| // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 
 | // for details. All rights reserved. Use of this source code is governed by a | 
 | // BSD-style license that can be found in the LICENSE file. | 
 |  | 
 | part of dart.math; | 
 |  | 
 | /// A base class for representing two-dimensional axis-aligned rectangles. | 
 | /// | 
 | /// This rectangle uses a left-handed Cartesian coordinate system, with x | 
 | /// directed to the right and y directed down, as per the convention in 2D | 
 | /// computer graphics. | 
 | /// | 
 | /// See also: | 
 | ///    [W3C Coordinate Systems Specification](https://www.w3.org/TR/SVG/coords.html#InitialCoordinateSystem). | 
 | /// | 
 | /// The rectangle is the set of points with representable coordinates greater | 
 | /// than or equal to left/top, and with distance to left/top no greater than | 
 | /// width/height (to the limit of the precision of the coordinates). | 
 | abstract class _RectangleBase<T extends num> { | 
 |   const _RectangleBase(); | 
 |  | 
 |   /// The x-coordinate of the left edge. | 
 |   T get left; | 
 |  | 
 |   /// The y-coordinate of the top edge. | 
 |   T get top; | 
 |  | 
 |   /// The width of the rectangle. | 
 |   T get width; | 
 |  | 
 |   /// The height of the rectangle. | 
 |   T get height; | 
 |  | 
 |   /// The x-coordinate of the right edge. | 
 |   T get right => (left + width) as T; | 
 |  | 
 |   /// The y-coordinate of the bottom edge. | 
 |   T get bottom => (top + height) as T; | 
 |  | 
 |   String toString() { | 
 |     return 'Rectangle ($left, $top) $width x $height'; | 
 |   } | 
 |  | 
 |   bool operator ==(Object other) => | 
 |       other is Rectangle && | 
 |       left == other.left && | 
 |       top == other.top && | 
 |       right == other.right && | 
 |       bottom == other.bottom; | 
 |  | 
 |   int get hashCode => SystemHash.hash4( | 
 |       left.hashCode, top.hashCode, right.hashCode, bottom.hashCode); | 
 |  | 
 |   /// Computes the intersection of `this` and [other]. | 
 |   /// | 
 |   /// The intersection of two axis-aligned rectangles, if any, is always another | 
 |   /// axis-aligned rectangle. | 
 |   /// | 
 |   /// Returns the intersection of this and `other`, or `null` if they don't | 
 |   /// intersect. | 
 |   Rectangle<T>? intersection(Rectangle<T> other) { | 
 |     var x0 = max(left, other.left); | 
 |     var x1 = min(left + width, other.left + other.width); | 
 |  | 
 |     if (x0 <= x1) { | 
 |       var y0 = max(top, other.top); | 
 |       var y1 = min(top + height, other.top + other.height); | 
 |  | 
 |       if (y0 <= y1) { | 
 |         return Rectangle<T>(x0, y0, (x1 - x0) as T, (y1 - y0) as T); | 
 |       } | 
 |     } | 
 |     return null; | 
 |   } | 
 |  | 
 |   /// Returns true if `this` intersects [other]. | 
 |   bool intersects(Rectangle<num> other) { | 
 |     return (left <= other.left + other.width && | 
 |         other.left <= left + width && | 
 |         top <= other.top + other.height && | 
 |         other.top <= top + height); | 
 |   } | 
 |  | 
 |   /// Returns a new rectangle which completely contains `this` and [other]. | 
 |   Rectangle<T> boundingBox(Rectangle<T> other) { | 
 |     var right = max(this.left + this.width, other.left + other.width); | 
 |     var bottom = max(this.top + this.height, other.top + other.height); | 
 |  | 
 |     var left = min(this.left, other.left); | 
 |     var top = min(this.top, other.top); | 
 |  | 
 |     return Rectangle<T>(left, top, (right - left) as T, (bottom - top) as T); | 
 |   } | 
 |  | 
 |   /// Tests whether `this` entirely contains [another]. | 
 |   bool containsRectangle(Rectangle<num> another) { | 
 |     return left <= another.left && | 
 |         left + width >= another.left + another.width && | 
 |         top <= another.top && | 
 |         top + height >= another.top + another.height; | 
 |   } | 
 |  | 
 |   /// Tests whether [another] is inside or along the edges of `this`. | 
 |   bool containsPoint(Point<num> another) { | 
 |     return another.x >= left && | 
 |         another.x <= left + width && | 
 |         another.y >= top && | 
 |         another.y <= top + height; | 
 |   } | 
 |  | 
 |   Point<T> get topLeft => Point<T>(this.left, this.top); | 
 |   Point<T> get topRight => Point<T>((this.left + this.width) as T, this.top); | 
 |   Point<T> get bottomRight => | 
 |       Point<T>((this.left + this.width) as T, (this.top + this.height) as T); | 
 |   Point<T> get bottomLeft => Point<T>(this.left, (this.top + this.height) as T); | 
 | } | 
 |  | 
 | /// A class for representing two-dimensional rectangles whose properties are | 
 | /// immutable. | 
 | class Rectangle<T extends num> extends _RectangleBase<T> { | 
 |   final T left; | 
 |   final T top; | 
 |   final T width; | 
 |   final T height; | 
 |  | 
 |   /// Create a rectangle spanned by `(left, top)` and | 
 |   /// `(left+width, top+height)`. | 
 |   /// | 
 |   /// The rectangle contains the points | 
 |   /// with x-coordinate between `left` and `left + width`, and | 
 |   /// with y-coordinate between `top` and `top + height`, both inclusive. | 
 |   /// | 
 |   /// The `width` and `height` should be non-negative. | 
 |   /// If `width` or `height` are negative, they are clamped to zero. | 
 |   /// | 
 |   /// If `width` and `height` are zero, the "rectangle" comprises only the | 
 |   /// single point `(left, top)`. | 
 |   /// | 
 |   /// Example: | 
 |   /// ```dart | 
 |   /// var rectangle = const Rectangle(20, 50, 300, 600); | 
 |   /// print(rectangle.left); // 20 | 
 |   /// print(rectangle.top); // 50 | 
 |   /// print(rectangle.right); // 320 | 
 |   /// print(rectangle.bottom); // 650 | 
 |   /// ``` | 
 |   const Rectangle(this.left, this.top, T width, T height) | 
 |       : width = (width < 0) | 
 |             ? (width == double.negativeInfinity ? 0.0 : (-width * 0)) as dynamic | 
 |             : (width + 0 as dynamic), // Inline _clampToZero<num>. | 
 |         height = (height < 0) | 
 |             ? (height == double.negativeInfinity ? 0.0 : (-height * 0)) | 
 |                 as dynamic | 
 |             : (height + 0 as dynamic); | 
 |  | 
 |   /// Create a rectangle spanned by the points [a] and [b]; | 
 |   /// | 
 |   /// The rectangle contains the points | 
 |   /// with x-coordinate between `a.x` and `b.x`, and | 
 |   /// with y-coordinate between `a.y` and `b.y`, both inclusive. | 
 |   /// | 
 |   /// If the distance between `a.x` and `b.x` is not representable | 
 |   /// (which can happen if one or both is a double), | 
 |   /// the actual right edge might be slightly off from `max(a.x, b.x)`. | 
 |   /// Similar for the y-coordinates and the bottom edge. | 
 |   /// | 
 |   /// Example: | 
 |   /// ```dart | 
 |   /// var leftTop = const Point(20, 50); | 
 |   /// var rightBottom = const Point(300, 600); | 
 |   /// | 
 |   /// var rectangle = Rectangle.fromPoints(leftTop, rightBottom); | 
 |   /// print(rectangle); // Rectangle (20, 50) 280 x 550 | 
 |   /// print(rectangle.left); // 20 | 
 |   /// print(rectangle.top); // 50 | 
 |   /// print(rectangle.right); // 300 | 
 |   /// print(rectangle.bottom); // 600 | 
 |   /// ``` | 
 |   factory Rectangle.fromPoints(Point<T> a, Point<T> b) { | 
 |     T left = min(a.x, b.x); | 
 |     T width = (max(a.x, b.x) - left) as T; | 
 |     T top = min(a.y, b.y); | 
 |     T height = (max(a.y, b.y) - top) as T; | 
 |     return Rectangle<T>(left, top, width, height); | 
 |   } | 
 | } | 
 |  | 
 | /// A class for representing two-dimensional axis-aligned rectangles with | 
 | /// mutable properties. | 
 | class MutableRectangle<T extends num> extends _RectangleBase<T> | 
 |     implements Rectangle<T> { | 
 |   /// The x-coordinate of the left edge. | 
 |   /// | 
 |   /// Setting the value will move the rectangle without changing its width. | 
 |   T left; | 
 |  | 
 |   /// The y-coordinate of the left edge. | 
 |   /// | 
 |   /// Setting the value will move the rectangle without changing its height. | 
 |   T top; | 
 |   T _width; | 
 |   T _height; | 
 |  | 
 |   /// Create a mutable rectangle spanned by `(left, top)` and | 
 |   /// `(left+width, top+height)`. | 
 |   /// | 
 |   /// The rectangle contains the points | 
 |   /// with x-coordinate between `left` and `left + width`, and | 
 |   /// with y-coordinate between `top` and `top + height`, both inclusive. | 
 |   /// | 
 |   /// The `width` and `height` should be non-negative. | 
 |   /// If `width` or `height` are negative, they are clamped to zero. | 
 |   /// | 
 |   /// If `width` and `height` are zero, the "rectangle" comprises only the | 
 |   /// single point `(left, top)`. | 
 |   /// | 
 |   /// Example: | 
 |   /// ```dart | 
 |   /// var rectangle = MutableRectangle(20, 50, 300, 600); | 
 |   /// print(rectangle); // Rectangle (20, 50) 300 x 600 | 
 |   /// print(rectangle.left); // 20 | 
 |   /// print(rectangle.top); // 50 | 
 |   /// print(rectangle.right); // 320 | 
 |   /// print(rectangle.bottom); // 650 | 
 |   /// | 
 |   /// // Change rectangle width and height. | 
 |   /// rectangle.width = 200; | 
 |   /// rectangle.height = 100; | 
 |   /// | 
 |   /// print(rectangle); // Rectangle (20, 50) 200 x 100 | 
 |   /// print(rectangle.left); // 20 | 
 |   /// print(rectangle.top); // 50 | 
 |   /// print(rectangle.right); // 220 | 
 |   /// print(rectangle.bottom); // 150 | 
 |   /// ``` | 
 |   MutableRectangle(this.left, this.top, T width, T height) | 
 |       : this._width = | 
 |             (width < 0) ? _clampToZero<T>(width) : (width + 0 as dynamic), | 
 |         this._height = | 
 |             (height < 0) ? _clampToZero<T>(height) : (height + 0 as dynamic); | 
 |  | 
 |   /// Create a mutable rectangle spanned by the points [a] and [b]; | 
 |   /// | 
 |   /// The rectangle contains the points | 
 |   /// with x-coordinate between `a.x` and `b.x`, and | 
 |   /// with y-coordinate between `a.y` and `b.y`, both inclusive. | 
 |   /// | 
 |   /// If the distance between `a.x` and `b.x` is not representable | 
 |   /// (which can happen if one or both is a double), | 
 |   /// the actual right edge might be slightly off from `max(a.x, b.x)`. | 
 |   /// Similar for the y-coordinates and the bottom edge. | 
 |   /// | 
 |   /// Example: | 
 |   /// ```dart | 
 |   /// var leftTop = const Point(20, 50); | 
 |   /// var rightBottom = const Point(300, 600); | 
 |   /// var rectangle = MutableRectangle.fromPoints(leftTop, rightBottom); | 
 |   /// print(rectangle); // Rectangle (20, 50) 280 x 550 | 
 |   /// print(rectangle.left); // 20 | 
 |   /// print(rectangle.top); // 50 | 
 |   /// print(rectangle.right); // 300 | 
 |   /// print(rectangle.bottom); // 600 | 
 |   /// ``` | 
 |   factory MutableRectangle.fromPoints(Point<T> a, Point<T> b) { | 
 |     T left = min(a.x, b.x); | 
 |     T width = (max(a.x, b.x) - left) as T; | 
 |     T top = min(a.y, b.y); | 
 |     T height = (max(a.y, b.y) - top) as T; | 
 |     return MutableRectangle<T>(left, top, width, height); | 
 |   } | 
 |  | 
 |   T get width => _width; | 
 |  | 
 |   /// Sets the width of the rectangle. | 
 |   /// | 
 |   /// The width must be non-negative. | 
 |   /// If a negative width is supplied, it is clamped to zero. | 
 |   /// | 
 |   /// Setting the value will change the right edge of the rectangle, | 
 |   /// but will not change [left]. | 
 |   set width(T width) { | 
 |     if (width < 0) width = _clampToZero<T>(width); | 
 |     _width = width; | 
 |   } | 
 |  | 
 |   T get height => _height; | 
 |  | 
 |   /// Sets the height of the rectangle. | 
 |   /// | 
 |   /// The height must be non-negative. | 
 |   /// If a negative height is supplied, it is clamped to zero. | 
 |   /// | 
 |   /// Setting the value will change the bottom edge of the rectangle, | 
 |   /// but will not change [top]. | 
 |   set height(T height) { | 
 |     if (height < 0) height = _clampToZero<T>(height); | 
 |     _height = height; | 
 |   } | 
 | } | 
 |  | 
 | /// Converts a negative [int] or [double] to a zero-value of the same type. | 
 | /// | 
 | /// Returns `0` if value is int, `0.0` if value is double. | 
 | T _clampToZero<T extends num>(T value) { | 
 |   assert(value < 0); | 
 |   if (value == double.negativeInfinity) return 0.0 as dynamic; | 
 |   return (-value * 0) as dynamic; | 
 | } |