blob: 8023d0edb65818296f6200a214ea9f163af3bf0d [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
library barback.transform;
import 'dart:async';
import 'asset.dart';
import 'asset_id.dart';
import 'asset_node.dart';
import 'errors.dart';
import 'transform_node.dart';
/// Creates a [Transform] by forwarding to the private constructor.
///
/// Lets [TransformNode] create [Transforms] without giving a [Transform]
/// itself a public constructor, which would be visible to external users.
/// Unlike the [Transform] class, this function is not exported by barback.dart.
Transform createTransform(TransformNode node, Set<AssetNode> inputs,
Map<AssetId, Asset> outputs) =>
new Transform._(node, inputs, outputs);
/// While a [Transformer] represents a *kind* of transformation, this defines
/// one specific usage of it on a set of files.
///
/// This ephemeral object exists only during an actual transform application to
/// facilitate communication between the [Transformer] and the code hosting
/// the transformation. It lets the [Transformer] access inputs and generate
/// outputs.
class Transform {
final TransformNode _node;
final Set<AssetNode> _inputs;
final Map<AssetId, Asset> _outputs;
/// Gets the ID of the primary input for this transformation.
///
/// While a transformation can use multiple input assets, one must be a
/// special "primary" asset. This will be the "entrypoint" or "main" input
/// file for a transformation.
///
/// For example, with a dart2js transform, the primary input would be the
/// entrypoint Dart file. All of the other Dart files that that imports
/// would be secondary inputs.
AssetId get primaryId => _node.primary.id;
/// Gets the asset for the primary input.
Future<Asset> get primaryInput => getInput(primaryId);
Transform._(this._node, this._inputs, this._outputs);
/// Gets the asset for for an input [id].
///
/// If an input with that ID cannot be found, throws an
/// [AssetNotFoundException].
Future<Asset> getInput(AssetId id) {
return new Future(() {
var node = _node.phase.inputs[id];
// TODO(rnystrom): Need to handle passthrough where an asset from a
// previous phase can be found.
// Throw if the input isn't found. This ensures the transformer's apply
// is exited. We'll then catch this and report it through the proper
// results stream.
if (node == null) throw new MissingInputException(id);
// Keep track of which assets this transform depends on.
_inputs.add(node);
return node.asset;
});
}
/// Stores [output] as the output created by this transformation for asset
/// [id]. A transformation can output as many assets as it wants.
void addOutput(AssetId id, Asset output) {
_outputs[id] = output;
}
}