commit | f709bf12f0e5147da0906b484f39de1fe65db912 | [log] [tgz] |
---|---|---|
author | Tess Strickland <sstrickl@google.com> | Thu Jul 08 14:22:54 2021 +0000 |
committer | commit-bot@chromium.org <commit-bot@chromium.org> | Thu Jul 08 14:22:54 2021 +0000 |
tree | 9686741a5c015e2d1ba177fc96c3c8d95d623b45 | |
parent | f36c55501ae2b88c9069f239c090ccb64e4787d4 [diff] |
Reland "[platform] Fix Utils::IsAbsoluteUint and rename to MagnitudeIsUint." datastream.h is included in places where we cannot import the compiler namespace, so we can't make compiler::target::word the type of WriteTargetWord. That also would possibly silently truncate a host-word sized value that was passed in instead of alerting to a possible issue if those bits were important. However, just using IsInt fails if the value being passed in is a compiler::target::uword that is larger than the max value that fits in a compiler::target::word. Instead, check for truncation by checking the bit length of the value, which works for both signed and unsigned target word values. Original description: Also remove previous (incorrect) uses in datastream.cc and image_snapshot.cc, now that Utils::IsInt<T>(N, value) can now be run for values of N >= sizeof(T). Fixes https://github.com/dart-lang/sdk/issues/46572 TEST=language/generic/super_bounded_types_test passes on NNBD simarm, added value that triggered failure to vm/cc/MagnitudeIsUint Cq-Include-Trybots: luci.dart.try:vm-kernel-nnbd-linux-release-simarm-try,vm-kernel-precomp-linux-debug-simarm_x64-try Change-Id: Idbfdda9f28243d206d482a1d9ac7ae76a5022ad2 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/206201 Reviewed-by: Daco Harkes <dacoharkes@google.com> Commit-Queue: Tess Strickland <sstrickl@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.