blob: 27921e54bf20aef78edf77bec42bfe22e0ad6ff3 [file] [edit]
// Copyright (c) 2022, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import "dart:_error_utils";
import "dart:_internal" show mix64, patch, unsafeCast;
import "dart:_wasm";
/// There are no parts of this patch library.
@patch
@pragma('wasm:prefer-inline')
T min<T extends num>(T a, T b) {
if (a is int && b is int) return unsafeCast<T>((a as int).minS(b));
if (a is double && b is double) return unsafeCast<T>((a as double).min(b));
return _minSlow<T>(a, b);
}
@patch
@pragma('wasm:prefer-inline')
T max<T extends num>(T a, T b) {
if (a is int && b is int) return unsafeCast<T>((a as int).maxS(b));
if (a is double && b is double) return unsafeCast<T>((a as double).max(b));
return _maxSlow<T>(a, b);
}
T _minSlow<T extends num>(T a, T b) {
if (a > b) return b;
if (a < b) return a;
if (b is double) {
if (a == 0 && b.isNegative || b.isNaN) return b;
return a;
}
return a;
}
T _maxSlow<T extends num>(T a, T b) {
if (a > b) return a;
if (a < b) return b;
if (b is double) {
if (b.isNaN) return b;
return a;
}
if (b == 0 && a.isNegative) return b;
return a;
}
// If [x] is an [int] and [exponent] is a non-negative [int], the result is
// an [int], otherwise the result is a [double].
@patch
num pow(num x, num exponent) {
if ((x is int) && (exponent is int) && (exponent >= 0)) {
return _intPow(x, exponent);
}
double xDouble = x.toDouble();
if (xDouble == 1.0) {
return 1.0;
}
double exponentDouble = exponent.toDouble();
if (xDouble == -1.0 && exponent.isInfinite) {
return 1.0;
}
return _doublePow(xDouble, exponentDouble);
}
int _intPow(int base, int exponent) {
// Exponentiation by squaring.
int result = 1;
while (exponent != 0) {
if ((exponent & 1) == 1) {
result *= base;
}
exponent >>= 1;
// Skip unnecessary operation (can overflow to Mint).
if (exponent != 0) {
base *= base;
}
}
return result;
}
// TODO(iposva): Handle patch methods within a patch class correctly.
@patch
class Random {
static final Random _secureRandom = _SecureRandom();
@patch
factory Random([int? seed]) {
var state = _Random._setupSeed((seed == null) ? _Random._nextSeed() : seed);
// Crank a couple of times to distribute the seed bits a bit further.
return _Random._withState(state)
.._nextState()
.._nextState()
.._nextState()
.._nextState();
}
@patch
factory Random.secure() => _secureRandom;
}
class _Random implements Random {
// Internal state of the random number generator.
int _state;
int get _stateLow => _state & 0xFFFFFFFF;
int get _stateHigh => _state >>> 32;
_Random._withState(this._state);
// The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32.
// http://en.wikipedia.org/wiki/Multiply-with-carry
// The constant A is selected from "Numerical Recipes 3rd Edition" p.348 B1.
// Implements:
// const _A = 0xffffda61;
// var state =
// ((_A * (_state[_kSTATE_LO])) + _state[_kSTATE_HI]) & ((1 << 64) - 1);
// _state[_kSTATE_LO] = state & ((1 << 32) - 1);
// _state[_kSTATE_HI] = state >> 32;
// This is a native to prevent 64-bit operations in Dart, which
// fail with --throw_on_javascript_int_overflow.
// TODO(regis): Implement in Dart and remove Random_nextState in math.cc.
void _nextState() {
const _A = 0xffffda61;
_state = _A * _stateLow + _stateHigh;
}
int nextInt(int max) {
RangeErrorUtils.checkValueInInterval(
max,
1,
_POW2_32,
"max",
"Must be positive and <= 2^32",
);
if ((max & -max) == max) {
// Fast case for powers of two.
_nextState();
return _state & (max - 1);
}
int rnd32;
int result;
do {
_nextState();
rnd32 = _stateLow;
result = rnd32 % max;
} while ((rnd32 - result + max) > _POW2_32);
return result;
}
double nextDouble() {
return ((nextInt(1 << 26) * _POW2_27_D) + nextInt(1 << 27)) / _POW2_53_D;
}
bool nextBool() {
return nextInt(2) == 0;
}
// Constants used by the algorithm.
static const _POW2_32 = 1 << 32;
static const _POW2_53_D = 1.0 * (1 << 53);
static const _POW2_27_D = 1.0 * (1 << 27);
// Use a singleton Random object to get a new seed if no seed was passed.
static final _prng = _Random._withState(_initialSeed());
static int _setupSeed(int seed) => mix64(seed);
external static int _initialSeed();
static int _nextSeed() {
// Trigger the PRNG once to change the internal state.
_prng._nextState();
return _prng._stateLow;
}
}