blob: e938070e4c7c954e9d323e786de44e4691da7ea2 [file]
// Copyright (c) 2023, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// VMOptions=
// VMOptions=--verify_store_buffer
// VMOptions=--verify_after_marking
// VMOptions=--stress_write_barrier_elimination
// VMOptions=--no_eliminate_write_barriers
// VMOptions=--no_inline_alloc
buildTopDown(List n, int depth) {
if (depth == 0) return;
List l = new List<dynamic>.filled(3, null);
l[2] = depth; // no-barrier
List ll = new List<dynamic>.filled(3, null);
ll[2] = depth; // no-barrier
List lr = new List<dynamic>.filled(3, null);
lr[2] = depth; // no-barrier
List r = new List<dynamic>.filled(3, null);
r[2] = depth; // no-barrier
List rl = new List<dynamic>.filled(3, null);
rl[2] = depth; // no-barrier
List rr = new List<dynamic>.filled(3, null);
rr[2] = depth; // no-barrier
n[0] = l; // barrier
n[1] = r; // barrier
l[0] = ll; // no-barrier
l[1] = lr; // no-barrier
r[0] = rl; // no-barrier
r[1] = rr; // no-barrier
buildTopDown(ll, depth - 1);
buildTopDown(lr, depth - 1);
buildTopDown(rl, depth - 1);
buildTopDown(rr, depth - 1);
}
checkTopDown(List n, int depth) {
if (depth == 0) {
if (n[0] != null) throw "Bad";
if (n[1] != null) throw "Bad";
return;
}
if (n[0][2] != depth) throw "Bad";
if (n[0][0][2] != depth) throw "Bad";
if (n[0][1][2] != depth) throw "Bad";
if (n[1][2] != depth) throw "Bad";
if (n[1][1][2] != depth) throw "Bad";
checkTopDown(n[0][0]!, depth - 1);
checkTopDown(n[0][1]!, depth - 1);
checkTopDown(n[1][0]!, depth - 1);
checkTopDown(n[1][1]!, depth - 1);
}
runTopDown() {
List n = new List<dynamic>.filled(3, null);
n[2] = 10;
buildTopDown(n, 10);
checkTopDown(n, 10);
}
List buildBottomUp(int depth) {
if (depth == 0) {
var n = new List<dynamic>.filled(3, null);
n[2] = depth;
return n;
}
List ll = buildBottomUp(depth - 1);
List lr = buildBottomUp(depth - 1);
List rl = buildBottomUp(depth - 1);
List rr = buildBottomUp(depth - 1);
List l = new List<dynamic>.filled(3, null);
l[2] = depth; // no-barrier
List r = new List<dynamic>.filled(3, null);
r[2] = depth; // no-barrier
List n = new List<dynamic>.filled(3, null);
n[2] = depth; // no-barrier
n[0] = l; // no-barrier
n[1] = r; // no-barrier
l[0] = ll; // no-barrier
l[1] = lr; // no-barrier
r[0] = rl; // no-barrier
r[1] = rr; // no-barrier
return n;
}
checkButtomUp(List n, int depth) {
if (depth == 0) {
if (n[0] != null) throw "Bad";
if (n[1] != null) throw "Bad";
return;
}
if (n[2] != depth) throw "Bad";
if (n[0][2] != depth) throw "Bad";
if (n[1][2] != depth) throw "Bad";
checkButtomUp(n[0][0]!, depth - 1);
checkButtomUp(n[0][1]!, depth - 1);
checkButtomUp(n[1][0]!, depth - 1);
checkButtomUp(n[1][1]!, depth - 1);
}
runBottomUp() {
List n = buildBottomUp(10);
checkButtomUp(n, 10);
}
main() {
for (var i = 0; i < 10; i++) {
runTopDown();
runBottomUp();
}
}