2RenderingContext.deleteSampler()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// deletes a given |
| /// [WebGLSampler] object. |
| external void deleteSampler(WebGLSampler? sampler); |
| |
| /// The **`WebGL2RenderingContext.isSampler()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns `true` if the |
| /// passed object is a valid [WebGLSampler] object. |
| external GLboolean isSampler(WebGLSampler? sampler); |
| |
| /// The **`WebGL2RenderingContext.bindSampler()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// binds a |
| /// passed [WebGLSampler] object to the texture unit at the passed index. |
| external void bindSampler( |
| GLuint unit, |
| WebGLSampler? sampler, |
| ); |
| external void samplerParameteri( |
| WebGLSampler sampler, |
| GLenum pname, |
| GLint param, |
| ); |
| external void samplerParameterf( |
| WebGLSampler sampler, |
| GLenum pname, |
| GLfloat param, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getSamplerParameter()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns parameter |
| /// information of a [WebGLSampler] object. |
| external JSAny? getSamplerParameter( |
| WebGLSampler sampler, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.fenceSync()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// creates a new |
| /// [WebGLSync] object and inserts it into the GL command stream. |
| external WebGLSync? fenceSync( |
| GLenum condition, |
| GLbitfield flags, |
| ); |
| |
| /// The **`WebGL2RenderingContext.isSync()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns `true` if the |
| /// passed object is a valid [WebGLSync] object. |
| external GLboolean isSync(WebGLSync? sync); |
| |
| /// The **`WebGL2RenderingContext.deleteSync()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// deletes a given |
| /// [WebGLSync] object. |
| external void deleteSync(WebGLSync? sync); |
| |
| /// The **`WebGL2RenderingContext.clientWaitSync()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// blocks and waits for a |
| /// [WebGLSync] object to become signaled or a given timeout to be passed. |
| external GLenum clientWaitSync( |
| WebGLSync sync, |
| GLbitfield flags, |
| GLuint64 timeout, |
| ); |
| |
| /// The **`WebGL2RenderingContext.waitSync()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns immediately, but waits on |
| /// the GL server until the given [WebGLSync] object is signaled. |
| /// |
| /// The method is a no-op in the absence of the possibility of synchronizing |
| /// between |
| /// multiple GL contexts. |
| external void waitSync( |
| WebGLSync sync, |
| GLbitfield flags, |
| GLint64 timeout, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getSyncParameter()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns parameter |
| /// information of a [WebGLSync] object. |
| external JSAny? getSyncParameter( |
| WebGLSync sync, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.createTransformFeedback()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// creates and |
| /// initializes [WebGLTransformFeedback] objects. |
| external WebGLTransformFeedback? createTransformFeedback(); |
| |
| /// The **`WebGL2RenderingContext.deleteTransformFeedback()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// deletes a given |
| /// [WebGLTransformFeedback] object. |
| external void deleteTransformFeedback(WebGLTransformFeedback? tf); |
| |
| /// The **`WebGL2RenderingContext.isTransformFeedback()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns `true` |
| /// if the passed object is a valid [WebGLTransformFeedback] object. |
| external GLboolean isTransformFeedback(WebGLTransformFeedback? tf); |
| |
| /// The **`WebGL2RenderingContext.bindTransformFeedback()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// binds a |
| /// passed [WebGLTransformFeedback] object to the current GL state. |
| external void bindTransformFeedback( |
| GLenum target, |
| WebGLTransformFeedback? tf, |
| ); |
| |
| /// The **`WebGL2RenderingContext.beginTransformFeedback()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// starts a transform |
| /// feedback operation. |
| external void beginTransformFeedback(GLenum primitiveMode); |
| |
| /// The **`WebGL2RenderingContext.endTransformFeedback()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// ends a transform feedback |
| /// operation. |
| external void endTransformFeedback(); |
| |
| /// The **`WebGL2RenderingContext.transformFeedbackVaryings()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// specifies values |
| /// to record in [WebGLTransformFeedback] buffers. |
| external void transformFeedbackVaryings( |
| WebGLProgram program, |
| JSArray<JSString> varyings, |
| GLenum bufferMode, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getTransformFeedbackVarying()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns |
| /// information about varying variables from [WebGLTransformFeedback] buffers. |
| external WebGLActiveInfo? getTransformFeedbackVarying( |
| WebGLProgram program, |
| GLuint index, |
| ); |
| |
| /// The **`WebGL2RenderingContext.pauseTransformFeedback()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// pauses a transform |
| /// feedback operation. |
| external void pauseTransformFeedback(); |
| |
| /// The **`WebGL2RenderingContext.resumeTransformFeedback()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// resumes a |
| /// transform feedback operation. |
| external void resumeTransformFeedback(); |
| |
| /// The **`WebGL2RenderingContext.bindBufferBase()`** method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// binds a given |
| /// [WebGLBuffer] to a given binding point (`target`) at a given |
| /// `index`. |
| external void bindBufferBase( |
| GLenum target, |
| GLuint index, |
| WebGLBuffer? buffer, |
| ); |
| |
| /// The **`WebGL2RenderingContext.bindBufferRange()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// binds a range of a given |
| /// [WebGLBuffer] to a given binding point (`target`) at a given |
| /// `index`. |
| external void bindBufferRange( |
| GLenum target, |
| GLuint index, |
| WebGLBuffer? buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getIndexedParameter()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns indexed |
| /// information about a given `target`. |
| external JSAny? getIndexedParameter( |
| GLenum target, |
| GLuint index, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getUniformIndices()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// retrieves the indices of a |
| /// number of uniforms within a [WebGLProgram]. |
| external JSArray<JSNumber>? getUniformIndices( |
| WebGLProgram program, |
| JSArray<JSString> uniformNames, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getActiveUniforms()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// retrieves information about |
| /// active uniforms within a [WebGLProgram]. |
| external JSAny? getActiveUniforms( |
| WebGLProgram program, |
| JSArray<JSNumber> uniformIndices, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getUniformBlockIndex()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// retrieves the index of |
| /// a uniform block within a [WebGLProgram]. |
| external GLuint getUniformBlockIndex( |
| WebGLProgram program, |
| String uniformBlockName, |
| ); |
| |
| /// The |
| /// **`WebGL2RenderingContext.getActiveUniformBlockParameter()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// retrieves |
| /// information about an active uniform block within a [WebGLProgram]. |
| external JSAny? getActiveUniformBlockParameter( |
| WebGLProgram program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| ); |
| |
| /// The **`WebGL2RenderingContext.getActiveUniformBlockName()`** |
| /// method of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// retrieves the name |
| /// of the active uniform block at a given index within a [WebGLProgram]. |
| external String? getActiveUniformBlockName( |
| WebGLProgram program, |
| GLuint uniformBlockIndex, |
| ); |
| |
| /// The **`WebGL2RenderingContext.uniformBlockBinding()`** method |
| /// of the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// assigns binding points |
| /// for active uniform blocks. |
| external void uniformBlockBinding( |
| WebGLProgram program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding, |
| ); |
| |
| /// The **`WebGL2RenderingContext.createVertexArray()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// creates and initializes a |
| /// [WebGLVertexArrayObject] object that represents a vertex array object |
| /// (VAO) |
| /// pointing to vertex array data and which provides names for different sets |
| /// of vertex |
| /// data. |
| external WebGLVertexArrayObject? createVertexArray(); |
| |
| /// The **`WebGL2RenderingContext.deleteVertexArray()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// deletes a given |
| /// [WebGLVertexArrayObject] object. |
| external void deleteVertexArray(WebGLVertexArrayObject? vertexArray); |
| |
| /// The **`WebGL2RenderingContext.isVertexArray()`** method of the |
| /// [WebGL API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// returns `true` if the |
| /// passed object is a valid [WebGLVertexArrayObject] object. |
| external GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); |
| |
| /// The **`WebGL2RenderingContext.bindVertexArray()`** method of |
| /// the |
| /// [WebGL 2 API](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API) |
| /// binds a |
| /// passed [WebGLVertexArrayObject] object to the buffer. |
| external void bindVertexArray(WebGLVertexArrayObject? array); |
| external void bufferData( |
| GLenum target, |
| JSAny sizeOrSrcData, |
| GLenum usage, [ |
| int srcOffset, |
| GLuint length, |
| ]); |
| external void bufferSubData( |
| GLenum target, |
| GLintptr dstByteOffset, |
| JSObject srcData, [ |
| int srcOffset, |
| GLuint length, |
| ]); |
| external void texImage2D( |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| JSAny formatOrWidth, |
| JSAny heightOrType, |
| JSAny borderOrSource, [ |
| GLenum format, |
| GLenum type, |
| JSAny pboOffsetOrPixelsOrSourceOrSrcData, |
| int srcOffset, |
| ]); |
| external void texSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| JSAny formatOrWidth, |
| JSAny heightOrType, |
| JSAny formatOrSource, [ |
| GLenum type, |
| JSAny pboOffsetOrPixelsOrSourceOrSrcData, |
| int srcOffset, |
| ]); |
| external void compressedTexImage2D( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| JSAny imageSizeOrSrcData, [ |
| JSAny offsetOrSrcOffset, |
| GLuint srcLengthOverride, |
| ]); |
| external void compressedTexSubImage2D( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| JSAny imageSizeOrSrcData, [ |
| JSAny offsetOrSrcOffset, |
| GLuint srcLengthOverride, |
| ]); |
| external void uniform1fv( |
| WebGLUniformLocation? location, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform2fv( |
| WebGLUniformLocation? location, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform3fv( |
| WebGLUniformLocation? location, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform4fv( |
| WebGLUniformLocation? location, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform1iv( |
| WebGLUniformLocation? location, |
| Int32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform2iv( |
| WebGLUniformLocation? location, |
| Int32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform3iv( |
| WebGLUniformLocation? location, |
| Int32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniform4iv( |
| WebGLUniformLocation? location, |
| Int32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix2fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix3fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void uniformMatrix4fv( |
| WebGLUniformLocation? location, |
| GLboolean transpose, |
| Float32List data, [ |
| int srcOffset, |
| GLuint srcLength, |
| ]); |
| external void readPixels( |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| JSAny dstDataOrOffset, [ |
| int dstOffset, |
| ]); |
| external JSObject get canvas; |
| external GLsizei get drawingBufferWidth; |
| external GLsizei get drawingBufferHeight; |
| external GLenum get drawingBufferFormat; |
| external set drawingBufferColorSpace(PredefinedColorSpace value); |
| external PredefinedColorSpace get drawingBufferColorSpace; |
| external set unpackColorSpace(PredefinedColorSpace value); |
| external PredefinedColorSpace get unpackColorSpace; |
| } |