| // Copyright (c) 2016, the Dart project authors. Please see the AUTHORS file | |
| // for details. All rights reserved. Use of this source code is governed by a | |
| // BSD-style license that can be found in the LICENSE file. | |
| import 'dart:html'; | |
| import 'dart:collection'; | |
| import 'dart:async'; | |
| /// A generic rendering task that can be scheduled. | |
| abstract class RenderingTask { | |
| /// Rendering synchronous callback. | |
| void render(); | |
| } | |
| /// A generic synchronization system for rendering operations. | |
| abstract class RenderingBarrier { | |
| /// Future to the next synchronization barrier (ms from application start). | |
| Future<num> get next; | |
| } | |
| /// Synchronization system based on the AnimationFrame. | |
| class NextAnimationFrameBarrier implements RenderingBarrier { | |
| Future<num> get next => window.animationFrame; | |
| } | |
| /// MOCK synchronization system for manual barrier triggering. | |
| class RenderingBarrierMock implements RenderingBarrier { | |
| final StreamController<num> _stream = new StreamController<num>.broadcast(); | |
| num _ms = 0; | |
| Future<num> get next => _stream.stream.first; | |
| /// Trigger the next barrier with an optional numer of ms elapsed. | |
| void triggerRenderingBarrier({num step: 20}) { | |
| assert(step != null); | |
| _stream.add(_ms += step); | |
| } | |
| } | |
| /// RenderingTask queuing and synchronization system. | |
| class RenderingQueue { | |
| final RenderingBarrier _barrier; | |
| final Queue<RenderingTask> _queue = new Queue<RenderingTask>(); | |
| bool get isEmpty => _queue.isEmpty; | |
| bool get isNotEmpty => _queue.isNotEmpty; | |
| /// Creates a RenderingQueue with the default synchronization barrier. | |
| RenderingQueue() : this.fromBarrier(new NextAnimationFrameBarrier()); | |
| /// Creates a RenderingQueue with a custom synchronization barrier. | |
| RenderingQueue.fromBarrier(this._barrier) { | |
| assert(this._barrier != null); | |
| } | |
| /// Add a task to the queue. | |
| /// If the current rendering phase is running it will be executed during this | |
| /// rendering cycle, otherwise it will be queued for the next one. | |
| void enqueue(RenderingTask r, {bool waitForBarrier: true}) { | |
| assert(r != null); | |
| final wasEmpty = _queue.isEmpty; | |
| _queue.addLast(r); | |
| // If no task are in the queue there is no rendering phase scheduled. | |
| if (wasEmpty) { | |
| if (waitForBarrier) { | |
| _render(); | |
| } else { | |
| // We schedule the _renderLoop as a microtask to allow the | |
| // scheduleRendering method to terminate, due to the fact that it is | |
| // generally invoked from inside a HtmlElement.attached method | |
| scheduleMicrotask(_renderLoop); | |
| } | |
| } | |
| } | |
| Future _render() async { | |
| await _barrier.next; | |
| _renderLoop(); | |
| } | |
| void _renderLoop() { | |
| while (_queue.isNotEmpty) { | |
| _queue.first.render(); | |
| _queue.removeFirst(); | |
| } | |
| } | |
| } |