blob: 402836f88b14793782c4402ed6da8a0829f0b7da [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// VMOptions=--optimization-counter-threshold=10 --no-background-compilation
// @dart = 2.9
// Library tag to be able to run in html test framework.
library float32x4_shuffle_test;
import 'dart:typed_data';
import "package:expect/expect.dart";
void testShuffle00() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.xxxx);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xxxy);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xxxz);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xxxw);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xxyx);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xxyy);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xxyz);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xxyw);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xxzx);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xxzy);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xxzz);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xxzw);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xxwx);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xxwy);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xxwz);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xxww);
Expect.equals(1.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle01() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.xyxx);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xyxy);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xyxz);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xyxw);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xyyx);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xyyy);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xyyz);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xyyw);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xyzx);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xyzy);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xyzz);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xyzw);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xywx);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xywy);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xywz);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xyww);
Expect.equals(1.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle02() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.xzxx);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xzxy);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xzxz);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xzxw);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xzyx);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xzyy);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xzyz);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xzyw);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xzzx);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xzzy);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xzzz);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xzzw);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xzwx);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xzwy);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xzwz);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xzww);
Expect.equals(1.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle03() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.xwxx);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xwxy);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xwxz);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xwxw);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xwyx);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xwyy);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xwyz);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xwyw);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xwzx);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xwzy);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xwzz);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xwzw);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.xwwx);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.xwwy);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.xwwz);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.xwww);
Expect.equals(1.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle10() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.yxxx);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yxxy);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yxxz);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yxxw);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yxyx);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yxyy);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yxyz);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yxyw);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yxzx);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yxzy);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yxzz);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yxzw);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yxwx);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yxwy);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yxwz);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yxww);
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle11() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.yyxx);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yyxy);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yyxz);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yyxw);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yyyx);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yyyy);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yyyz);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yyyw);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yyzx);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yyzy);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yyzz);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yyzw);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yywx);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yywy);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yywz);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yyww);
Expect.equals(2.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle12() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.yzxx);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yzxy);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yzxz);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yzxw);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yzyx);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yzyy);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yzyz);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yzyw);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yzzx);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yzzy);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yzzz);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yzzw);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.yzwx);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.yzwy);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.yzwz);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.yzww);
Expect.equals(2.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle13() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.ywxx);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.ywxy);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.ywxz);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.ywxw);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.ywyx);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.ywyy);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.ywyz);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.ywyw);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.ywzx);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.ywzy);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.ywzz);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.ywzw);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.ywwx);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.ywwy);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.ywwz);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.ywww);
Expect.equals(2.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle20() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.zxxx);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zxxy);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zxxz);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zxxw);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zxyx);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zxyy);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zxyz);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zxyw);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zxzx);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zxzy);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zxzz);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zxzw);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zxwx);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zxwy);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zxwz);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zxww);
Expect.equals(3.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle21() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.zyxx);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zyxy);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zyxz);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zyxw);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zyyx);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zyyy);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zyyz);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zyyw);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zyzx);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zyzy);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zyzz);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zyzw);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zywx);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zywy);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zywz);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zyww);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle22() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.zzxx);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zzxy);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zzxz);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zzxw);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zzyx);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zzyy);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zzyz);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zzyw);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zzzx);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zzzy);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zzzz);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zzzw);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zzwx);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zzwy);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zzwz);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zzww);
Expect.equals(3.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle23() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.zwxx);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zwxy);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zwxz);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zwxw);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zwyx);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zwyy);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zwyz);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zwyw);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zwzx);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zwzy);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zwzz);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zwzw);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.zwwx);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.zwwy);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.zwwz);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.zwww);
Expect.equals(3.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle30() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.wxxx);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wxxy);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wxxz);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wxxw);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wxyx);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wxyy);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wxyz);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wxyw);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wxzx);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wxzy);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wxzz);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wxzw);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wxwx);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wxwy);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wxwz);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wxww);
Expect.equals(4.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle31() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.wyxx);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wyxy);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wyxz);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wyxw);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wyyx);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wyyy);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wyyz);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wyyw);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wyzx);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wyzy);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wyzz);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wyzw);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wywx);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wywy);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wywz);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wyww);
Expect.equals(4.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle32() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.wzxx);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wzxy);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wzxz);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wzxw);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wzyx);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wzyy);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wzyz);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wzyw);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wzzx);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wzzy);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wzzz);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wzzw);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wzwx);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wzwy);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wzwz);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wzww);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffle33() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.wwxx);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wwxy);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wwxz);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wwxw);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wwyx);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wwyy);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wwyz);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wwyw);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wwzx);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wwzy);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wwzz);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wwzw);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(3.0, c.z);
Expect.equals(4.0, c.w);
c = m.shuffle(Float32x4.wwwx);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(1.0, c.w);
c = m.shuffle(Float32x4.wwwy);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(2.0, c.w);
c = m.shuffle(Float32x4.wwwz);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(3.0, c.w);
c = m.shuffle(Float32x4.wwww);
Expect.equals(4.0, c.x);
Expect.equals(4.0, c.y);
Expect.equals(4.0, c.z);
Expect.equals(4.0, c.w);
}
void testShuffleNonConstant(mask) {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(mask);
if (mask == 1) {
Expect.equals(2.0, c.x);
Expect.equals(1.0, c.y);
Expect.equals(1.0, c.z);
Expect.equals(1.0, c.w);
} else {
Expect.equals(Float32x4.yyyy + 1, mask);
Expect.equals(3.0, c.x);
Expect.equals(2.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(2.0, c.w);
}
}
void testInvalidShuffle(mask) {
// Not a valid mask.
Expect.isFalse(mask <= 255 && mask >= 0);
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
Expect.throws(() {
c = m.shuffle(mask);
});
}
void testShuffle() {
var m = new Float32x4(1.0, 2.0, 3.0, 4.0);
var c;
c = m.shuffle(Float32x4.wzyx);
Expect.equals(4.0, c.x);
Expect.equals(3.0, c.y);
Expect.equals(2.0, c.z);
Expect.equals(1.0, c.w);
}
main() {
var xxxx = Float32x4.xxxx + 1;
var yyyy = Float32x4.yyyy + 1;
for (int i = 0; i < 20; i++) {
testShuffle();
testShuffle00();
testShuffle01();
testShuffle02();
testShuffle03();
testShuffle10();
testShuffle11();
testShuffle12();
testShuffle13();
testShuffle20();
testShuffle21();
testShuffle22();
testShuffle23();
testShuffle30();
testShuffle31();
testShuffle32();
testShuffle33();
testShuffleNonConstant(xxxx);
testShuffleNonConstant(yyyy);
testInvalidShuffle(256);
testInvalidShuffle(-1);
}
}