|  | // Copyright (c) 2020, the Dart project authors.  Please see the AUTHORS file | 
|  | // for details. All rights reserved. Use of this source code is governed by a | 
|  | // BSD-style license that can be found in the LICENSE file. | 
|  |  | 
|  | /// A Dart implementation of two computation kernels used for skeletal | 
|  | /// animation. | 
|  |  | 
|  | import 'dart:typed_data'; | 
|  |  | 
|  | import 'package:benchmark_harness/benchmark_harness.dart'; | 
|  | import 'package:vector_math/vector_math_operations.dart'; | 
|  |  | 
|  | void main() { | 
|  | SkeletalAnimation().report(); | 
|  | } | 
|  |  | 
|  | class SkeletalAnimation extends BenchmarkBase { | 
|  | SkeletalAnimation() : super('SkeletalAnimation'); | 
|  |  | 
|  | final Float32List A = Float32List(16); | 
|  | final Float32List B = Float32List(16); | 
|  | final Float32List C = Float32List(16); | 
|  | final Float32List D = Float32List(4); | 
|  | final Float32List E = Float32List(4); | 
|  |  | 
|  | @override | 
|  | void run() { | 
|  | for (int i = 0; i < 100; i++) { | 
|  | Matrix44Operations.multiply(C, 0, A, 0, B, 0); | 
|  | Matrix44Operations.transform4(E, 0, A, 0, D, 0); | 
|  | } | 
|  | } | 
|  | } |