|  | // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 
|  | // for details. All rights reserved. Use of this source code is governed by a | 
|  | // BSD-style license that can be found in the LICENSE file. | 
|  |  | 
|  | part of dart.math; | 
|  |  | 
|  | /// A utility class for representing two-dimensional positions. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var leftTop = const Point(0, 0); | 
|  | /// var rightBottom = const Point(200, 400); | 
|  | /// ``` | 
|  | class Point<T extends num> { | 
|  | final T x; | 
|  | final T y; | 
|  |  | 
|  | /// Creates a point with the provided [x] and [y] coordinates. | 
|  | const Point(T x, T y) | 
|  | : this.x = x, | 
|  | this.y = y; | 
|  |  | 
|  | String toString() => 'Point($x, $y)'; | 
|  |  | 
|  | /// Whether [other] is a point with the same coordinates as this point. | 
|  | /// | 
|  | /// Returns `true` if [other] is a [Point] with [x] and [y] | 
|  | /// coordinates equal to the corresponding coordinates of this point, | 
|  | /// and `false` otherwise. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var result = const Point(0, 0) == const Point(0, 0); // true | 
|  | /// result = const Point(1.0, 0) == const Point(-1.0, 0); // false | 
|  | /// ``` | 
|  | bool operator ==(Object other) => | 
|  | other is Point && x == other.x && y == other.y; | 
|  |  | 
|  | int get hashCode => SystemHash.hash2(x.hashCode, y.hashCode); | 
|  |  | 
|  | /// Add [other] to `this`, as if both points were vectors. | 
|  | /// | 
|  | /// Returns the resulting "vector" as a Point. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var point = const Point(10, 100) + const Point(10, 10); // Point(20, 110) | 
|  | /// point = const Point(-10, -20) + const Point(10, 100); // Point(0, 80) | 
|  | /// ``` | 
|  | Point<T> operator +(Point<T> other) { | 
|  | return Point<T>((x + other.x) as T, (y + other.y) as T); | 
|  | } | 
|  |  | 
|  | /// Subtract [other] from `this`, as if both points were vectors. | 
|  | /// | 
|  | /// Returns the resulting "vector" as a Point. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var point = const Point(10, 100) - const Point(10, 10); // Point(0, 90) | 
|  | /// point = const Point(-10, -20) - const Point(10, 100); // Point(-110, -120) | 
|  | /// ``` | 
|  | Point<T> operator -(Point<T> other) { | 
|  | return Point<T>((x - other.x) as T, (y - other.y) as T); | 
|  | } | 
|  |  | 
|  | /// Scale this point by [factor] as if it were a vector. | 
|  | /// | 
|  | /// **Important Note**: This function accepts a `num` as its argument only so | 
|  | /// that you can scale `Point<double>` objects by an `int` factor. Because the | 
|  | /// `*` operator always returns the same type of `Point` as it is called on, | 
|  | /// passing in a double [factor] on a `Point<int>` _causes_ _a_ | 
|  | /// _runtime_ _error_. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// // Integer values. | 
|  | /// var point = const Point(10, 100) * 10; // Point(100, 1000) | 
|  | /// point = const Point(-10, -100) * 5; // Point(-50, -500) | 
|  | /// // Double values. | 
|  | /// var doublePoint = Point(10.0, 100.0) * 1.5; // Point(15.0, 150.0) | 
|  | /// // Runtime error due the invalid type cast. | 
|  | /// var newPoint = const Point(10, 100) * 1.5; // Throws. | 
|  | /// ``` | 
|  | Point<T> operator *(num /*T|int*/ factor) { | 
|  | return Point<T>((x * factor) as T, (y * factor) as T); | 
|  | } | 
|  |  | 
|  | /// Get the straight line (Euclidean) distance between the origin (0, 0) and | 
|  | /// this point. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var magnitude = const Point(0, 0).magnitude; // 0.0 | 
|  | /// magnitude = const Point(10, 0).magnitude;  // 10.0 | 
|  | /// magnitude = const Point(0, -10).magnitude; // 10.0 | 
|  | /// magnitude = const Point(10, 10).magnitude;  // 14.142135623730951 | 
|  | /// ``` | 
|  | double get magnitude => sqrt(x * x + y * y); | 
|  |  | 
|  | /// Returns the distance between `this` and [other]. | 
|  | /// ```dart | 
|  | /// var distanceTo = const Point(0, 0).distanceTo(const Point(0, 0)); // 0.0 | 
|  | /// distanceTo = const Point(0, 0).distanceTo(const Point(10, 0)); // 10.0 | 
|  | /// distanceTo = const Point(0, 0).distanceTo(const Point(0, -10)); // 10.0 | 
|  | /// distanceTo = const Point(-10, 0).distanceTo(const Point(100, 0)); // 110.0 | 
|  | /// ``` | 
|  | double distanceTo(Point<T> other) { | 
|  | var dx = x - other.x; | 
|  | var dy = y - other.y; | 
|  | return sqrt(dx * dx + dy * dy); | 
|  | } | 
|  |  | 
|  | /// Returns the squared distance between `this` and [other]. | 
|  | /// | 
|  | /// Squared distances can be used for comparisons when the actual value is not | 
|  | /// required. | 
|  | /// | 
|  | /// Example: | 
|  | /// ```dart | 
|  | /// var squaredDistance = | 
|  | ///     const Point(0, 0).squaredDistanceTo(const Point(0, 0)); // 0.0 | 
|  | /// squaredDistance = | 
|  | ///     const Point(0, 0).squaredDistanceTo(const Point(10, 0)); // 100 | 
|  | /// squaredDistance = | 
|  | ///     const Point(0, 0).squaredDistanceTo(const Point(0, -10)); // 100 | 
|  | /// squaredDistance = | 
|  | ///     const Point(-10, 0).squaredDistanceTo(const Point(100, 0)); // 12100 | 
|  | /// ``` | 
|  | T squaredDistanceTo(Point<T> other) { | 
|  | var dx = x - other.x; | 
|  | var dy = y - other.y; | 
|  | return (dx * dx + dy * dy) as T; | 
|  | } | 
|  | } |