blob: e87da1146b7cc1434b0a1a6569057750537ded52 [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of html;
/**
* A class for representing two-dimensional rectangles.
*/
class Rect {
final num left;
final num top;
final num width;
final num height;
const Rect(this.left, this.top, this.width, this.height);
factory Rect.fromPoints(Point a, Point b) {
var left;
var width;
if (a.x < b.x) {
left = a.x;
width = b.x - left;
} else {
left = b.x;
width = a.x - left;
}
var top;
var height;
if (a.y < b.y) {
top = a.y;
height = b.y - top;
} else {
top = b.y;
height = a.y - top;
}
return new Rect(left, top, width, height);
}
num get right => left + width;
num get bottom => top + height;
// NOTE! All code below should be common with Rect.
// TODO: implement with mixins when available.
String toString() {
return '($left, $top, $width, $height)';
}
bool operator ==(other) {
if (other is !Rect) return false;
return left == other.left && top == other.top && width == other.width &&
height == other.height;
}
/**
* Computes the intersection of this rectangle and the rectangle parameter.
* Returns null if there is no intersection.
*/
Rect intersection(Rect rect) {
var x0 = max(left, rect.left);
var x1 = min(left + width, rect.left + rect.width);
if (x0 <= x1) {
var y0 = max(top, rect.top);
var y1 = min(top + height, rect.top + rect.height);
if (y0 <= y1) {
return new Rect(x0, y0, x1 - x0, y1 - y0);
}
}
return null;
}
/**
* Returns whether a rectangle intersects this rectangle.
*/
bool intersects(Rect other) {
return (left <= other.left + other.width && other.left <= left + width &&
top <= other.top + other.height && other.top <= top + height);
}
/**
* Returns a new rectangle which completely contains this rectangle and the
* input rectangle.
*/
Rect union(Rect rect) {
var right = max(this.left + this.width, rect.left + rect.width);
var bottom = max(this.top + this.height, rect.top + rect.height);
var left = min(this.left, rect.left);
var top = min(this.top, rect.top);
return new Rect(left, top, right - left, bottom - top);
}
/**
* Tests whether this rectangle entirely contains another rectangle.
*/
bool containsRect(Rect another) {
return left <= another.left &&
left + width >= another.left + another.width &&
top <= another.top &&
top + height >= another.top + another.height;
}
/**
* Tests whether this rectangle entirely contains a point.
*/
bool containsPoint(Point another) {
return another.x >= left &&
another.x <= left + width &&
another.y >= top &&
another.y <= top + height;
}
Rect ceil() => new Rect(left.ceil(), top.ceil(), width.ceil(), height.ceil());
Rect floor() => new Rect(left.floor(), top.floor(), width.floor(),
height.floor());
Rect round() => new Rect(left.round(), top.round(), width.round(),
height.round());
/**
* Truncates coordinates to integers and returns the result as a new
* rectangle.
*/
Rect toInt() => new Rect(left.toInt(), top.toInt(), width.toInt(),
height.toInt());
Point get topLeft => new Point(this.left, this.top);
Point get bottomRight => new Point(this.left + this.width,
this.top + this.height);
}