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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// Patch file for dart:math library.
import 'dart:_foreign_helper' show JS;
import 'dart:_js_helper' show checkNum;
patch double sqrt(num x)
=> JS('double', r'Math.sqrt(#)', checkNum(x));
patch double sin(num x)
=> JS('double', r'Math.sin(#)', checkNum(x));
patch double cos(num x)
=> JS('double', r'Math.cos(#)', checkNum(x));
patch double tan(num x)
=> JS('double', r'Math.tan(#)', checkNum(x));
patch double acos(num x)
=> JS('double', r'Math.acos(#)', checkNum(x));
patch double asin(num x)
=> JS('double', r'Math.asin(#)', checkNum(x));
patch double atan(num x)
=> JS('double', r'Math.atan(#)', checkNum(x));
patch double atan2(num a, num b)
=> JS('double', r'Math.atan2(#, #)', checkNum(a), checkNum(b));
patch double exp(num x)
=> JS('double', r'Math.exp(#)', checkNum(x));
patch double log(num x)
=> JS('double', r'Math.log(#)', checkNum(x));
patch num pow(num x, num exponent) {
checkNum(x);
checkNum(exponent);
return JS('num', r'Math.pow(#, #)', x, exponent);
}
const int _POW2_32 = 0x100000000;
patch class Random {
patch factory Random([int seed]) =>
(seed == null) ? const _JSRandom() : new _Random(seed);
}
class _JSRandom implements Random {
// The Dart2JS implementation of Random doesn't use a seed.
const _JSRandom();
int nextInt(int max) {
if (max <= 0 || max > _POW2_32) {
throw new RangeError("max must be in range 0 < max ≤ 2^32, was $max");
}
return JS("int", "(Math.random() * #) >>> 0", max);
}
/**
* Generates a positive random floating point value uniformly distributed on
* the range from 0.0, inclusive, to 1.0, exclusive.
*/
double nextDouble() => JS("double", "Math.random()");
/**
* Generates a random boolean value.
*/
bool nextBool() => JS("bool", "Math.random() < 0.5");
}
class _Random implements Random {
// Constants used by the algorithm or masking.
static const double _POW2_53_D = 1.0 * (0x20000000000000);
static const double _POW2_27_D = 1.0 * (1 << 27);
static const int _MASK32 = 0xFFFFFFFF;
// State comprised of two unsigned 32 bit integers.
int _lo;
int _hi;
// Implements:
// do {
// seed = (seed + 0x5A17) & _Random._MASK_64;
// } while (seed == 0);
// _lo = seed & _MASK_32;
// _hi = seed >> 32;
// and then does four _nextState calls to shuffle bits around.
_Random(int seed) {
// Works the same as the VM version for positive integers up to 2^53.
// For bigints, the VM always uses zero as seed. That is really a bug, and
// we don't simulate that.
seed += 0x5A17;
_lo = seed & _MASK32;
_hi = (seed - _lo) ~/ _POW2_32;
if (_hi == 0 && _lo == 0) {
_lo = 0x5A17;
}
_nextState();
_nextState();
_nextState();
_nextState();
}
// The algorithm used here is Multiply with Carry (MWC) with a Base b = 2^32.
// http://en.wikipedia.org/wiki/Multiply-with-carry
// The constant A (0xFFFFDA61) is selected from "Numerical Recipes 3rd
// Edition" p.348 B1.
// Implements:
// var state = (A * _lo + _hi) & _MASK_64;
// _lo = state & _MASK_32;
// _hi = state >> 32;
void _nextState() {
// Simulate (0xFFFFDA61 * lo + hi) without overflowing 53 bits.
int tmpHi = 0xFFFF0000 * _lo; // At most 48 bits of significant result.
int tmpHiLo = tmpHi & _MASK32; // Get the lower 32 bits.
int tmpHiHi = tmpHi - tmpHiLo; // And just the upper 32 bits.
int tmpLo = 0xDA61 * _lo;
int tmpLoLo = tmpLo & _MASK32;
int tmpLoHi = tmpLo - tmpLoLo;
int newLo = tmpLoLo + tmpHiLo + _hi;
_lo = newLo & _MASK32;
int newLoHi = newLo - _lo;
_hi = ((tmpLoHi + tmpHiHi + newLoHi) ~/ _POW2_32) & _MASK32;
assert(_lo < _POW2_32);
assert(_hi < _POW2_32);
}
int nextInt(int max) {
if (max <= 0 || max > _POW2_32) {
throw new RangeError("max must be in range 0 < max ≤ 2^32, was $max");
}
if ((max & (max - 1)) == 0) {
// Fast case for powers of two.
_nextState();
return _lo & (max - 1);
}
int rnd32;
int result;
do {
_nextState();
rnd32 = _lo;
result = rnd32.remainder(max); // % max;
} while ((rnd32 - result + max) >= _POW2_32);
return result;
}
double nextDouble() {
_nextState();
int bits26 = _lo & ((1 << 26) - 1);
_nextState();
int bits27 = _lo & ((1 << 27) - 1);
return (bits26 * _POW2_27_D + bits27) / _POW2_53_D;
}
bool nextBool() {
_nextState();
return (_lo & 1) == 0;
}
}