blob: 784fbb30a3c1c1d48fe3d1962024723374fe5c62 [file]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/bootstrap_natives.h"
#include "vm/exceptions.h"
#include "vm/native_entry.h"
#include "vm/object.h"
#include "vm/symbols.h"
namespace dart {
static void ThrowMaskRangeException(int64_t m) {
if ((m < 0) || (m > 255)) {
Exceptions::ThrowRangeError("mask", Integer::Handle(Integer::New(m)), 0,
255);
}
}
DEFINE_NATIVE_ENTRY(Float32x4_fromDoubles, 0, 4) {
GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(1));
GET_NON_NULL_NATIVE_ARGUMENT(Double, z, arguments->NativeArgAt(2));
GET_NON_NULL_NATIVE_ARGUMENT(Double, w, arguments->NativeArgAt(3));
float _x = static_cast<float>(x.value());
float _y = static_cast<float>(y.value());
float _z = static_cast<float>(z.value());
float _w = static_cast<float>(w.value());
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_fromInt32x4Bits, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, v, arguments->NativeArgAt(0));
return Float32x4::New(v.value());
}
DEFINE_NATIVE_ENTRY(Float32x4_negate, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
float _x = -self.x();
float _y = -self.y();
float _z = -self.z();
float _w = -self.w();
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_scale, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, scale, arguments->NativeArgAt(1));
float _s = static_cast<float>(scale.value());
float _x = self.x() * _s;
float _y = self.y() * _s;
float _z = self.z() * _s;
float _w = self.w() * _s;
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_abs, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
float _x = fabsf(self.x());
float _y = fabsf(self.y());
float _z = fabsf(self.z());
float _w = fabsf(self.w());
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_getX, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
double value = static_cast<double>(self.x());
return Double::New(value);
}
DEFINE_NATIVE_ENTRY(Float32x4_getY, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
double value = static_cast<double>(self.y());
return Double::New(value);
}
DEFINE_NATIVE_ENTRY(Float32x4_getZ, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
double value = static_cast<double>(self.z());
return Double::New(value);
}
DEFINE_NATIVE_ENTRY(Float32x4_getW, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
double value = static_cast<double>(self.w());
return Double::New(value);
}
DEFINE_NATIVE_ENTRY(Float32x4_getSignMask, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
uint32_t mx = (bit_cast<uint32_t>(self.x()) & 0x80000000) >> 31;
uint32_t my = (bit_cast<uint32_t>(self.y()) & 0x80000000) >> 31;
uint32_t mz = (bit_cast<uint32_t>(self.z()) & 0x80000000) >> 31;
uint32_t mw = (bit_cast<uint32_t>(self.w()) & 0x80000000) >> 31;
uint32_t value = mx | (my << 1) | (mz << 2) | (mw << 3);
return Integer::New(value);
}
DEFINE_NATIVE_ENTRY(Float32x4_shuffle, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(1));
int64_t m = mask.Value();
ThrowMaskRangeException(m);
float data[4] = {self.x(), self.y(), self.z(), self.w()};
float _x = data[m & 0x3];
float _y = data[(m >> 2) & 0x3];
float _z = data[(m >> 4) & 0x3];
float _w = data[(m >> 6) & 0x3];
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_shuffleMix, 0, 3) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, other, arguments->NativeArgAt(1));
GET_NON_NULL_NATIVE_ARGUMENT(Integer, mask, arguments->NativeArgAt(2));
int64_t m = mask.Value();
ThrowMaskRangeException(m);
float data[4] = {self.x(), self.y(), self.z(), self.w()};
float other_data[4] = {other.x(), other.y(), other.z(), other.w()};
float _x = data[m & 0x3];
float _y = data[(m >> 2) & 0x3];
float _z = other_data[(m >> 4) & 0x3];
float _w = other_data[(m >> 6) & 0x3];
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_setX, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(1));
float _x = static_cast<float>(x.value());
float _y = self.y();
float _z = self.z();
float _w = self.w();
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_setY, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(1));
float _x = self.x();
float _y = static_cast<float>(y.value());
float _z = self.z();
float _w = self.w();
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_setZ, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, z, arguments->NativeArgAt(1));
float _x = self.x();
float _y = self.y();
float _z = static_cast<float>(z.value());
float _w = self.w();
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_setW, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, w, arguments->NativeArgAt(1));
float _x = self.x();
float _y = self.y();
float _z = self.z();
float _w = static_cast<float>(w.value());
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_reciprocal, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
float _x = Utils::DivideAllowZero(1.0f, self.x());
float _y = Utils::DivideAllowZero(1.0f, self.y());
float _z = Utils::DivideAllowZero(1.0f, self.z());
float _w = Utils::DivideAllowZero(1.0f, self.w());
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Float32x4_reciprocalSqrt, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, self, arguments->NativeArgAt(0));
float _x = sqrtf(Utils::DivideAllowZero(1.0f, self.x()));
float _y = sqrtf(Utils::DivideAllowZero(1.0f, self.y()));
float _z = sqrtf(Utils::DivideAllowZero(1.0f, self.z()));
float _w = sqrtf(Utils::DivideAllowZero(1.0f, self.w()));
return Float32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Int32x4_fromInts, 0, 4) {
GET_NON_NULL_NATIVE_ARGUMENT(Integer, x, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Integer, y, arguments->NativeArgAt(1));
GET_NON_NULL_NATIVE_ARGUMENT(Integer, z, arguments->NativeArgAt(2));
GET_NON_NULL_NATIVE_ARGUMENT(Integer, w, arguments->NativeArgAt(3));
int32_t _x = static_cast<int32_t>(x.Value() & 0xFFFFFFFF);
int32_t _y = static_cast<int32_t>(y.Value() & 0xFFFFFFFF);
int32_t _z = static_cast<int32_t>(z.Value() & 0xFFFFFFFF);
int32_t _w = static_cast<int32_t>(w.Value() & 0xFFFFFFFF);
return Int32x4::New(_x, _y, _z, _w);
}
DEFINE_NATIVE_ENTRY(Int32x4_fromFloat32x4Bits, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, v, arguments->NativeArgAt(0));
return Int32x4::New(v.value());
}
DEFINE_NATIVE_ENTRY(Int32x4_getX, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0));
int32_t value = self.x();
return Integer::New(value);
}
DEFINE_NATIVE_ENTRY(Int32x4_getY, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0));
int32_t value = self.y();
return Integer::New(value);
}
DEFINE_NATIVE_ENTRY(Int32x4_getZ, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0));
int32_t value = self.z();
return Integer::New(value);
}
DEFINE_NATIVE_ENTRY(Int32x4_getW, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0));
int32_t value = self.w();
return Integer::New(value);
}
// Used to convert between int32_t and float32 without breaking strict
// aliasing rules.
union float32_int32 {
float f;
int32_t u;
float32_int32(float v) { f = v; }
float32_int32(int32_t v) { u = v; }
};
DEFINE_NATIVE_ENTRY(Int32x4_select, 0, 3) {
GET_NON_NULL_NATIVE_ARGUMENT(Int32x4, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, tv, arguments->NativeArgAt(1));
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, fv, arguments->NativeArgAt(2));
int32_t _maskX = self.x();
int32_t _maskY = self.y();
int32_t _maskZ = self.z();
int32_t _maskW = self.w();
// Extract floats and interpret them as masks.
float32_int32 tvx(tv.x());
float32_int32 tvy(tv.y());
float32_int32 tvz(tv.z());
float32_int32 tvw(tv.w());
float32_int32 fvx(fv.x());
float32_int32 fvy(fv.y());
float32_int32 fvz(fv.z());
float32_int32 fvw(fv.w());
// Perform select.
float32_int32 tempX((_maskX & tvx.u) | (~_maskX & fvx.u));
float32_int32 tempY((_maskY & tvy.u) | (~_maskY & fvy.u));
float32_int32 tempZ((_maskZ & tvz.u) | (~_maskZ & fvz.u));
float32_int32 tempW((_maskW & tvw.u) | (~_maskW & fvw.u));
return Float32x4::New(tempX.f, tempY.f, tempZ.f, tempW.f);
}
DEFINE_NATIVE_ENTRY(Float64x2_fromDoubles, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(1));
return Float64x2::New(x.value(), y.value());
}
DEFINE_NATIVE_ENTRY(Float64x2_fromFloat32x4, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float32x4, v, arguments->NativeArgAt(0));
double _x = v.x();
double _y = v.y();
return Float64x2::New(_x, _y);
}
DEFINE_NATIVE_ENTRY(Float64x2_abs, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
double _x = fabs(self.x());
double _y = fabs(self.y());
return Float64x2::New(_x, _y);
}
DEFINE_NATIVE_ENTRY(Float64x2_getX, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
return Double::New(self.x());
}
DEFINE_NATIVE_ENTRY(Float64x2_getY, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
return Double::New(self.y());
}
DEFINE_NATIVE_ENTRY(Float64x2_getSignMask, 0, 1) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
uint32_t mx = (bit_cast<uint64_t>(self.x()) & 0x8000000000000000LL) >> 63;
uint32_t my = (bit_cast<uint64_t>(self.y()) & 0x8000000000000000LL) >> 63;
uint32_t value = mx | (my << 1);
return Integer::New(value);
}
DEFINE_NATIVE_ENTRY(Float64x2_setX, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, x, arguments->NativeArgAt(1));
double _x = x.value();
double _y = self.y();
return Float64x2::New(_x, _y);
}
DEFINE_NATIVE_ENTRY(Float64x2_setY, 0, 2) {
GET_NON_NULL_NATIVE_ARGUMENT(Float64x2, self, arguments->NativeArgAt(0));
GET_NON_NULL_NATIVE_ARGUMENT(Double, y, arguments->NativeArgAt(1));
double _x = self.x();
double _y = y.value();
return Float64x2::New(_x, _y);
}
} // namespace dart