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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "vm/stack_frame.h"
#include "vm/assembler_macros.h"
#include "vm/isolate.h"
#include "vm/object.h"
#include "vm/object_store.h"
#include "vm/os.h"
#include "vm/parser.h"
#include "vm/raw_object.h"
#include "vm/stub_code.h"
#include "vm/visitor.h"
namespace dart {
bool StackFrame::IsStubFrame() const {
ASSERT(!(IsEntryFrame() || IsExitFrame()));
uword saved_pc = *(reinterpret_cast<uword*>(fp() - kWordSize));
return (saved_pc == 0);
}
void StackFrame::Print() const {
OS::Print("[%-8s : sp(%#"Px") ]\n", GetName(), sp());
}
void ExitFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// There are no objects to visit in this frame.
}
void EntryFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// Visit objects between SP and (FP - callee_save_area).
ASSERT(visitor != NULL);
RawObject** start = reinterpret_cast<RawObject**>(sp());
RawObject** end = reinterpret_cast<RawObject**>(
fp() - kWordSize + ExitLinkOffset());
visitor->VisitPointers(start, end);
}
void StackFrame::VisitObjectPointers(ObjectPointerVisitor* visitor) {
// NOTE: This code runs while GC is in progress and runs within
// a NoHandleScope block. Hence it is not ok to use regular Zone or
// Scope handles. We use direct stack handles, the raw pointers in
// these handles are not traversed. The use of handles is mainly to
// be able to reuse the handle based code and avoid having to add
// helper functions to the raw object interface.
ASSERT(visitor != NULL);
NoGCScope no_gc;
RawObject** start_addr = reinterpret_cast<RawObject**>(sp());
RawObject** end_addr = reinterpret_cast<RawObject**>(fp()) +
ParsedFunction::kFirstLocalSlotIndex;
Code code;
code = LookupDartCode();
if (!code.IsNull()) {
Array maps;
maps = Array::null();
Stackmap map;
map = code.GetStackmap(pc(), &maps, &map);
if (!map.IsNull()) {
// A stack map is present in the code object, use the stack map to
// visit frame slots which are marked as having objects.
//
// The layout of the frame is (lower addresses to the right):
// | spill slots | outgoing arguments | saved registers |
// |XXXXXXXXXXXXX|--------------------|XXXXXXXXXXXXXXXXX|
//
// The splill slots and any saved registers are described in the stack
// map. The outgoing arguments are assumed to be tagged; the number
// of outgoing arguments is not explicitly tracked.
//
// TODO(kmillikin): This does not handle slow path calls with
// arguments, where the arguments are pushed after the live registers.
// Enable such calls.
intptr_t length = map.Length();
// Spill slots are at the 'bottom' of the frame.
intptr_t spill_slot_count = length - map.RegisterBitCount();
for (intptr_t bit = 0; bit < spill_slot_count; ++bit) {
if (map.IsObject(bit)) visitor->VisitPointer(end_addr);
--end_addr;
}
// The live registers at the 'top' of the frame comprise the rest of the
// stack map.
for (intptr_t bit = length - 1; bit >= spill_slot_count; --bit) {
if (map.IsObject(bit)) visitor->VisitPointer(start_addr);
++start_addr;
}
// The end address can be one slot (but not more) past the start
// address in the case that all slots were covered by the stack map.
ASSERT((end_addr + 1) >= start_addr);
}
}
// Each slot between the start and end address are tagged objects.
visitor->VisitPointers(start_addr, end_addr);
}
RawFunction* StackFrame::LookupDartFunction() const {
const Code& code = Code::Handle(LookupDartCode());
if (!code.IsNull()) {
return code.function();
}
return Function::null();
}
RawCode* StackFrame::LookupDartCode() const {
// We add a no gc scope to ensure that the code below does not trigger
// a GC as we are handling raw object references here. It is possible
// that the code is called while a GC is in progress, that is ok.
NoGCScope no_gc;
RawCode* code = GetCodeObject();
ASSERT(code == Code::null() || code->ptr()->function_ != Function::null());
return code;
}
RawCode* StackFrame::GetCodeObject() const {
// We add a no gc scope to ensure that the code below does not trigger
// a GC as we are handling raw object references here. It is possible
// that the code is called while a GC is in progress, that is ok.
NoGCScope no_gc;
uword saved_pc = *(reinterpret_cast<uword*>(fp() - kWordSize));
if (saved_pc != 0) {
uword entry_point =
(saved_pc - AssemblerMacros::kOffsetOfSavedPCfromEntrypoint);
RawInstructions* instr = Instructions::FromEntryPoint(entry_point);
if (instr != Instructions::null()) {
return instr->ptr()->code_;
}
}
return Code::null();
}
bool StackFrame::FindExceptionHandler(uword* handler_pc) const {
const Code& code = Code::Handle(LookupDartCode());
if (code.IsNull()) {
return false; // Stub frames do not have exception handlers.
}
// First try to find pc descriptor for the current pc.
intptr_t try_index = -1;
const PcDescriptors& descriptors =
PcDescriptors::Handle(code.pc_descriptors());
for (intptr_t i = 0; i < descriptors.Length(); i++) {
if ((static_cast<uword>(descriptors.PC(i)) == pc()) &&
(descriptors.TryIndex(i) != -1)) {
try_index = descriptors.TryIndex(i);
break;
}
}
if (try_index != -1) {
// We found a pc descriptor, now try to see if we have an
// exception catch handler for this try index.
const ExceptionHandlers& handlers =
ExceptionHandlers::Handle(code.exception_handlers());
for (intptr_t j = 0; j < handlers.Length(); j++) {
if (handlers.TryIndex(j) == try_index) {
*handler_pc = handlers.HandlerPC(j);
return true;
}
}
}
return false;
}
bool StackFrame::IsValid() const {
if (IsEntryFrame() || IsExitFrame() || IsStubFrame()) {
return true;
}
return (LookupDartCode() != Code::null());
}
StackFrameIterator::StackFrameIterator(bool validate)
: validate_(validate), entry_(), exit_(), current_frame_(NULL) {
SetupLastExitFrameData(); // Setup data for last exit frame.
}
StackFrameIterator::StackFrameIterator(uword last_fp, bool validate)
: validate_(validate), entry_(), exit_(), current_frame_(NULL) {
frames_.fp_ = last_fp;
}
StackFrame* StackFrameIterator::NextFrame() {
// When we are at the start of iteration after having created an
// iterator object current_frame_ will be NULL as we haven't seen
// any frames yet. At this point if NextFrame is called it tries
// to set up the next exit frame by reading the top_exit_frame_info
// from the isolate. If we do not have any dart invocations yet
// top_exit_frame_info will be 0 and so we would return NULL.
// current_frame_ will also be NULL, when we are at the end of having
// iterated through all the frames. if NextFrame is called at this
// point we will try and set up the next exit frame but since we are
// at the end of the iteration fp_ will be 0 and we would return NULL.
if (current_frame_ == NULL) {
if (!HasNextFrame()) {
return NULL;
}
current_frame_ = NextExitFrame();
return current_frame_;
}
ASSERT((validate_ == kDontValidateFrames) || current_frame_->IsValid());
if (current_frame_->IsEntryFrame()) {
if (HasNextFrame()) { // We have another chained block.
current_frame_ = NextExitFrame();
return current_frame_;
}
current_frame_ = NULL; // No more frames.
return current_frame_;
}
ASSERT(current_frame_->IsExitFrame() ||
current_frame_->IsDartFrame() ||
current_frame_->IsStubFrame());
// Consume dart/stub frames using StackFrameIterator::FrameSetIterator
// until we are out of dart/stub frames at which point we return the
// corresponding entry frame for that set of dart/stub frames.
current_frame_ =
(frames_.HasNext()) ? frames_.NextFrame(validate_) : NextEntryFrame();
return current_frame_;
}
StackFrame* StackFrameIterator::FrameSetIterator::NextFrame(bool validate) {
StackFrame* frame;
ASSERT(HasNext());
frame = &stack_frame_;
frame->sp_ = sp_;
frame->fp_ = fp_;
sp_ = frame->GetCallerSp();
fp_ = frame->GetCallerFp();
ASSERT((validate == kDontValidateFrames) || frame->IsValid());
return frame;
}
ExitFrame* StackFrameIterator::NextExitFrame() {
exit_.sp_ = frames_.sp_;
exit_.fp_ = frames_.fp_;
frames_.sp_ = exit_.GetCallerSp();
frames_.fp_ = exit_.GetCallerFp();
ASSERT(exit_.IsValid());
return &exit_;
}
EntryFrame* StackFrameIterator::NextEntryFrame() {
ASSERT(!frames_.HasNext());
entry_.sp_ = frames_.sp_;
entry_.fp_ = frames_.fp_;
SetupNextExitFrameData(); // Setup data for next exit frame in chain.
ASSERT(entry_.IsValid());
return &entry_;
}
} // namespace dart