| // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| library dart2js.js.enqueue; |
| |
| import 'dart:collection' show Queue; |
| |
| import '../common/tasks.dart' show CompilerTask; |
| import '../common/work.dart' show WorkItem; |
| import '../common.dart'; |
| import '../common_elements.dart' show ElementEnvironment; |
| import '../elements/entities.dart'; |
| import '../elements/types.dart'; |
| import '../enqueue.dart'; |
| import '../options.dart'; |
| import '../universe/world_builder.dart'; |
| import '../universe/use.dart' |
| show |
| ConstantUse, |
| DynamicUse, |
| StaticUse, |
| StaticUseKind, |
| TypeUse, |
| TypeUseKind; |
| import '../universe/world_impact.dart' |
| show ImpactUseCase, WorldImpact, WorldImpactVisitor; |
| import '../util/enumset.dart'; |
| import '../util/util.dart' show Setlet; |
| |
| /// [Enqueuer] which is specific to code generation. |
| class CodegenEnqueuer extends EnqueuerImpl { |
| final String name; |
| final EnqueuerStrategy strategy; |
| |
| Set<ClassEntity> _recentClasses = new Setlet<ClassEntity>(); |
| bool _recentConstants = false; |
| final CodegenWorldBuilderImpl _worldBuilder; |
| final WorkItemBuilder _workItemBuilder; |
| |
| bool queueIsClosed = false; |
| final CompilerTask task; |
| final EnqueuerListener listener; |
| final CompilerOptions _options; |
| |
| WorldImpactVisitor _impactVisitor; |
| |
| final Queue<WorkItem> _queue = new Queue<WorkItem>(); |
| |
| /// All declaration elements that have been processed by codegen. |
| final Set<MemberEntity> _processedEntities = new Set<MemberEntity>(); |
| |
| // If not `null` this is called when the queue has been emptied. It allows for |
| // applying additional impacts before re-emptying the queue. |
| void Function() onEmptyForTesting; |
| |
| static const ImpactUseCase IMPACT_USE = |
| const ImpactUseCase('CodegenEnqueuer'); |
| |
| CodegenEnqueuer(this.task, this._options, this.strategy, this._worldBuilder, |
| this._workItemBuilder, this.listener) |
| : this.name = 'codegen enqueuer' { |
| _impactVisitor = new EnqueuerImplImpactVisitor(this); |
| } |
| |
| CodegenWorldBuilder get worldBuilder => _worldBuilder; |
| |
| bool get queueIsEmpty => _queue.isEmpty; |
| |
| @override |
| void checkQueueIsEmpty() { |
| if (_queue.isNotEmpty) { |
| failedAt(_queue.first.element, "$name queue is not empty."); |
| } |
| } |
| |
| /// Returns [:true:] if this enqueuer is the resolution enqueuer. |
| bool get isResolutionQueue => false; |
| |
| /// Create a [WorkItem] for [entity] and add it to the work list if it has not |
| /// already been processed. |
| void _addToWorkList(MemberEntity entity) { |
| if (_processedEntities.contains(entity)) return; |
| |
| WorkItem workItem = _workItemBuilder.createWorkItem(entity); |
| if (workItem == null) return; |
| |
| if (queueIsClosed) { |
| failedAt(entity, "Codegen work list is closed. Trying to add $entity"); |
| } |
| |
| applyImpact(listener.registerUsedElement(entity)); |
| _queue.add(workItem); |
| } |
| |
| void applyImpact(WorldImpact worldImpact, {var impactSource}) { |
| if (worldImpact.isEmpty) return; |
| impactStrategy.visitImpact( |
| impactSource, worldImpact, _impactVisitor, impactUse); |
| } |
| |
| void _registerInstantiatedType(InterfaceType type, |
| {bool mirrorUsage: false, bool nativeUsage: false}) { |
| task.measure(() { |
| _worldBuilder.registerTypeInstantiation(type, _applyClassUse, |
| byMirrors: mirrorUsage); |
| listener.registerInstantiatedType(type, nativeUsage: nativeUsage); |
| }); |
| } |
| |
| bool checkNoEnqueuedInvokedInstanceMethods( |
| ElementEnvironment elementEnvironment) { |
| return strategy.checkEnqueuerConsistency(this, elementEnvironment); |
| } |
| |
| void checkClass(ClassEntity cls) { |
| _worldBuilder.processClassMembers(cls, (MemberEntity member, useSet) { |
| if (useSet.isNotEmpty) { |
| failedAt(member, |
| 'Unenqueued use of $member: ${useSet.iterable(MemberUse.values)}'); |
| } |
| }); |
| } |
| |
| /// Callback for applying the use of a [cls]. |
| void _applyClassUse(ClassEntity cls, EnumSet<ClassUse> useSet) { |
| if (useSet.contains(ClassUse.INSTANTIATED)) { |
| _recentClasses.add(cls); |
| _worldBuilder.processClassMembers(cls, _applyMemberUse); |
| // We only tell the backend once that [cls] was instantiated, so |
| // any additional dependencies must be treated as global |
| // dependencies. |
| applyImpact(listener.registerInstantiatedClass(cls)); |
| } |
| if (useSet.contains(ClassUse.IMPLEMENTED)) { |
| applyImpact(listener.registerImplementedClass(cls)); |
| } |
| } |
| |
| /// Callback for applying the use of a [member]. |
| void _applyMemberUse(MemberEntity member, EnumSet<MemberUse> useSet) { |
| if (useSet.contains(MemberUse.NORMAL)) { |
| _addToWorkList(member); |
| } |
| if (useSet.contains(MemberUse.CLOSURIZE_INSTANCE)) { |
| _registerClosurizedMember(member); |
| } |
| if (useSet.contains(MemberUse.CLOSURIZE_STATIC)) { |
| applyImpact(listener.registerGetOfStaticFunction()); |
| } |
| } |
| |
| void processDynamicUse(DynamicUse dynamicUse) { |
| task.measure(() { |
| _worldBuilder.registerDynamicUse(dynamicUse, _applyMemberUse); |
| }); |
| } |
| |
| void processStaticUse(StaticUse staticUse) { |
| _worldBuilder.registerStaticUse(staticUse, _applyMemberUse); |
| switch (staticUse.kind) { |
| case StaticUseKind.CONSTRUCTOR_INVOKE: |
| case StaticUseKind.CONST_CONSTRUCTOR_INVOKE: |
| case StaticUseKind.REDIRECTION: |
| processTypeUse(new TypeUse.instantiation(staticUse.type)); |
| break; |
| case StaticUseKind.INLINING: |
| // TODO(johnniwinther): Should this be tracked with _MemberUsage ? |
| listener.registerUsedElement(staticUse.element); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| void processTypeUse(TypeUse typeUse) { |
| DartType type = typeUse.type; |
| switch (typeUse.kind) { |
| case TypeUseKind.INSTANTIATION: |
| _registerInstantiatedType(type); |
| break; |
| case TypeUseKind.MIRROR_INSTANTIATION: |
| _registerInstantiatedType(type, mirrorUsage: true); |
| break; |
| case TypeUseKind.NATIVE_INSTANTIATION: |
| _registerInstantiatedType(type, nativeUsage: true); |
| break; |
| case TypeUseKind.IS_CHECK: |
| case TypeUseKind.AS_CAST: |
| case TypeUseKind.CATCH_TYPE: |
| _registerIsCheck(type); |
| break; |
| case TypeUseKind.IMPLICIT_CAST: |
| if (_options.implicitDowncastCheckPolicy.isEmitted) { |
| _registerIsCheck(type); |
| } |
| break; |
| case TypeUseKind.PARAMETER_CHECK: |
| if (_options.parameterCheckPolicy.isEmitted) { |
| _registerIsCheck(type); |
| } |
| break; |
| case TypeUseKind.CHECKED_MODE_CHECK: |
| if (_options.assignmentCheckPolicy.isEmitted) { |
| _registerIsCheck(type); |
| } |
| break; |
| case TypeUseKind.TYPE_LITERAL: |
| if (type is TypeVariableType) { |
| _worldBuilder.registerTypeVariableTypeLiteral(type); |
| } |
| break; |
| } |
| } |
| |
| void processConstantUse(ConstantUse constantUse) { |
| task.measure(() { |
| if (_worldBuilder.registerConstantUse(constantUse)) { |
| applyImpact(listener.registerUsedConstant(constantUse.value)); |
| _recentConstants = true; |
| } |
| }); |
| } |
| |
| void _registerIsCheck(DartType type) { |
| _worldBuilder.registerIsCheck(type); |
| } |
| |
| void _registerClosurizedMember(FunctionEntity element) { |
| assert(element.isInstanceMember); |
| applyImpact(listener.registerClosurizedMember(element)); |
| _worldBuilder.registerClosurizedMember(element); |
| } |
| |
| void _forEach(void f(WorkItem work)) { |
| do { |
| while (_queue.isNotEmpty) { |
| // TODO(johnniwinther): Find an optimal process order. |
| WorkItem work = _queue.removeLast(); |
| if (!_processedEntities.contains(work.element)) { |
| strategy.processWorkItem(f, work); |
| // TODO(johnniwinther): Register the processed element here. This |
| // is currently a side-effect of calling `work.run`. |
| _processedEntities.add(work.element); |
| } |
| } |
| List<ClassEntity> recents = _recentClasses.toList(growable: false); |
| _recentClasses.clear(); |
| _recentConstants = false; |
| if (!_onQueueEmpty(recents)) _recentClasses.addAll(recents); |
| } while ( |
| _queue.isNotEmpty || _recentClasses.isNotEmpty || _recentConstants); |
| } |
| |
| void forEach(void f(WorkItem work)) { |
| _forEach(f); |
| if (onEmptyForTesting != null) { |
| onEmptyForTesting(); |
| _forEach(f); |
| } |
| } |
| |
| /// [_onQueueEmpty] is called whenever the queue is drained. [recentClasses] |
| /// contains the set of all classes seen for the first time since |
| /// [_onQueueEmpty] was called last. A return value of [true] indicates that |
| /// the [recentClasses] have been processed and may be cleared. If [false] is |
| /// returned, [_onQueueEmpty] will be called once the queue is empty again (or |
| /// still empty) and [recentClasses] will be a superset of the current value. |
| bool _onQueueEmpty(Iterable<ClassEntity> recentClasses) { |
| return listener.onQueueEmpty(this, recentClasses); |
| } |
| |
| @override |
| void logSummary(void log(String message)) { |
| log('Compiled ${_processedEntities.length} methods.'); |
| listener.logSummary(log); |
| } |
| |
| String toString() => 'Enqueuer($name)'; |
| |
| ImpactUseCase get impactUse => IMPACT_USE; |
| |
| @override |
| Iterable<MemberEntity> get processedEntities => _processedEntities; |
| |
| @override |
| Iterable<ClassEntity> get processedClasses => _worldBuilder.processedClasses; |
| } |