blob: 3b313a0d5fafd7ec66500dfb86ff86aabd38da69 [file] [log] [blame]
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
class _TypedArrayFactoryProvider {
static Float32Array createFloat32Array(int length) => _F32(length);
static Float32Array createFloat32Array_fromList(List<num> list) =>
_F32(ensureNative(list));
static Float32Array createFloat32Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _F32_2(buffer, byteOffset);
return _F32_3(buffer, byteOffset, length);
}
static Float64Array createFloat64Array(int length) => _F64(length);
static Float64Array createFloat64Array_fromList(List<num> list) =>
_F64(ensureNative(list));
static Float64Array createFloat64Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _F64_2(buffer, byteOffset);
return _F64_3(buffer, byteOffset, length);
}
static Int8Array createInt8Array(int length) => _I8(length);
static Int8Array createInt8Array_fromList(List<num> list) =>
_I8(ensureNative(list));
static Int8Array createInt8Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _I8_2(buffer, byteOffset);
return _I8_3(buffer, byteOffset, length);
}
static Int16Array createInt16Array(int length) => _I16(length);
static Int16Array createInt16Array_fromList(List<num> list) =>
_I16(ensureNative(list));
static Int16Array createInt16Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _I16_2(buffer, byteOffset);
return _I16_3(buffer, byteOffset, length);
}
static Int32Array createInt32Array(int length) => _I32(length);
static Int32Array createInt32Array_fromList(List<num> list) =>
_I32(ensureNative(list));
static Int32Array createInt32Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _I32_2(buffer, byteOffset);
return _I32_3(buffer, byteOffset, length);
}
static Uint8Array createUint8Array(int length) => _U8(length);
static Uint8Array createUint8Array_fromList(List<num> list) =>
_U8(ensureNative(list));
static Uint8Array createUint8Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _U8_2(buffer, byteOffset);
return _U8_3(buffer, byteOffset, length);
}
static Uint16Array createUint16Array(int length) => _U16(length);
static Uint16Array createUint16Array_fromList(List<num> list) =>
_U16(ensureNative(list));
static Uint16Array createUint16Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _U16_2(buffer, byteOffset);
return _U16_3(buffer, byteOffset, length);
}
static Uint32Array createUint32Array(int length) => _U32(length);
static Uint32Array createUint32Array_fromList(List<num> list) =>
_U32(ensureNative(list));
static Uint32Array createUint32Array_fromBuffer(ArrayBuffer buffer,
[int byteOffset = 0, int length]) {
if (length == null) return _U32_2(buffer, byteOffset);
return _U32_3(buffer, byteOffset, length);
}
static Uint8ClampedArray createUint8ClampedArray(int length) => _U8C(length);
static Uint8ClampedArray createUint8ClampedArray_fromList(List<num> list) =>
_U8C(ensureNative(list));
static Uint8ClampedArray createUint8ClampedArray_fromBuffer(
ArrayBuffer buffer, [int byteOffset = 0, int length]) {
if (length == null) return _U8C_2(buffer, byteOffset);
return _U8C_3(buffer, byteOffset, length);
}
static Float32Array _F32(arg) native 'return new Float32Array(arg);';
static Float64Array _F64(arg) native 'return new Float64Array(arg);';
static Int8Array _I8(arg) native 'return new Int8Array(arg);';
static Int16Array _I16(arg) native 'return new Int16Array(arg);';
static Int32Array _I32(arg) native 'return new Int32Array(arg);';
static Uint8Array _U8(arg) native 'return new Uint8Array(arg);';
static Uint16Array _U16(arg) native 'return new Uint16Array(arg);';
static Uint32Array _U32(arg) native 'return new Uint32Array(arg);';
static Uint8ClampedArray _U8C(arg) native 'return new Uint8ClampedArray(arg);';
static Float32Array _F32_2(arg1, arg2) native 'return new Float32Array(arg1, arg2);';
static Float64Array _F64_2(arg1, arg2) native 'return new Float64Array(arg1, arg2);';
static Int8Array _I8_2(arg1, arg2) native 'return new Int8Array(arg1, arg2);';
static Int16Array _I16_2(arg1, arg2) native 'return new Int16Array(arg1, arg2);';
static Int32Array _I32_2(arg1, arg2) native 'return new Int32Array(arg1, arg2);';
static Uint8Array _U8_2(arg1, arg2) native 'return new Uint8Array(arg1, arg2);';
static Uint16Array _U16_2(arg1, arg2) native 'return new Uint16Array(arg1, arg2);';
static Uint32Array _U32_2(arg1, arg2) native 'return new Uint32Array(arg1, arg2);';
static Uint8ClampedArray _U8C_2(arg1, arg2) native 'return new Uint8ClampedArray(arg1, arg2);';
static Float32Array _F32_3(arg1, arg2, arg3) native 'return new Float32Array(arg1, arg2, arg3);';
static Float64Array _F64_3(arg1, arg2, arg3) native 'return new Float64Array(arg1, arg2, arg3);';
static Int8Array _I8_3(arg1, arg2, arg3) native 'return new Int8Array(arg1, arg2, arg3);';
static Int16Array _I16_3(arg1, arg2, arg3) native 'return new Int16Array(arg1, arg2, arg3);';
static Int32Array _I32_3(arg1, arg2, arg3) native 'return new Int32Array(arg1, arg2, arg3);';
static Uint8Array _U8_3(arg1, arg2, arg3) native 'return new Uint8Array(arg1, arg2, arg3);';
static Uint16Array _U16_3(arg1, arg2, arg3) native 'return new Uint16Array(arg1, arg2, arg3);';
static Uint32Array _U32_3(arg1, arg2, arg3) native 'return new Uint32Array(arg1, arg2, arg3);';
static Uint8ClampedArray _U8C_3(arg1, arg2, arg3) native 'return new Uint8ClampedArray(arg1, arg2, arg3);';
// Ensures that [list] is a JavaScript Array or a typed array. If necessary,
// copies the list.
static ensureNative(List list) => list; // TODO: make sure.
}