blob: d5dcef5758aed76de0a9007664467eeced27c0bd [file] [log] [blame]
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/**
* A node in a splay tree. It holds the key, the value and the left
* and right children in the tree.
*/
class SplayTreeNode<K, V> {
SplayTreeNode(K this.key, V this.value);
K key;
V value;
SplayTreeNode<K, V> left;
SplayTreeNode<K, V> right;
}
/**
* A splay tree is a self-balancing binary
* search tree with the additional property that recently accessed
* elements are quick to access again. It performs basic operations
* such as insertion, look-up and removal in O(log(n)) amortized time.
*
* This implementation is a Dart version of the JavaScript
* implementation in the V8 project.
*/
class SplayTreeMap<K extends Comparable, V> implements Map<K, V> {
// The root node of the splay tree. It will contain either the last
// element inserted, or the last element looked up.
SplayTreeNode<K, V> _root;
// The dummy node used when performing a splay on the tree. It is a
// local field of the class to avoid allocating a node each time a
// splay is performed.
SplayTreeNode<K, V> _dummy;
// Number of elements in the splay tree.
int _count;
SplayTreeMap() {
_dummy = new SplayTreeNode<K, V>(null, null);
_count = 0;
}
/**
* Perform the splay operation for the given key. Moves the node with
* the given key to the top of the tree. If no node has the given
* key, the last node on the search path is moved to the top of the
* tree. This is the simplified top-down splaying algorithm from:
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan.
*/
void splay_(K key) {
if (isEmpty()) return;
// The right child of the dummy node will hold
// the L tree of the algorithm. The left child of the dummy node
// will hold the R tree of the algorithm. Using a dummy node, left
// and right will always be nodes and we avoid special cases.
SplayTreeNode<K, V> left = _dummy;
SplayTreeNode<K, V> right = _dummy;
SplayTreeNode<K, V> current = _root;
while (true) {
int comp = key.compareTo(current.key);
if (comp < 0) {
if (current.left === null) break;
if (key.compareTo(current.left.key) < 0) {
// Rotate right.
SplayTreeNode<K, V> tmp = current.left;
current.left = tmp.right;
tmp.right = current;
current = tmp;
if (current.left === null) break;
}
// Link right.
right.left = current;
right = current;
current = current.left;
} else if (comp > 0) {
if (current.right === null) break;
if (key.compareTo(current.right.key) > 0) {
// Rotate left.
SplayTreeNode<K, V> tmp = current.right;
current.right = tmp.left;
tmp.left = current;
current = tmp;
if (current.right === null) break;
}
// Link left.
left.right = current;
left = current;
current = current.right;
} else {
break;
}
}
// Assemble.
left.right = current.left;
right.left = current.right;
current.left = _dummy.right;
current.right = _dummy.left;
_root = current;
_dummy.right = null;
_dummy.left = null;
}
V operator [](K key) {
if (!isEmpty()) {
splay_(key);
if (_root.key.compareTo(key) == 0) return _root.value;
}
return null;
}
V remove(K key) {
if (isEmpty()) return null;
splay_(key);
if (_root.key.compareTo(key) != 0) return null;
V value = _root.value;
_count--;
// assert(_count >= 0);
if (_root.left === null) {
_root = _root.right;
} else {
SplayTreeNode<K, V> right = _root.right;
_root = _root.left;
// Splay to make sure that the new root has an empty right child.
splay_(key);
// Insert the original right child as the right child of the new
// root.
_root.right = right;
}
return value;
}
void operator []=(K key, V value) {
if (isEmpty()) {
_count++;
_root = new SplayTreeNode(key, value);
return;
}
// Splay on the key to move the last node on the search path for
// the key to the root of the tree.
splay_(key);
if (_root.key.compareTo(key) == 0) {
_root.value = value;
return;
}
SplayTreeNode<K, V> node = new SplayTreeNode(key, value);
// assert(_count >= 0);
_count++;
if (key.compareTo(_root.key) > 0) {
node.left = _root;
node.right = _root.right;
_root.right = null;
} else {
node.right = _root;
node.left = _root.left;
_root.left = null;
}
_root = node;
}
V putIfAbsent(K key, V ifAbsent()) {
if (containsKey(key)) return this[key];
V value = ifAbsent();
this[key] = value;
return value;
}
bool isEmpty() {
// assert(!((_root === null) && (_count != 0)));
// assert(!((_count == 0) && (_root !== null)));
return (_root === null);
}
void forEach(void f(K key, V value)) {
List<SplayTreeNode<K, V>> list = new List<SplayTreeNode<K, V>>();
SplayTreeNode<K, V> current = _root;
while (current !== null) {
if (current.left !== null) {
list.add(current);
current = current.left;
} else {
f(current.key, current.value);
while (current.right === null) {
if (list.isEmpty()) return;
current = list.removeLast();
f(current.key, current.value);
}
current = current.right;
}
}
}
int get length {
return _count;
}
void clear() {
_root = null;
_count = 0;
}
bool containsKey(K key) {
if (!isEmpty()) {
splay_(key);
if (_root.key.compareTo(key) == 0) return true;
}
return false;
}
bool containsValue(V value) {
bool found = false;
bool visit(SplayTreeNode node) {
if (node === null) return false;
if (node.value == value) return true;
return visit(node.left) || visit(node.right);
}
return visit(_root);
}
Collection<K> getKeys() {
List<K> list = new List<K>();
forEach((K k, V v) { list.add(k); });
return list;
}
Collection<V> getValues() {
List<V> list = new List<V>();
forEach((K k, V v) { list.add(v); });
return list;
}
String toString() {
return Maps.mapToString(this);
}
/**
* Get the first key in the map. Returns [null] if the map is empty.
*/
K firstKey() {
if (_root === null) return null;
SplayTreeNode<K, V> node = _root;
while (node.left !== null) {
node = node.left;
}
// Maybe implement a splay-method that can splay the minimum without
// performing comparisons.
splay_(node.key);
return node.key;
}
/**
* Get the last key in the map. Returns [null] if the map is empty.
*/
K lastKey() {
if (_root === null) return null;
SplayTreeNode<K, V> node = _root;
while (node.right !== null) {
node = node.right;
}
// Maybe implement a splay-method that can splay the maximum without
// performing comparisons.
splay_(node.key);
return node.key;
}
/**
* Get the last key in the map that is strictly smaller than [key]. Returns
* [null] if no key was not found.
*/
K lastKeyBefore(K key) {
splay_(key);
K visit(SplayTreeNode node, K ifEmpty) {
if (node === null) return ifEmpty;
if (node.key.compareTo(key) >= 0) {
return visit(node.left, ifEmpty);
}
if (node.key.compareTo(key) < 0) {
return visit(node.right, node.key);
}
}
return visit(_root, null);
}
/**
* Get the first key in the map that is strictly larger than [key]. Returns
* [null] if no key was not found.
*/
K firstKeyAfter(K key) {
splay_(key);
K visit(SplayTreeNode node, K ifEmpty) {
if (node === null) return ifEmpty;
if (node.key.compareTo(key) > 0) {
return visit(node.left, node.key);
}
if (node.key.compareTo(key) <= 0) {
return visit(node.right, ifEmpty);
}
}
return visit(_root, null);
}
}