| // Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file | |
| // for details. All rights reserved. Use of this source code is governed by a | |
| // BSD-style license that can be found in the LICENSE file. | |
| library dart2js.util.maplet; | |
| import 'dart:collection' show MapBase, IterableBase; | |
| class Maplet<K, V> extends MapBase<K, V> { | |
| static const _MapletMarker _MARKER = const _MapletMarker(); | |
| static const int CAPACITY = 8; | |
| // The maplet can be in one of four states: | |
| // | |
| // * Empty (extra: null, key: marker, value: null) | |
| // * Single element (extra: null, key: key, value: value) | |
| // * List-backed (extra: length, key: list, value: null) | |
| // * Map-backed (extra: marker, key: map, value: null) | |
| // | |
| // When the maplet is list-backed, the list has two sections: One | |
| // for keys and one for values. The first [CAPACITY] entries are | |
| // the keys and they may contain markers for deleted elements. After | |
| // the keys there are [CAPACITY] entries for the values. | |
| dynamic _key = _MARKER; | |
| var _value; | |
| var _extra; | |
| Maplet(); | |
| Maplet.from(Maplet<K, V> other) { | |
| other.forEach((K key, V value) { | |
| this[key] = value; | |
| }); | |
| } | |
| bool get isEmpty { | |
| if (_extra == null) { | |
| return _MARKER == _key; | |
| } else if (_MARKER == _extra) { | |
| return _key.isEmpty; | |
| } else { | |
| return _extra == 0; | |
| } | |
| } | |
| int get length { | |
| if (_extra == null) { | |
| return (_MARKER == _key) ? 0 : 1; | |
| } else if (_MARKER == _extra) { | |
| return _key.length; | |
| } else { | |
| return _extra; | |
| } | |
| } | |
| bool containsKey(Object key) { | |
| if (_extra == null) { | |
| return _key == key; | |
| } else if (_MARKER == _extra) { | |
| return _key.containsKey(key); | |
| } else { | |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { | |
| var candidate = _key[i]; | |
| if (_MARKER == candidate) continue; | |
| if (candidate == key) return true; | |
| remaining--; | |
| } | |
| return false; | |
| } | |
| } | |
| V operator [](Object key) { | |
| if (_extra == null) { | |
| return (_key == key) ? _value : null; | |
| } else if (_MARKER == _extra) { | |
| return _key[key]; | |
| } else { | |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { | |
| var candidate = _key[i]; | |
| if (_MARKER == candidate) continue; | |
| if (candidate == key) return _key[i + CAPACITY]; | |
| remaining--; | |
| } | |
| return null; | |
| } | |
| } | |
| void operator []=(K key, V value) { | |
| if (_extra == null) { | |
| if (_MARKER == _key) { | |
| _key = key; | |
| _value = value; | |
| } else if (_key == key) { | |
| _value = value; | |
| } else { | |
| List list = new List(CAPACITY * 2); | |
| list[0] = _key; | |
| list[1] = key; | |
| list[CAPACITY] = _value; | |
| list[CAPACITY + 1] = value; | |
| _key = list; | |
| _value = null; | |
| _extra = 2; // Two elements. | |
| } | |
| } else if (_MARKER == _extra) { | |
| _key[key] = value; | |
| } else { | |
| int remaining = _extra; | |
| int index = 0; | |
| int copyTo, copyFrom; | |
| while (remaining > 0 && index < CAPACITY) { | |
| var candidate = _key[index]; | |
| if (_MARKER == candidate) { | |
| // Keep track of the last range of empty slots in the | |
| // list. When we're done we'll move all the elements | |
| // after those empty slots down, so that adding an element | |
| // after that will preserve the insertion order. | |
| if (copyFrom == index) { | |
| copyFrom++; | |
| } else { | |
| copyTo = index; | |
| copyFrom = index + 1; | |
| } | |
| } else if (candidate == key) { | |
| _key[CAPACITY + index] = value; | |
| return; | |
| } else { | |
| // Skipped an element that didn't match. | |
| remaining--; | |
| } | |
| index++; | |
| } | |
| if (index < CAPACITY) { | |
| _key[index] = key; | |
| _key[CAPACITY + index] = value; | |
| _extra++; | |
| } else if (_extra < CAPACITY) { | |
| // Move the last elements down into the last empty slots | |
| // so that we have empty slots after the last element. | |
| while (copyFrom < CAPACITY) { | |
| _key[copyTo] = _key[copyFrom]; | |
| _key[CAPACITY + copyTo] = _key[CAPACITY + copyFrom]; | |
| copyTo++; | |
| copyFrom++; | |
| } | |
| // Insert the new element as the last element. | |
| _key[copyTo] = key; | |
| _key[CAPACITY + copyTo] = value; | |
| copyTo++; | |
| // Add one to the length encoded in the extra field. | |
| _extra++; | |
| // Clear all elements after the new last elements to | |
| // make sure we don't keep extra stuff alive. | |
| while (copyTo < CAPACITY) { | |
| _key[copyTo] = _key[CAPACITY + copyTo] = null; | |
| copyTo++; | |
| } | |
| } else { | |
| var map = new Map<K, V>(); | |
| forEach((eachKey, eachValue) => map[eachKey] = eachValue); | |
| map[key] = value; | |
| _key = map; | |
| _extra = _MARKER; | |
| } | |
| } | |
| } | |
| V remove(Object key) { | |
| if (_extra == null) { | |
| if (_key != key) return null; | |
| _key = _MARKER; | |
| V result = _value; | |
| _value = null; | |
| return result; | |
| } else if (_MARKER == _extra) { | |
| return _key.remove(key); | |
| } else { | |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { | |
| var candidate = _key[i]; | |
| if (_MARKER == candidate) continue; | |
| if (candidate == key) { | |
| int valueIndex = CAPACITY + i; | |
| var result = _key[valueIndex]; | |
| _key[i] = _MARKER; | |
| _key[valueIndex] = null; | |
| _extra--; | |
| return result; | |
| } | |
| remaining--; | |
| } | |
| return null; | |
| } | |
| } | |
| void forEach(void action(K key, V value)) { | |
| if (_extra == null) { | |
| if (_MARKER != _key) action(_key, _value); | |
| } else if (_MARKER == _extra) { | |
| _key.forEach(action); | |
| } else { | |
| for (int remaining = _extra, i = 0; remaining > 0 && i < CAPACITY; i++) { | |
| var candidate = _key[i]; | |
| if (_MARKER == candidate) continue; | |
| action(candidate, _key[CAPACITY + i]); | |
| remaining--; | |
| } | |
| } | |
| } | |
| void clear() { | |
| _key = _MARKER; | |
| _value = _extra = null; | |
| } | |
| Iterable<K> get keys => new _MapletKeyIterable<K>(this); | |
| } | |
| class _MapletMarker { | |
| const _MapletMarker(); | |
| } | |
| class _MapletKeyIterable<K> extends IterableBase<K> { | |
| final Maplet<K, dynamic> maplet; | |
| _MapletKeyIterable(this.maplet); | |
| Iterator<K> get iterator { | |
| if (maplet._extra == null) { | |
| return new _MapletSingleIterator<K>(maplet._key); | |
| } else if (Maplet._MARKER == maplet._extra) { | |
| return maplet._key.keys.iterator; | |
| } else { | |
| return new _MapletListIterator<K>(maplet._key, maplet._extra); | |
| } | |
| } | |
| } | |
| class _MapletSingleIterator<K> implements Iterator<K> { | |
| var _element; | |
| K _current; | |
| _MapletSingleIterator(this._element); | |
| K get current => _current; | |
| bool moveNext() { | |
| if (Maplet._MARKER == _element) { | |
| _current = null; | |
| return false; | |
| } | |
| _current = _element; | |
| _element = Maplet._MARKER; | |
| return true; | |
| } | |
| } | |
| class _MapletListIterator<K> implements Iterator<K> { | |
| final List _list; | |
| int _remaining; | |
| int _index = 0; | |
| K _current; | |
| _MapletListIterator(this._list, this._remaining); | |
| K get current => _current; | |
| bool moveNext() { | |
| while (_remaining > 0) { | |
| var candidate = _list[_index++]; | |
| if (Maplet._MARKER != candidate) { | |
| _current = candidate; | |
| _remaining--; | |
| return true; | |
| } | |
| } | |
| _current = null; | |
| return false; | |
| } | |
| } |